structured_buffer_layout.hlsl 64 KB

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  1. // RUN: %dxc -E main -T vs_6_0 -Vd -validator-version 0.0 %s | %D3DReflect %s | FileCheck %s
  2. // Verify SB type description does not follow the CB offseting alignment
  3. // even when structure is shared with a ConstantBuffer.
  4. #if 0
  5. // CHECK: Constant Buffers:
  6. // CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
  7. // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: CB
  8. // CHECK-NEXT: Type: D3D_CT_CBUFFER
  9. // CHECK-NEXT: Size: 128
  10. // CHECK-NEXT: uFlags: 0
  11. // CHECK-NEXT: Num Variables: 1
  12. // CHECK-NEXT: {
  13. // CHECK-NEXT: ID3D12ShaderReflectionVariable:
  14. // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: CB
  15. // CHECK-NEXT: Size: 116
  16. // CHECK-NEXT: StartOffset: 0
  17. // CHECK-NEXT: uFlags: 0x2
  18. // CHECK-NEXT: DefaultValue: <nullptr>
  19. // CHECK-NEXT: ID3D12ShaderReflectionType:
  20. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S1
  21. // CHECK-NEXT: Class: D3D_SVC_STRUCT
  22. // CHECK-NEXT: Type: D3D_SVT_VOID
  23. // CHECK-NEXT: Elements: 0
  24. // CHECK-NEXT: Rows: 1
  25. // CHECK-NEXT: Columns: 16
  26. // CHECK-NEXT: Members: 8
  27. // CHECK-NEXT: Offset: 0
  28. // CHECK-NEXT: {
  29. // CHECK-NEXT: ID3D12ShaderReflectionType:
  30. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
  31. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  32. // CHECK-NEXT: Type: D3D_SVT_INT
  33. // CHECK-NEXT: Elements: 0
  34. // CHECK-NEXT: Rows: 1
  35. // CHECK-NEXT: Columns: 1
  36. // CHECK-NEXT: Members: 0
  37. // CHECK-NEXT: Offset: 0
  38. // CHECK-NEXT: ID3D12ShaderReflectionType:
  39. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S0
  40. // CHECK-NEXT: Class: D3D_SVC_STRUCT
  41. // CHECK-NEXT: Type: D3D_SVT_VOID
  42. // CHECK-NEXT: Elements: 0
  43. // CHECK-NEXT: Rows: 1
  44. // CHECK-NEXT: Columns: 3
  45. // CHECK-NEXT: Members: 2
  46. // CHECK-NEXT: Offset: 16
  47. // CHECK-NEXT: {
  48. // CHECK-NEXT: ID3D12ShaderReflectionType:
  49. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  50. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  51. // CHECK-NEXT: Type: D3D_SVT_INT
  52. // CHECK-NEXT: Elements: 0
  53. // CHECK-NEXT: Rows: 1
  54. // CHECK-NEXT: Columns: 2
  55. // CHECK-NEXT: Members: 0
  56. // CHECK-NEXT: Offset: 0
  57. // CHECK-NEXT: ID3D12ShaderReflectionType:
  58. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float
  59. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  60. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  61. // CHECK-NEXT: Elements: 0
  62. // CHECK-NEXT: Rows: 1
  63. // CHECK-NEXT: Columns: 1
  64. // CHECK-NEXT: Members: 0
  65. // CHECK-NEXT: Offset: 8
  66. // CHECK-NEXT: }
  67. // CHECK-NEXT: ID3D12ShaderReflectionType:
  68. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  69. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  70. // CHECK-NEXT: Type: D3D_SVT_INT
  71. // CHECK-NEXT: Elements: 0
  72. // CHECK-NEXT: Rows: 1
  73. // CHECK-NEXT: Columns: 2
  74. // CHECK-NEXT: Members: 0
  75. // CHECK-NEXT: Offset: 32
  76. // CHECK-NEXT: ID3D12ShaderReflectionType:
  77. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float3
  78. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  79. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  80. // CHECK-NEXT: Elements: 0
  81. // CHECK-NEXT: Rows: 1
  82. // CHECK-NEXT: Columns: 3
  83. // CHECK-NEXT: Members: 0
  84. // CHECK-NEXT: Offset: 48
  85. // CHECK-NEXT: ID3D12ShaderReflectionType:
  86. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  87. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  88. // CHECK-NEXT: Type: D3D_SVT_INT
  89. // CHECK-NEXT: Elements: 0
  90. // CHECK-NEXT: Rows: 1
  91. // CHECK-NEXT: Columns: 2
  92. // CHECK-NEXT: Members: 0
  93. // CHECK-NEXT: Offset: 64
  94. // CHECK-NEXT: ID3D12ShaderReflectionType:
  95. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float2x1
  96. // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
  97. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  98. // CHECK-NEXT: Elements: 0
  99. // CHECK-NEXT: Rows: 2
  100. // CHECK-NEXT: Columns: 1
  101. // CHECK-NEXT: Members: 0
  102. // CHECK-NEXT: Offset: 72
  103. // CHECK-NEXT: ID3D12ShaderReflectionType:
  104. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
  105. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  106. // CHECK-NEXT: Type: D3D_SVT_INT
  107. // CHECK-NEXT: Elements: 0
  108. // CHECK-NEXT: Rows: 1
  109. // CHECK-NEXT: Columns: 1
  110. // CHECK-NEXT: Members: 0
  111. // CHECK-NEXT: Offset: 80
  112. // CHECK-NEXT: ID3D12ShaderReflectionType:
  113. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float1x2
  114. // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
  115. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  116. // CHECK-NEXT: Elements: 0
  117. // CHECK-NEXT: Rows: 1
  118. // CHECK-NEXT: Columns: 2
  119. // CHECK-NEXT: Members: 0
  120. // CHECK-NEXT: Offset: 96
  121. // CHECK-NEXT: }
  122. // CHECK-NEXT: CBuffer: CB
  123. // CHECK-NEXT: }
  124. // CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
  125. // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: CBuffer
  126. // CHECK-NEXT: Type: D3D_CT_CBUFFER
  127. // CHECK-NEXT: Size: 208
  128. // CHECK-NEXT: uFlags: 0
  129. // CHECK-NEXT: Num Variables: 7
  130. // CHECK-NEXT: {
  131. // CHECK-NEXT: ID3D12ShaderReflectionVariable:
  132. // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: s1
  133. // CHECK-NEXT: Size: 116
  134. // CHECK-NEXT: StartOffset: 0
  135. // CHECK-NEXT: uFlags: 0
  136. // CHECK-NEXT: DefaultValue: <nullptr>
  137. // CHECK-NEXT: ID3D12ShaderReflectionType:
  138. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S1
  139. // CHECK-NEXT: Class: D3D_SVC_STRUCT
  140. // CHECK-NEXT: Type: D3D_SVT_VOID
  141. // CHECK-NEXT: Elements: 0
  142. // CHECK-NEXT: Rows: 1
  143. // CHECK-NEXT: Columns: 16
  144. // CHECK-NEXT: Members: 8
  145. // CHECK-NEXT: Offset: 0
  146. // CHECK-NEXT: {
  147. // CHECK-NEXT: ID3D12ShaderReflectionType:
  148. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
