lib_global.hlsl 4.8 KB

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  1. // RUN: %dxc -T lib_6_3 -enable-16bit-types -Vd -validator-version 0.0 %s | %D3DReflect %s | FileCheck %s
  2. // Note: validator version 1.5 is required because these tests use
  3. // module disassembly -> reassembly between steps, and type annotations
  4. // compatible with the 1.4 validator does not have usage metadata, so it's lost.
  5. // Make sure CB usage is correct.
  6. #if 0
  7. // CHECK: ID3D12LibraryReflection:
  8. // CHECK-NEXT: D3D12_LIBRARY_DESC:
  9. // CHECK-NEXT: Creator: <nullptr>
  10. // CHECK-NEXT: Flags: 0
  11. // CHECK-NEXT: FunctionCount: 2
  12. // CHECK-NEXT: ID3D12FunctionReflection:
  13. // CHECK-NEXT: D3D12_FUNCTION_DESC: Name: _GLOBAL__sub_I_lib_global.hlsl
  14. // CHECK-NEXT: Shader Version: Library 6.3
  15. // CHECK-NEXT: Creator: <nullptr>
  16. // CHECK-NEXT: Flags: 0
  17. // CHECK-NEXT: ConstantBuffers: 1
  18. // CHECK-NEXT: BoundResources: 1
  19. // CHECK-NEXT: FunctionParameterCount: 0
  20. // CHECK-NEXT: HasReturn: FALSE
  21. // CHECK-NEXT: Constant Buffers:
  22. // CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
  23. // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: X
  24. // CHECK-NEXT: Type: D3D_CT_CBUFFER
  25. // CHECK-NEXT: Size: 16
  26. // CHECK-NEXT: uFlags: 0
  27. // CHECK-NEXT: Num Variables: 2
  28. // CHECK-NEXT: {
  29. // CHECK-NEXT: ID3D12ShaderReflectionVariable:
  30. // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: e
  31. // CHECK-NEXT: Size: 2
  32. // CHECK-NEXT: StartOffset: 0
  33. // CHECK-NEXT: uFlags: 0
  34. // CHECK-NEXT: DefaultValue: <nullptr>
  35. // CHECK-NEXT: ID3D12ShaderReflectionType:
  36. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float16_t
  37. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  38. // CHECK-NEXT: Type: D3D_SVT_MIN16FLOAT
  39. // CHECK-NEXT: Elements: 0
  40. // CHECK-NEXT: Rows: 1
  41. // CHECK-NEXT: Columns: 1
  42. // CHECK-NEXT: Members: 0
  43. // CHECK-NEXT: Offset: 0
  44. // CHECK-NEXT: CBuffer: X
  45. // CHECK-NEXT: ID3D12ShaderReflectionVariable:
  46. // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: f
  47. // CHECK-NEXT: Size: 2
  48. // CHECK-NEXT: StartOffset: 2
  49. // CHECK-NEXT: uFlags: 0x2
  50. // CHECK-NEXT: DefaultValue: <nullptr>
  51. // CHECK-NEXT: ID3D12ShaderReflectionType:
  52. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float16_t
  53. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  54. // CHECK-NEXT: Type: D3D_SVT_MIN16FLOAT
  55. // CHECK-NEXT: Elements: 0
  56. // CHECK-NEXT: Rows: 1
  57. // CHECK-NEXT: Columns: 1
  58. // CHECK-NEXT: Members: 0
  59. // CHECK-NEXT: Offset: 0
  60. // CHECK-NEXT: CBuffer: X
  61. // CHECK-NEXT: }
  62. // CHECK-NEXT: Bound Resources:
  63. // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: X
  64. // CHECK-NEXT: Type: D3D_SIT_CBUFFER
  65. // CHECK-NEXT: uID: 0
  66. // CHECK-NEXT: BindCount: 1
  67. // CHECK-NEXT: BindPoint: 4294967295
  68. // CHECK-NEXT: Space: 4294967295
  69. // CHECK-NEXT: ReturnType: <unknown: 0>
  70. // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_UNKNOWN
  71. // CHECK-NEXT: NumSamples (or stride): 0
  72. // CHECK-NEXT: uFlags: 0
  73. // CHECK-NEXT: ID3D12FunctionReflection:
  74. // CHECK-NEXT: D3D12_FUNCTION_DESC: Name: test
  75. // CHECK-NEXT: Shader Version: Pixel 6.3
  76. // CHECK-NEXT: Creator: <nullptr>
  77. // CHECK-NEXT: Flags: 0
  78. // CHECK-NEXT: ConstantBuffers: 0
  79. // CHECK-NEXT: BoundResources: 2
  80. // CHECK-NEXT: FunctionParameterCount: 0
  81. // CHECK-NEXT: HasReturn: FALSE
  82. // CHECK-NEXT: Bound Resources:
  83. // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: g_samLinear
  84. // CHECK-NEXT: Type: D3D_SIT_SAMPLER
  85. // CHECK-NEXT: uID: 0
  86. // CHECK-NEXT: BindCount: 1
  87. // CHECK-NEXT: BindPoint: 4294967295
  88. // CHECK-NEXT: Space: 4294967295
  89. // CHECK-NEXT: ReturnType: <unknown: 0>
  90. // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_UNKNOWN
  91. // CHECK-NEXT: NumSamples (or stride): 0
  92. // CHECK-NEXT: uFlags: 0
  93. // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: g_txDiffuse
  94. // CHECK-NEXT: Type: D3D_SIT_TEXTURE
  95. // CHECK-NEXT: uID: 0
  96. // CHECK-NEXT: BindCount: 1
  97. // CHECK-NEXT: BindPoint: 4294967295
  98. // CHECK-NEXT: Space: 4294967295
  99. // CHECK-NEXT: ReturnType: D3D_RETURN_TYPE_FLOAT
  100. // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_TEXTURE2D
  101. // CHECK-NEXT: NumSamples (or stride): 4294967295
  102. // CHECK-NEXT: uFlags: 0xc
  103. #endif
  104. Texture2D g_txDiffuse;
  105. SamplerState g_samLinear;
  106. cbuffer X {
  107. half e, f;
  108. }
  109. static float g[2] = { 1, f };
  110. [shader("pixel")]
  111. float4 test(float2 c : C) : SV_TARGET
  112. {
  113. float4 x = g_txDiffuse.Sample( g_samLinear, c );
  114. return x + g[1];
  115. }
  116. void update() {
  117. g[1]++;
  118. }