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- // RUN: %dxc -T lib_6_3 -auto-binding-space 11 -default-linkage external %s | %D3DReflect %s | FileCheck %s
- struct Foo
- {
- float4 a;
- uint b;
- };
- RWStructuredBuffer<Foo> g_buffer[2] : register(u0);
- uint UseBuf(int2 idx) {
- return g_buffer[idx.x][idx.y].b;
- }
- // CHECK: ID3D12LibraryReflection:
- // CHECK: D3D12_LIBRARY_DESC:
- // CHECK: FunctionCount: 1
- // CHECK: ID3D12FunctionReflection:
- // CHECK: D3D12_FUNCTION_DESC: Name: \01?UseBuf@@YAIV?$vector@H$01@@@Z
- // CHECK: Shader Version: Library 6.3
- // CHECK: BoundResources: 1
- // CHECK: Bound Resources:
- // CHECK: D3D12_SHADER_BUFFER_DESC: Name: g_buffer
- // CHECK: Type: D3D_SIT_UAV_RWSTRUCTURED
- // CHECK: uID: 0
- // CHECK: BindCount: 2
- // CHECK: BindPoint: 0
- // CHECK: ReturnType: D3D_RETURN_TYPE_MIXED
- // CHECK: Dimension: D3D_SRV_DIMENSION_BUFFER
- // CHECK: NumSamples (or stride): 20
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