  149. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  150. // CHECK-NEXT: Type: D3D_SVT_INT
  151. // CHECK-NEXT: Elements: 0
  152. // CHECK-NEXT: Rows: 1
  153. // CHECK-NEXT: Columns: 1
  154. // CHECK-NEXT: Members: 0
  155. // CHECK-NEXT: Offset: 0
  156. // CHECK-NEXT: ID3D12ShaderReflectionType:
  157. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S0
  158. // CHECK-NEXT: Class: D3D_SVC_STRUCT
  159. // CHECK-NEXT: Type: D3D_SVT_VOID
  160. // CHECK-NEXT: Elements: 0
  161. // CHECK-NEXT: Rows: 1
  162. // CHECK-NEXT: Columns: 3
  163. // CHECK-NEXT: Members: 2
  164. // CHECK-NEXT: Offset: 16
  165. // CHECK-NEXT: {
  166. // CHECK-NEXT: ID3D12ShaderReflectionType:
  167. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  168. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  169. // CHECK-NEXT: Type: D3D_SVT_INT
  170. // CHECK-NEXT: Elements: 0
  171. // CHECK-NEXT: Rows: 1
  172. // CHECK-NEXT: Columns: 2
  173. // CHECK-NEXT: Members: 0
  174. // CHECK-NEXT: Offset: 0
  175. // CHECK-NEXT: ID3D12ShaderReflectionType:
  176. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float
  177. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  178. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  179. // CHECK-NEXT: Elements: 0
  180. // CHECK-NEXT: Rows: 1
  181. // CHECK-NEXT: Columns: 1
  182. // CHECK-NEXT: Members: 0
  183. // CHECK-NEXT: Offset: 8
  184. // CHECK-NEXT: }
  185. // CHECK-NEXT: ID3D12ShaderReflectionType:
  186. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  187. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  188. // CHECK-NEXT: Type: D3D_SVT_INT
  189. // CHECK-NEXT: Elements: 0
  190. // CHECK-NEXT: Rows: 1
  191. // CHECK-NEXT: Columns: 2
  192. // CHECK-NEXT: Members: 0
  193. // CHECK-NEXT: Offset: 32
  194. // CHECK-NEXT: ID3D12ShaderReflectionType:
  195. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float3
  196. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  197. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  198. // CHECK-NEXT: Elements: 0
  199. // CHECK-NEXT: Rows: 1
  200. // CHECK-NEXT: Columns: 3
  201. // CHECK-NEXT: Members: 0
  202. // CHECK-NEXT: Offset: 48
  203. // CHECK-NEXT: ID3D12ShaderReflectionType:
  204. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  205. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  206. // CHECK-NEXT: Type: D3D_SVT_INT
  207. // CHECK-NEXT: Elements: 0
  208. // CHECK-NEXT: Rows: 1
  209. // CHECK-NEXT: Columns: 2
  210. // CHECK-NEXT: Members: 0
  211. // CHECK-NEXT: Offset: 64
  212. // CHECK-NEXT: ID3D12ShaderReflectionType:
  213. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float2x1
  214. // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
  215. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  216. // CHECK-NEXT: Elements: 0
  217. // CHECK-NEXT: Rows: 2
  218. // CHECK-NEXT: Columns: 1
  219. // CHECK-NEXT: Members: 0
  220. // CHECK-NEXT: Offset: 72
  221. // CHECK-NEXT: ID3D12ShaderReflectionType:
  222. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
  223. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  224. // CHECK-NEXT: Type: D3D_SVT_INT
  225. // CHECK-NEXT: Elements: 0
  226. // CHECK-NEXT: Rows: 1
  227. // CHECK-NEXT: Columns: 1
  228. // CHECK-NEXT: Members: 0
  229. // CHECK-NEXT: Offset: 80
  230. // CHECK-NEXT: ID3D12ShaderReflectionType:
  231. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float1x2
  232. // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
  233. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  234. // CHECK-NEXT: Elements: 0
  235. // CHECK-NEXT: Rows: 1
  236. // CHECK-NEXT: Columns: 2
  237. // CHECK-NEXT: Members: 0
  238. // CHECK-NEXT: Offset: 96
  239. // CHECK-NEXT: }
  240. // CHECK-NEXT: CBuffer: CBuffer
  241. // CHECK-NEXT: ID3D12ShaderReflectionVariable:
  242. // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: s2
  243. // CHECK-NEXT: Size: 4
  244. // CHECK-NEXT: StartOffset: 128
  245. // CHECK-NEXT: uFlags: 0x2
  246. // CHECK-NEXT: DefaultValue: <nullptr>
  247. // CHECK-NEXT: ID3D12ShaderReflectionType:
  248. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S2
  249. // CHECK-NEXT: Class: D3D_SVC_STRUCT
  250. // CHECK-NEXT: Type: D3D_SVT_VOID
  251. // CHECK-NEXT: Elements: 0
  252. // CHECK-NEXT: Rows: 1
  253. // CHECK-NEXT: Columns: 1
  254. // CHECK-NEXT: Members: 1
  255. // CHECK-NEXT: Offset: 0
  256. // CHECK-NEXT: {
  257. // CHECK-NEXT: ID3D12ShaderReflectionType:
  258. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
  259. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  260. // CHECK-NEXT: Type: D3D_SVT_INT
  261. // CHECK-NEXT: Elements: 0
  262. // CHECK-NEXT: Rows: 1
  263. // CHECK-NEXT: Columns: 1
  264. // CHECK-NEXT: Members: 0
  265. // CHECK-NEXT: Offset: 0
  266. // CHECK-NEXT: }
  267. // CHECK-NEXT: CBuffer: CBuffer
  268. // CHECK-NEXT: ID3D12ShaderReflectionVariable:
  269. // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: s3
  270. // CHECK-NEXT: Size: 4
  271. // CHECK-NEXT: StartOffset: 144
  272. // CHECK-NEXT: uFlags: 0x2
  273. // CHECK-NEXT: DefaultValue: <nullptr>
  274. // CHECK-NEXT: ID3D12ShaderReflectionType:
  275. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S2
  276. // CHECK-NEXT: Class: D3D_SVC_STRUCT
  277. // CHECK-NEXT: Type: D3D_SVT_VOID
  278. // CHECK-NEXT: Elements: 0
  279. // CHECK-NEXT: Rows: 1
  280. // CHECK-NEXT: Columns: 1
  281. // CHECK-NEXT: Members: 1
  282. // CHECK-NEXT: Offset: 0
  283. // CHECK-NEXT: {
  284. // CHECK-NEXT: ID3D12ShaderReflectionType:
  285. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
  286. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  287. // CHECK-NEXT: Type: D3D_SVT_INT
  288. // CHECK-NEXT: Elements: 0
  289. // CHECK-NEXT: Rows: 1
  290. // CHECK-NEXT: Columns: 1
  291. // CHECK-NEXT: Members: 0
  292. // CHECK-NEXT: Offset: 0
  293. // CHECK-NEXT: }
  294. // CHECK-NEXT: CBuffer: CBuffer
  295. // CHECK-NEXT: ID3D12ShaderReflectionVariable:
  296. // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: c
  297. // CHECK-NEXT: Size: 12
  298. // CHECK-NEXT: StartOffset: 148
  299. // CHECK-NEXT: uFlags: 0
  300. // CHECK-NEXT: DefaultValue: <nullptr>
