| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125 |
- // RUN: %dxc -T lib_6_3 -enable-16bit-types -Vd -validator-version 0.0 %s | %D3DReflect %s | FileCheck %s
- // Note: validator version 1.5 is required because these tests use
- // module disassembly -> reassembly between steps, and type annotations
- // compatible with the 1.4 validator does not have usage metadata, so it's lost.
- // Make sure CB usage is correct.
- #if 0
- // CHECK: ID3D12LibraryReflection:
- // CHECK-NEXT: D3D12_LIBRARY_DESC:
- // CHECK-NEXT: Creator: <nullptr>
- // CHECK-NEXT: Flags: 0
- // CHECK-NEXT: FunctionCount: 2
- // CHECK-NEXT: ID3D12FunctionReflection:
- // CHECK-NEXT: D3D12_FUNCTION_DESC: Name: _GLOBAL__sub_I_lib_global.hlsl
- // CHECK-NEXT: Shader Version: Library 6.3
- // CHECK-NEXT: Creator: <nullptr>
- // CHECK-NEXT: Flags: 0
- // CHECK-NEXT: ConstantBuffers: 1
- // CHECK-NEXT: BoundResources: 1
- // CHECK-NEXT: FunctionParameterCount: 0
- // CHECK-NEXT: HasReturn: FALSE
- // CHECK-NEXT: Constant Buffers:
- // CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: X
- // CHECK-NEXT: Type: D3D_CT_CBUFFER
- // CHECK-NEXT: Size: 16
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: Num Variables: 2
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: e
- // CHECK-NEXT: Size: 2
- // CHECK-NEXT: StartOffset: 0
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float16_t
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_MIN16FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: CBuffer: X
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: f
- // CHECK-NEXT: Size: 2
- // CHECK-NEXT: StartOffset: 2
- // CHECK-NEXT: uFlags: 0x2
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float16_t
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_MIN16FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: CBuffer: X
- // CHECK-NEXT: }
- // CHECK-NEXT: Bound Resources:
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: X
- // CHECK-NEXT: Type: D3D_SIT_CBUFFER
- // CHECK-NEXT: uID: 0
- // CHECK-NEXT: BindCount: 1
- // CHECK-NEXT: BindPoint: 4294967295
- // CHECK-NEXT: Space: 4294967295
- // CHECK-NEXT: ReturnType: <unknown: 0>
- // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_UNKNOWN
- // CHECK-NEXT: NumSamples (or stride): 0
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: ID3D12FunctionReflection:
- // CHECK-NEXT: D3D12_FUNCTION_DESC: Name: test
- // CHECK-NEXT: Shader Version: Pixel 6.3
- // CHECK-NEXT: Creator: <nullptr>
- // CHECK-NEXT: Flags: 0
- // CHECK-NEXT: ConstantBuffers: 0
- // CHECK-NEXT: BoundResources: 2
- // CHECK-NEXT: FunctionParameterCount: 0
- // CHECK-NEXT: HasReturn: FALSE
- // CHECK-NEXT: Bound Resources:
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: g_samLinear
- // CHECK-NEXT: Type: D3D_SIT_SAMPLER
- // CHECK-NEXT: uID: 0
- // CHECK-NEXT: BindCount: 1
- // CHECK-NEXT: BindPoint: 4294967295
- // CHECK-NEXT: Space: 4294967295
- // CHECK-NEXT: ReturnType: <unknown: 0>
- // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_UNKNOWN
- // CHECK-NEXT: NumSamples (or stride): 0
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: g_txDiffuse
- // CHECK-NEXT: Type: D3D_SIT_TEXTURE
- // CHECK-NEXT: uID: 0
- // CHECK-NEXT: BindCount: 1
- // CHECK-NEXT: BindPoint: 4294967295
- // CHECK-NEXT: Space: 4294967295
- // CHECK-NEXT: ReturnType: D3D_RETURN_TYPE_FLOAT
- // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_TEXTURE2D
- // CHECK-NEXT: NumSamples (or stride): 4294967295
- // CHECK-NEXT: uFlags: 0xc
- #endif
- Texture2D g_txDiffuse;
- SamplerState g_samLinear;
- cbuffer X {
- half e, f;
- }
- static float g[2] = { 1, f };
- [shader("pixel")]
- float4 test(float2 c : C) : SV_TARGET
- {
- float4 x = g_txDiffuse.Sample( g_samLinear, c );
- return x + g[1];
- }
- void update() {
- g[1]++;
- }
|