  301. // CHECK-NEXT: ID3D12ShaderReflectionType:
  302. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float3
  303. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  304. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  305. // CHECK-NEXT: Elements: 0
  306. // CHECK-NEXT: Rows: 1
  307. // CHECK-NEXT: Columns: 3
  308. // CHECK-NEXT: Members: 0
  309. // CHECK-NEXT: Offset: 0
  310. // CHECK-NEXT: CBuffer: CBuffer
  311. // CHECK-NEXT: ID3D12ShaderReflectionVariable:
  312. // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: k
  313. // CHECK-NEXT: Size: 4
  314. // CHECK-NEXT: StartOffset: 160
  315. // CHECK-NEXT: uFlags: 0
  316. // CHECK-NEXT: DefaultValue: <nullptr>
  317. // CHECK-NEXT: ID3D12ShaderReflectionType:
  318. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
  319. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  320. // CHECK-NEXT: Type: D3D_SVT_INT
  321. // CHECK-NEXT: Elements: 0
  322. // CHECK-NEXT: Rows: 1
  323. // CHECK-NEXT: Columns: 1
  324. // CHECK-NEXT: Members: 0
  325. // CHECK-NEXT: Offset: 0
  326. // CHECK-NEXT: CBuffer: CBuffer
  327. // CHECK-NEXT: ID3D12ShaderReflectionVariable:
  328. // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: f2x1
  329. // CHECK-NEXT: Size: 8
  330. // CHECK-NEXT: StartOffset: 164
  331. // CHECK-NEXT: uFlags: 0
  332. // CHECK-NEXT: DefaultValue: <nullptr>
  333. // CHECK-NEXT: ID3D12ShaderReflectionType:
  334. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float2x1
  335. // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
  336. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  337. // CHECK-NEXT: Elements: 0
  338. // CHECK-NEXT: Rows: 2
  339. // CHECK-NEXT: Columns: 1
  340. // CHECK-NEXT: Members: 0
  341. // CHECK-NEXT: Offset: 0
  342. // CHECK-NEXT: CBuffer: CBuffer
  343. // CHECK-NEXT: ID3D12ShaderReflectionVariable:
  344. // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: f1x2
  345. // CHECK-NEXT: Size: 20
  346. // CHECK-NEXT: StartOffset: 176
  347. // CHECK-NEXT: uFlags: 0
  348. // CHECK-NEXT: DefaultValue: <nullptr>
  349. // CHECK-NEXT: ID3D12ShaderReflectionType:
  350. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float1x2
  351. // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
  352. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  353. // CHECK-NEXT: Elements: 0
  354. // CHECK-NEXT: Rows: 1
  355. // CHECK-NEXT: Columns: 2
  356. // CHECK-NEXT: Members: 0
  357. // CHECK-NEXT: Offset: 0
  358. // CHECK-NEXT: CBuffer: CBuffer
  359. // CHECK-NEXT: }
  360. // CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
  361. // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: ConstantBufferArray
  362. // CHECK-NEXT: Type: D3D_CT_CBUFFER
  363. // CHECK-NEXT: Size: 256
  364. // CHECK-NEXT: uFlags: 0
  365. // CHECK-NEXT: Num Variables: 1
  366. // CHECK-NEXT: {
  367. // CHECK-NEXT: ID3D12ShaderReflectionVariable:
  368. // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: ConstantBufferArray
  369. // CHECK-NEXT: Size: 244
  370. // CHECK-NEXT: StartOffset: 0
  371. // CHECK-NEXT: uFlags: 0x2
  372. // CHECK-NEXT: DefaultValue: <nullptr>
  373. // CHECK-NEXT: ID3D12ShaderReflectionType:
  374. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: SA
  375. // CHECK-NEXT: Class: D3D_SVC_STRUCT
  376. // CHECK-NEXT: Type: D3D_SVT_VOID
  377. // CHECK-NEXT: Elements: 1
  378. // CHECK-NEXT: Rows: 1
  379. // CHECK-NEXT: Columns: 32
  380. // CHECK-NEXT: Members: 1
  381. // CHECK-NEXT: Offset: 0
  382. // CHECK-NEXT: {
  383. // CHECK-NEXT: ID3D12ShaderReflectionType:
  384. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S1
  385. // CHECK-NEXT: Class: D3D_SVC_STRUCT
  386. // CHECK-NEXT: Type: D3D_SVT_VOID
  387. // CHECK-NEXT: Elements: 2
  388. // CHECK-NEXT: Rows: 1
  389. // CHECK-NEXT: Columns: 16
  390. // CHECK-NEXT: Members: 8
  391. // CHECK-NEXT: Offset: 0
  392. // CHECK-NEXT: {
  393. // CHECK-NEXT: ID3D12ShaderReflectionType:
  394. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
  395. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  396. // CHECK-NEXT: Type: D3D_SVT_INT
  397. // CHECK-NEXT: Elements: 0
  398. // CHECK-NEXT: Rows: 1
  399. // CHECK-NEXT: Columns: 1
  400. // CHECK-NEXT: Members: 0
  401. // CHECK-NEXT: Offset: 0
  402. // CHECK-NEXT: ID3D12ShaderReflectionType:
  403. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S0
  404. // CHECK-NEXT: Class: D3D_SVC_STRUCT
  405. // CHECK-NEXT: Type: D3D_SVT_VOID
  406. // CHECK-NEXT: Elements: 0
  407. // CHECK-NEXT: Rows: 1
  408. // CHECK-NEXT: Columns: 3
  409. // CHECK-NEXT: Members: 2
  410. // CHECK-NEXT: Offset: 16
  411. // CHECK-NEXT: {
  412. // CHECK-NEXT: ID3D12ShaderReflectionType:
  413. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  414. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  415. // CHECK-NEXT: Type: D3D_SVT_INT
  416. // CHECK-NEXT: Elements: 0
  417. // CHECK-NEXT: Rows: 1
  418. // CHECK-NEXT: Columns: 2
  419. // CHECK-NEXT: Members: 0
  420. // CHECK-NEXT: Offset: 0
  421. // CHECK-NEXT: ID3D12ShaderReflectionType:
  422. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float
  423. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  424. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  425. // CHECK-NEXT: Elements: 0
  426. // CHECK-NEXT: Rows: 1
  427. // CHECK-NEXT: Columns: 1
  428. // CHECK-NEXT: Members: 0
  429. // CHECK-NEXT: Offset: 8
  430. // CHECK-NEXT: }
  431. // CHECK-NEXT: ID3D12ShaderReflectionType:
  432. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  433. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  434. // CHECK-NEXT: Type: D3D_SVT_INT
  435. // CHECK-NEXT: Elements: 0
  436. // CHECK-NEXT: Rows: 1
  437. // CHECK-NEXT: Columns: 2
  438. // CHECK-NEXT: Members: 0
  439. // CHECK-NEXT: Offset: 32
  440. // CHECK-NEXT: ID3D12ShaderReflectionType:
  441. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float3
  442. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  443. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  444. // CHECK-NEXT: Elements: 0
  445. // CHECK-NEXT: Rows: 1
  446. // CHECK-NEXT: Columns: 3
  447. // CHECK-NEXT: Members: 0
  448. // CHECK-NEXT: Offset: 48
  449. // CHECK-NEXT: ID3D12ShaderReflectionType:
  450. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  451. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  452. // CHECK-NEXT: Type: D3D_SVT_INT
  453. // CHECK-NEXT: Elements: 0
  454. // CHECK-NEXT: Rows: 1
  455. // CHECK-NEXT: Columns: 2
  456. // CHECK-NEXT: Members: 0
  457. // CHECK-NEXT: Offset: 64
  458. // CHECK-NEXT: ID3D12ShaderReflectionType:
  459. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float2x1
  460. // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
  461. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  462. // CHECK-NEXT: Elements: 0
  463. // CHECK-NEXT: Rows: 2
  464. // CHECK-NEXT: Columns: 1
  465. // CHECK-NEXT: Members: 0
  466. // CHECK-NEXT: Offset: 72
  467. // CHECK-NEXT: ID3D12ShaderReflectionType:
  468. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
  469. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  470. // CHECK-NEXT: Type: D3D_SVT_INT
  471. // CHECK-NEXT: Elements: 0
  472. // CHECK-NEXT: Rows: 1
  473. // CHECK-NEXT: Columns: 1
  474. // CHECK-NEXT: Members: 0
  475. // CHECK-NEXT: Offset: 80
  476. // CHECK-NEXT: ID3D12ShaderReflectionType:
  477. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float1x2
  478. // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
  479. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  480. // CHECK-NEXT: Elements: 0
  481. // CHECK-NEXT: Rows: 1
  482. // CHECK-NEXT: Columns: 2
  483. // CHECK-NEXT: Members: 0
  484. // CHECK-NEXT: Offset: 96
  485. // CHECK-NEXT: }
  486. // CHECK-NEXT: }
  487. // CHECK-NEXT: CBuffer: ConstantBufferArray
  488. // CHECK-NEXT: }
  489. // CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
  490. // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: ConstantBufferA1
  491. // CHECK-NEXT: Type: D3D_CT_CBUFFER
  492. // CHECK-NEXT: Size: 128
  493. // CHECK-NEXT: uFlags: 0
  494. // CHECK-NEXT: Num Variables: 1
  495. // CHECK-NEXT: {
  496. // CHECK-NEXT: ID3D12ShaderReflectionVariable:
  497. // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: ConstantBufferA1
  498. // CHECK-NEXT: Size: 116
  499. // CHECK-NEXT: StartOffset: 0
  500. // CHECK-NEXT: uFlags: 0x2
  501. // CHECK-NEXT: DefaultValue: <nullptr>
  502. // CHECK-NEXT: ID3D12ShaderReflectionType:
  503. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S1
  504. // CHECK-NEXT: Class: D3D_SVC_STRUCT
  505. // CHECK-NEXT: Type: D3D_SVT_VOID
  506. // CHECK-NEXT: Elements: 1
  507. // CHECK-NEXT: Rows: 1
  508. // CHECK-NEXT: Columns: 16
  509. // CHECK-NEXT: Members: 8
  510. // CHECK-NEXT: Offset: 0
  511. // CHECK-NEXT: {
  512. // CHECK-NEXT: ID3D12ShaderReflectionType:
  513. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
  514. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  515. // CHECK-NEXT: Type: D3D_SVT_INT
  516. // CHECK-NEXT: Elements: 0
  517. // CHECK-NEXT: Rows: 1
  518. // CHECK-NEXT: Columns: 1
  519. // CHECK-NEXT: Members: 0
  520. // CHECK-NEXT: Offset: 0
  521. // CHECK-NEXT: ID3D12ShaderReflectionType:
  522. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S0
  523. // CHECK-NEXT: Class: D3D_SVC_STRUCT
  524. // CHECK-NEXT: Type: D3D_SVT_VOID
  525. // CHECK-NEXT: Elements: 0
  526. // CHECK-NEXT: Rows: 1
  527. // CHECK-NEXT: Columns: 3
  528. // CHECK-NEXT: Members: 2
  529. // CHECK-NEXT: Offset: 16
  530. // CHECK-NEXT: {
  531. // CHECK-NEXT: ID3D12ShaderReflectionType:
  532. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  533. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  534. // CHECK-NEXT: Type: D3D_SVT_INT
  535. // CHECK-NEXT: Elements: 0
  536. // CHECK-NEXT: Rows: 1
  537. // CHECK-NEXT: Columns: 2
  538. // CHECK-NEXT: Members: 0
  539. // CHECK-NEXT: Offset: 0
  540. // CHECK-NEXT: ID3D12ShaderReflectionType:
  541. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float
  542. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  543. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  544. // CHECK-NEXT: Elements: 0
  545. // CHECK-NEXT: Rows: 1
  546. // CHECK-NEXT: Columns: 1
  547. // CHECK-NEXT: Members: 0
  548. // CHECK-NEXT: Offset: 8
  549. // CHECK-NEXT: }
  550. // CHECK-NEXT: ID3D12ShaderReflectionType:
  551. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  552. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  553. // CHECK-NEXT: Type: D3D_SVT_INT
  554. // CHECK-NEXT: Elements: 0
  555. // CHECK-NEXT: Rows: 1
  556. // CHECK-NEXT: Columns: 2
  557. // CHECK-NEXT: Members: 0
  558. // CHECK-NEXT: Offset: 32
  559. // CHECK-NEXT: ID3D12ShaderReflectionType:
  560. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float3
  561. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  562. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  563. // CHECK-NEXT: Elements: 0
  564. // CHECK-NEXT: Rows: 1
  565. // CHECK-NEXT: Columns: 3
  566. // CHECK-NEXT: Members: 0
  567. // CHECK-NEXT: Offset: 48
  568. // CHECK-NEXT: ID3D12ShaderReflectionType:
  569. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  570. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  571. // CHECK-NEXT: Type: D3D_SVT_INT
  572. // CHECK-NEXT: Elements: 0
  573. // CHECK-NEXT: Rows: 1
  574. // CHECK-NEXT: Columns: 2
  575. // CHECK-NEXT: Members: 0
  576. // CHECK-NEXT: Offset: 64
  577. // CHECK-NEXT: ID3D12ShaderReflectionType:
  578. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float2x1
  579. // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
  580. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  581. // CHECK-NEXT: Elements: 0
  582. // CHECK-NEXT: Rows: 2
  583. // CHECK-NEXT: Columns: 1
  584. // CHECK-NEXT: Members: 0
  585. // CHECK-NEXT: Offset: 72
  586. // CHECK-NEXT: ID3D12ShaderReflectionType:
  587. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
  588. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  589. // CHECK-NEXT: Type: D3D_SVT_INT
  590. // CHECK-NEXT: Elements: 0
  591. // CHECK-NEXT: Rows: 1
  592. // CHECK-NEXT: Columns: 1
  593. // CHECK-NEXT: Members: 0
  594. // CHECK-NEXT: Offset: 80
  595. // CHECK-NEXT: ID3D12ShaderReflectionType:
  596. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float1x2
  597. // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
  598. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  599. // CHECK-NEXT: Elements: 0
  600. // CHECK-NEXT: Rows: 1
  601. // CHECK-NEXT: Columns: 2
  602. // CHECK-NEXT: Members: 0
  603. // CHECK-NEXT: Offset: 96
  604. // CHECK-NEXT: }
  605. // CHECK-NEXT: CBuffer: ConstantBufferA1
  606. // CHECK-NEXT: }
  607. // CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
  608. // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: ConstantBufferUnbounded
  609. // CHECK-NEXT: Type: D3D_CT_CBUFFER
  610. // CHECK-NEXT: Size: 128
  611. // CHECK-NEXT: uFlags: 0
  612. // CHECK-NEXT: Num Variables: 1
  613. // CHECK-NEXT: {
  614. // CHECK-NEXT: ID3D12ShaderReflectionVariable:
  615. // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: ConstantBufferUnbounded
  616. // CHECK-NEXT: Size: 116
  617. // CHECK-NEXT: StartOffset: 0
  618. // CHECK-NEXT: uFlags: 0x2
  619. // CHECK-NEXT: DefaultValue: <nullptr>
  620. // CHECK-NEXT: ID3D12ShaderReflectionType:
  621. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S1
  622. // CHECK-NEXT: Class: D3D_SVC_STRUCT
  623. // CHECK-NEXT: Type: D3D_SVT_VOID
  624. // CHECK-NEXT: Elements: 1
  625. // CHECK-NEXT: Rows: 1
  626. // CHECK-NEXT: Columns: 16
  627. // CHECK-NEXT: Members: 8
  628. // CHECK-NEXT: Offset: 0
  629. // CHECK-NEXT: {
  630. // CHECK-NEXT: ID3D12ShaderReflectionType:
  631. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
  632. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  633. // CHECK-NEXT: Type: D3D_SVT_INT
  634. // CHECK-NEXT: Elements: 0
  635. // CHECK-NEXT: Rows: 1
  636. // CHECK-NEXT: Columns: 1
  637. // CHECK-NEXT: Members: 0
  638. // CHECK-NEXT: Offset: 0
  639. // CHECK-NEXT: ID3D12ShaderReflectionType:
  640. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S0
  641. // CHECK-NEXT: Class: D3D_SVC_STRUCT
  642. // CHECK-NEXT: Type: D3D_SVT_VOID
  643. // CHECK-NEXT: Elements: 0
  644. // CHECK-NEXT: Rows: 1
  645. // CHECK-NEXT: Columns: 3
  646. // CHECK-NEXT: Members: 2
  647. // CHECK-NEXT: Offset: 16
  648. // CHECK-NEXT: {
  649. // CHECK-NEXT: ID3D12ShaderReflectionType:
  650. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  651. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  652. // CHECK-NEXT: Type: D3D_SVT_INT
  653. // CHECK-NEXT: Elements: 0
  654. // CHECK-NEXT: Rows: 1
  655. // CHECK-NEXT: Columns: 2
  656. // CHECK-NEXT: Members: 0
  657. // CHECK-NEXT: Offset: 0
  658. // CHECK-NEXT: ID3D12ShaderReflectionType:
  659. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float
  660. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  661. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  662. // CHECK-NEXT: Elements: 0
  663. // CHECK-NEXT: Rows: 1
  664. // CHECK-NEXT: Columns: 1
  665. // CHECK-NEXT: Members: 0
  666. // CHECK-NEXT: Offset: 8
  667. // CHECK-NEXT: }
  668. // CHECK-NEXT: ID3D12ShaderReflectionType:
  669. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  670. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  671. // CHECK-NEXT: Type: D3D_SVT_INT
  672. // CHECK-NEXT: Elements: 0
  673. // CHECK-NEXT: Rows: 1
  674. // CHECK-NEXT: Columns: 2
  675. // CHECK-NEXT: Members: 0
  676. // CHECK-NEXT: Offset: 32
  677. // CHECK-NEXT: ID3D12ShaderReflectionType:
  678. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float3
  679. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  680. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  681. // CHECK-NEXT: Elements: 0
  682. // CHECK-NEXT: Rows: 1
  683. // CHECK-NEXT: Columns: 3
  684. // CHECK-NEXT: Members: 0
  685. // CHECK-NEXT: Offset: 48
  686. // CHECK-NEXT: ID3D12ShaderReflectionType:
  687. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  688. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  689. // CHECK-NEXT: Type: D3D_SVT_INT
  690. // CHECK-NEXT: Elements: 0
  691. // CHECK-NEXT: Rows: 1
  692. // CHECK-NEXT: Columns: 2
  693. // CHECK-NEXT: Members: 0
  694. // CHECK-NEXT: Offset: 64
  695. // CHECK-NEXT: ID3D12ShaderReflectionType:
  696. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float2x1
  697. // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
  698. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  699. // CHECK-NEXT: Elements: 0
  700. // CHECK-NEXT: Rows: 2
  701. // CHECK-NEXT: Columns: 1
  702. // CHECK-NEXT: Members: 0
  703. // CHECK-NEXT: Offset: 72
  704. // CHECK-NEXT: ID3D12ShaderReflectionType:
  705. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
  706. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  707. // CHECK-NEXT: Type: D3D_SVT_INT
  708. // CHECK-NEXT: Elements: 0
  709. // CHECK-NEXT: Rows: 1
  710. // CHECK-NEXT: Columns: 1
  711. // CHECK-NEXT: Members: 0
  712. // CHECK-NEXT: Offset: 80
  713. // CHECK-NEXT: ID3D12ShaderReflectionType:
  714. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float1x2
  715. // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
  716. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  717. // CHECK-NEXT: Elements: 0
  718. // CHECK-NEXT: Rows: 1
  719. // CHECK-NEXT: Columns: 2
  720. // CHECK-NEXT: Members: 0
  721. // CHECK-NEXT: Offset: 96
  722. // CHECK-NEXT: }
  723. // CHECK-NEXT: CBuffer: ConstantBufferUnbounded
  724. // CHECK-NEXT: }
  725. // CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
  726. // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: SB
  727. // CHECK-NEXT: Type: D3D_CT_RESOURCE_BIND_INFO
  728. // CHECK-NEXT: Size: 64
  729. // CHECK-NEXT: uFlags: 0
  730. // CHECK-NEXT: Num Variables: 1
  731. // CHECK-NEXT: {
  732. // CHECK-NEXT: ID3D12ShaderReflectionVariable:
  733. // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: $Element
  734. // CHECK-NEXT: Size: 64
  735. // CHECK-NEXT: StartOffset: 0
  736. // CHECK-NEXT: uFlags: 0x2
  737. // CHECK-NEXT: DefaultValue: <nullptr>
  738. // CHECK-NEXT: ID3D12ShaderReflectionType:
  739. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S1
  740. // CHECK-NEXT: Class: D3D_SVC_STRUCT
  741. // CHECK-NEXT: Type: D3D_SVT_VOID
  742. // CHECK-NEXT: Elements: 0
  743. // CHECK-NEXT: Rows: 1
  744. // CHECK-NEXT: Columns: 16
  745. // CHECK-NEXT: Members: 8
  746. // CHECK-NEXT: Offset: 0
  747. // CHECK-NEXT: {
  748. // CHECK-NEXT: ID3D12ShaderReflectionType:
  749. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
  750. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  751. // CHECK-NEXT: Type: D3D_SVT_INT
  752. // CHECK-NEXT: Elements: 0
  753. // CHECK-NEXT: Rows: 1
  754. // CHECK-NEXT: Columns: 1
  755. // CHECK-NEXT: Members: 0
  756. // CHECK-NEXT: Offset: 0
  757. // CHECK-NEXT: ID3D12ShaderReflectionType:
  758. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S0
  759. // CHECK-NEXT: Class: D3D_SVC_STRUCT
  760. // CHECK-NEXT: Type: D3D_SVT_VOID
  761. // CHECK-NEXT: Elements: 0
  762. // CHECK-NEXT: Rows: 1
  763. // CHECK-NEXT: Columns: 3
  764. // CHECK-NEXT: Members: 2
  765. // CHECK-NEXT: Offset: 4
  766. // CHECK-NEXT: {
  767. // CHECK-NEXT: ID3D12ShaderReflectionType:
  768. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  769. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  770. // CHECK-NEXT: Type: D3D_SVT_INT
  771. // CHECK-NEXT: Elements: 0
  772. // CHECK-NEXT: Rows: 1
  773. // CHECK-NEXT: Columns: 2
  774. // CHECK-NEXT: Members: 0
  775. // CHECK-NEXT: Offset: 0
  776. // CHECK-NEXT: ID3D12ShaderReflectionType:
  777. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float
  778. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  779. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  780. // CHECK-NEXT: Elements: 0
  781. // CHECK-NEXT: Rows: 1
  782. // CHECK-NEXT: Columns: 1
  783. // CHECK-NEXT: Members: 0
  784. // CHECK-NEXT: Offset: 8
  785. // CHECK-NEXT: }
  786. // CHECK-NEXT: ID3D12ShaderReflectionType:
  787. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  788. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  789. // CHECK-NEXT: Type: D3D_SVT_INT
  790. // CHECK-NEXT: Elements: 0
  791. // CHECK-NEXT: Rows: 1
  792. // CHECK-NEXT: Columns: 2
  793. // CHECK-NEXT: Members: 0
  794. // CHECK-NEXT: Offset: 16
  795. // CHECK-NEXT: ID3D12ShaderReflectionType:
  796. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float3
  797. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  798. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  799. // CHECK-NEXT: Elements: 0
  800. // CHECK-NEXT: Rows: 1
  801. // CHECK-NEXT: Columns: 3
  802. // CHECK-NEXT: Members: 0
  803. // CHECK-NEXT: Offset: 24
  804. // CHECK-NEXT: ID3D12ShaderReflectionType:
  805. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  806. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  807. // CHECK-NEXT: Type: D3D_SVT_INT
  808. // CHECK-NEXT: Elements: 0
  809. // CHECK-NEXT: Rows: 1
  810. // CHECK-NEXT: Columns: 2
  811. // CHECK-NEXT: Members: 0
  812. // CHECK-NEXT: Offset: 36
  813. // CHECK-NEXT: ID3D12ShaderReflectionType:
  814. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float2x1
  815. // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
  816. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  817. // CHECK-NEXT: Elements: 0
  818. // CHECK-NEXT: Rows: 2
  819. // CHECK-NEXT: Columns: 1
  820. // CHECK-NEXT: Members: 0
  821. // CHECK-NEXT: Offset: 44
  822. // CHECK-NEXT: ID3D12ShaderReflectionType:
  823. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
  824. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  825. // CHECK-NEXT: Type: D3D_SVT_INT
  826. // CHECK-NEXT: Elements: 0
  827. // CHECK-NEXT: Rows: 1
  828. // CHECK-NEXT: Columns: 1
  829. // CHECK-NEXT: Members: 0
  830. // CHECK-NEXT: Offset: 52
  831. // CHECK-NEXT: ID3D12ShaderReflectionType:
  832. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float1x2
  833. // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
  834. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  835. // CHECK-NEXT: Elements: 0
  836. // CHECK-NEXT: Rows: 1
  837. // CHECK-NEXT: Columns: 2
  838. // CHECK-NEXT: Members: 0
  839. // CHECK-NEXT: Offset: 56
  840. // CHECK-NEXT: }
  841. // CHECK-NEXT: CBuffer: SB
  842. // CHECK-NEXT: }
  843. // CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
  844. // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: StructuredBufferArray[0][0]
  845. // CHECK-NEXT: Type: D3D_CT_RESOURCE_BIND_INFO
  846. // CHECK-NEXT: Size: 128
  847. // CHECK-NEXT: uFlags: 0
  848. // CHECK-NEXT: Num Variables: 1
  849. // CHECK-NEXT: {
  850. // CHECK-NEXT: ID3D12ShaderReflectionVariable:
  851. // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: $Element
  852. // CHECK-NEXT: Size: 128
  853. // CHECK-NEXT: StartOffset: 0
  854. // CHECK-NEXT: uFlags: 0x2
  855. // CHECK-NEXT: DefaultValue: <nullptr>
  856. // CHECK-NEXT: ID3D12ShaderReflectionType:
  857. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: SA
  858. // CHECK-NEXT: Class: D3D_SVC_STRUCT
  859. // CHECK-NEXT: Type: D3D_SVT_VOID
  860. // CHECK-NEXT: Elements: 0
  861. // CHECK-NEXT: Rows: 1
  862. // CHECK-NEXT: Columns: 32
  863. // CHECK-NEXT: Members: 1
  864. // CHECK-NEXT: Offset: 0
  865. // CHECK-NEXT: {
  866. // CHECK-NEXT: ID3D12ShaderReflectionType:
  867. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S1
  868. // CHECK-NEXT: Class: D3D_SVC_STRUCT
  869. // CHECK-NEXT: Type: D3D_SVT_VOID
  870. // CHECK-NEXT: Elements: 2
  871. // CHECK-NEXT: Rows: 1
  872. // CHECK-NEXT: Columns: 16
  873. // CHECK-NEXT: Members: 8
  874. // CHECK-NEXT: Offset: 0
  875. // CHECK-NEXT: {
  876. // CHECK-NEXT: ID3D12ShaderReflectionType:
  877. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
  878. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  879. // CHECK-NEXT: Type: D3D_SVT_INT
  880. // CHECK-NEXT: Elements: 0
  881. // CHECK-NEXT: Rows: 1
  882. // CHECK-NEXT: Columns: 1
  883. // CHECK-NEXT: Members: 0
  884. // CHECK-NEXT: Offset: 0
  885. // CHECK-NEXT: ID3D12ShaderReflectionType:
  886. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S0
  887. // CHECK-NEXT: Class: D3D_SVC_STRUCT
  888. // CHECK-NEXT: Type: D3D_SVT_VOID
  889. // CHECK-NEXT: Elements: 0
  890. // CHECK-NEXT: Rows: 1
  891. // CHECK-NEXT: Columns: 3
  892. // CHECK-NEXT: Members: 2
  893. // CHECK-NEXT: Offset: 4
  894. // CHECK-NEXT: {
  895. // CHECK-NEXT: ID3D12ShaderReflectionType:
  896. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  897. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  898. // CHECK-NEXT: Type: D3D_SVT_INT
  899. // CHECK-NEXT: Elements: 0
  900. // CHECK-NEXT: Rows: 1
  901. // CHECK-NEXT: Columns: 2
  902. // CHECK-NEXT: Members: 0
  903. // CHECK-NEXT: Offset: 0
  904. // CHECK-NEXT: ID3D12ShaderReflectionType:
  905. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float
  906. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  907. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  908. // CHECK-NEXT: Elements: 0
  909. // CHECK-NEXT: Rows: 1
  910. // CHECK-NEXT: Columns: 1
  911. // CHECK-NEXT: Members: 0
  912. // CHECK-NEXT: Offset: 8
  913. // CHECK-NEXT: }
  914. // CHECK-NEXT: ID3D12ShaderReflectionType:
  915. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  916. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  917. // CHECK-NEXT: Type: D3D_SVT_INT
  918. // CHECK-NEXT: Elements: 0
  919. // CHECK-NEXT: Rows: 1
  920. // CHECK-NEXT: Columns: 2
  921. // CHECK-NEXT: Members: 0
  922. // CHECK-NEXT: Offset: 16
  923. // CHECK-NEXT: ID3D12ShaderReflectionType:
  924. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float3
  925. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  926. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  927. // CHECK-NEXT: Elements: 0
  928. // CHECK-NEXT: Rows: 1
  929. // CHECK-NEXT: Columns: 3
  930. // CHECK-NEXT: Members: 0
  931. // CHECK-NEXT: Offset: 24
  932. // CHECK-NEXT: ID3D12ShaderReflectionType:
  933. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  934. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  935. // CHECK-NEXT: Type: D3D_SVT_INT
  936. // CHECK-NEXT: Elements: 0
  937. // CHECK-NEXT: Rows: 1
  938. // CHECK-NEXT: Columns: 2
  939. // CHECK-NEXT: Members: 0
  940. // CHECK-NEXT: Offset: 36
  941. // CHECK-NEXT: ID3D12ShaderReflectionType:
  942. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float2x1
  943. // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
  944. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  945. // CHECK-NEXT: Elements: 0
  946. // CHECK-NEXT: Rows: 2
  947. // CHECK-NEXT: Columns: 1
  948. // CHECK-NEXT: Members: 0
  949. // CHECK-NEXT: Offset: 44
  950. // CHECK-NEXT: ID3D12ShaderReflectionType:
  951. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
  952. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  953. // CHECK-NEXT: Type: D3D_SVT_INT
  954. // CHECK-NEXT: Elements: 0
  955. // CHECK-NEXT: Rows: 1
  956. // CHECK-NEXT: Columns: 1
  957. // CHECK-NEXT: Members: 0
  958. // CHECK-NEXT: Offset: 52
  959. // CHECK-NEXT: ID3D12ShaderReflectionType:
  960. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float1x2
  961. // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
  962. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  963. // CHECK-NEXT: Elements: 0
  964. // CHECK-NEXT: Rows: 1
  965. // CHECK-NEXT: Columns: 2
  966. // CHECK-NEXT: Members: 0
  967. // CHECK-NEXT: Offset: 56
  968. // CHECK-NEXT: }
  969. // CHECK-NEXT: }
  970. // CHECK-NEXT: CBuffer: StructuredBufferArray[0][0]
  971. // CHECK-NEXT: }
  972. // CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
  973. // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: StructuredBufferA1[0]
  974. // CHECK-NEXT: Type: D3D_CT_RESOURCE_BIND_INFO
  975. // CHECK-NEXT: Size: 64
  976. // CHECK-NEXT: uFlags: 0
  977. // CHECK-NEXT: Num Variables: 1
  978. // CHECK-NEXT: {
  979. // CHECK-NEXT: ID3D12ShaderReflectionVariable:
  980. // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: $Element
  981. // CHECK-NEXT: Size: 64
  982. // CHECK-NEXT: StartOffset: 0
  983. // CHECK-NEXT: uFlags: 0x2
  984. // CHECK-NEXT: DefaultValue: <nullptr>
  985. // CHECK-NEXT: ID3D12ShaderReflectionType:
  986. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S1
  987. // CHECK-NEXT: Class: D3D_SVC_STRUCT
  988. // CHECK-NEXT: Type: D3D_SVT_VOID
  989. // CHECK-NEXT: Elements: 0
  990. // CHECK-NEXT: Rows: 1
  991. // CHECK-NEXT: Columns: 16
  992. // CHECK-NEXT: Members: 8
  993. // CHECK-NEXT: Offset: 0
  994. // CHECK-NEXT: {
  995. // CHECK-NEXT: ID3D12ShaderReflectionType:
  996. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
  997. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  998. // CHECK-NEXT: Type: D3D_SVT_INT
  999. // CHECK-NEXT: Elements: 0
  1000. // CHECK-NEXT: Rows: 1
  1001. // CHECK-NEXT: Columns: 1
  1002. // CHECK-NEXT: Members: 0
  1003. // CHECK-NEXT: Offset: 0
  1004. // CHECK-NEXT: ID3D12ShaderReflectionType:
  1005. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S0
  1006. // CHECK-NEXT: Class: D3D_SVC_STRUCT
  1007. // CHECK-NEXT: Type: D3D_SVT_VOID
  1008. // CHECK-NEXT: Elements: 0
  1009. // CHECK-NEXT: Rows: 1
  1010. // CHECK-NEXT: Columns: 3
  1011. // CHECK-NEXT: Members: 2
  1012. // CHECK-NEXT: Offset: 4
  1013. // CHECK-NEXT: {
  1014. // CHECK-NEXT: ID3D12ShaderReflectionType:
  1015. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  1016. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  1017. // CHECK-NEXT: Type: D3D_SVT_INT
  1018. // CHECK-NEXT: Elements: 0
  1019. // CHECK-NEXT: Rows: 1
  1020. // CHECK-NEXT: Columns: 2
  1021. // CHECK-NEXT: Members: 0
  1022. // CHECK-NEXT: Offset: 0
  1023. // CHECK-NEXT: ID3D12ShaderReflectionType:
  1024. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float
  1025. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  1026. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  1027. // CHECK-NEXT: Elements: 0
  1028. // CHECK-NEXT: Rows: 1
  1029. // CHECK-NEXT: Columns: 1
  1030. // CHECK-NEXT: Members: 0
  1031. // CHECK-NEXT: Offset: 8
  1032. // CHECK-NEXT: }
  1033. // CHECK-NEXT: ID3D12ShaderReflectionType:
  1034. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  1035. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  1036. // CHECK-NEXT: Type: D3D_SVT_INT
  1037. // CHECK-NEXT: Elements: 0
  1038. // CHECK-NEXT: Rows: 1
  1039. // CHECK-NEXT: Columns: 2
  1040. // CHECK-NEXT: Members: 0
  1041. // CHECK-NEXT: Offset: 16
  1042. // CHECK-NEXT: ID3D12ShaderReflectionType:
  1043. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float3
  1044. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  1045. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  1046. // CHECK-NEXT: Elements: 0
  1047. // CHECK-NEXT: Rows: 1
  1048. // CHECK-NEXT: Columns: 3
  1049. // CHECK-NEXT: Members: 0
  1050. // CHECK-NEXT: Offset: 24
  1051. // CHECK-NEXT: ID3D12ShaderReflectionType:
  1052. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  1053. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  1054. // CHECK-NEXT: Type: D3D_SVT_INT
  1055. // CHECK-NEXT: Elements: 0
  1056. // CHECK-NEXT: Rows: 1
  1057. // CHECK-NEXT: Columns: 2
  1058. // CHECK-NEXT: Members: 0
  1059. // CHECK-NEXT: Offset: 36
  1060. // CHECK-NEXT: ID3D12ShaderReflectionType:
  1061. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float2x1
  1062. // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
  1063. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  1064. // CHECK-NEXT: Elements: 0
  1065. // CHECK-NEXT: Rows: 2
  1066. // CHECK-NEXT: Columns: 1
  1067. // CHECK-NEXT: Members: 0
  1068. // CHECK-NEXT: Offset: 44
  1069. // CHECK-NEXT: ID3D12ShaderReflectionType:
  1070. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
  1071. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  1072. // CHECK-NEXT: Type: D3D_SVT_INT
  1073. // CHECK-NEXT: Elements: 0
  1074. // CHECK-NEXT: Rows: 1
  1075. // CHECK-NEXT: Columns: 1
  1076. // CHECK-NEXT: Members: 0
  1077. // CHECK-NEXT: Offset: 52
  1078. // CHECK-NEXT: ID3D12ShaderReflectionType:
  1079. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float1x2
  1080. // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
  1081. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  1082. // CHECK-NEXT: Elements: 0
  1083. // CHECK-NEXT: Rows: 1
  1084. // CHECK-NEXT: Columns: 2
  1085. // CHECK-NEXT: Members: 0
  1086. // CHECK-NEXT: Offset: 56
  1087. // CHECK-NEXT: }
  1088. // CHECK-NEXT: CBuffer: StructuredBufferA1[0]
  1089. // CHECK-NEXT: }
  1090. // CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
  1091. // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: StructuredBufferUnbounded[0]
  1092. // CHECK-NEXT: Type: D3D_CT_RESOURCE_BIND_INFO
  1093. // CHECK-NEXT: Size: 64
  1094. // CHECK-NEXT: uFlags: 0
  1095. // CHECK-NEXT: Num Variables: 1
  1096. // CHECK-NEXT: {
  1097. // CHECK-NEXT: ID3D12ShaderReflectionVariable:
  1098. // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: $Element
  1099. // CHECK-NEXT: Size: 64
  1100. // CHECK-NEXT: StartOffset: 0
  1101. // CHECK-NEXT: uFlags: 0x2
  1102. // CHECK-NEXT: DefaultValue: <nullptr>
  1103. // CHECK-NEXT: ID3D12ShaderReflectionType:
  1104. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S1
  1105. // CHECK-NEXT: Class: D3D_SVC_STRUCT
  1106. // CHECK-NEXT: Type: D3D_SVT_VOID
  1107. // CHECK-NEXT: Elements: 0
  1108. // CHECK-NEXT: Rows: 1
  1109. // CHECK-NEXT: Columns: 16
  1110. // CHECK-NEXT: Members: 8
  1111. // CHECK-NEXT: Offset: 0
  1112. // CHECK-NEXT: {
  1113. // CHECK-NEXT: ID3D12ShaderReflectionType:
  1114. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
  1115. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  1116. // CHECK-NEXT: Type: D3D_SVT_INT
  1117. // CHECK-NEXT: Elements: 0
  1118. // CHECK-NEXT: Rows: 1
  1119. // CHECK-NEXT: Columns: 1
  1120. // CHECK-NEXT: Members: 0
  1121. // CHECK-NEXT: Offset: 0
  1122. // CHECK-NEXT: ID3D12ShaderReflectionType:
  1123. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S0
  1124. // CHECK-NEXT: Class: D3D_SVC_STRUCT
  1125. // CHECK-NEXT: Type: D3D_SVT_VOID
  1126. // CHECK-NEXT: Elements: 0
  1127. // CHECK-NEXT: Rows: 1
  1128. // CHECK-NEXT: Columns: 3
  1129. // CHECK-NEXT: Members: 2
  1130. // CHECK-NEXT: Offset: 4
  1131. // CHECK-NEXT: {
  1132. // CHECK-NEXT: ID3D12ShaderReflectionType:
  1133. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  1134. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  1135. // CHECK-NEXT: Type: D3D_SVT_INT
  1136. // CHECK-NEXT: Elements: 0
  1137. // CHECK-NEXT: Rows: 1
  1138. // CHECK-NEXT: Columns: 2
  1139. // CHECK-NEXT: Members: 0
  1140. // CHECK-NEXT: Offset: 0
  1141. // CHECK-NEXT: ID3D12ShaderReflectionType:
  1142. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float
  1143. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  1144. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  1145. // CHECK-NEXT: Elements: 0
  1146. // CHECK-NEXT: Rows: 1
  1147. // CHECK-NEXT: Columns: 1
  1148. // CHECK-NEXT: Members: 0
  1149. // CHECK-NEXT: Offset: 8
  1150. // CHECK-NEXT: }
  1151. // CHECK-NEXT: ID3D12ShaderReflectionType:
  1152. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  1153. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  1154. // CHECK-NEXT: Type: D3D_SVT_INT
  1155. // CHECK-NEXT: Elements: 0
  1156. // CHECK-NEXT: Rows: 1
  1157. // CHECK-NEXT: Columns: 2
  1158. // CHECK-NEXT: Members: 0
  1159. // CHECK-NEXT: Offset: 16
  1160. // CHECK-NEXT: ID3D12ShaderReflectionType:
  1161. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float3
  1162. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  1163. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  1164. // CHECK-NEXT: Elements: 0
  1165. // CHECK-NEXT: Rows: 1
  1166. // CHECK-NEXT: Columns: 3
  1167. // CHECK-NEXT: Members: 0
  1168. // CHECK-NEXT: Offset: 24
  1169. // CHECK-NEXT: ID3D12ShaderReflectionType:
  1170. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
  1171. // CHECK-NEXT: Class: D3D_SVC_VECTOR
  1172. // CHECK-NEXT: Type: D3D_SVT_INT
  1173. // CHECK-NEXT: Elements: 0
  1174. // CHECK-NEXT: Rows: 1
  1175. // CHECK-NEXT: Columns: 2
  1176. // CHECK-NEXT: Members: 0
  1177. // CHECK-NEXT: Offset: 36
  1178. // CHECK-NEXT: ID3D12ShaderReflectionType:
  1179. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float2x1
  1180. // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
  1181. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  1182. // CHECK-NEXT: Elements: 0
  1183. // CHECK-NEXT: Rows: 2
  1184. // CHECK-NEXT: Columns: 1
  1185. // CHECK-NEXT: Members: 0
  1186. // CHECK-NEXT: Offset: 44
  1187. // CHECK-NEXT: ID3D12ShaderReflectionType:
  1188. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
  1189. // CHECK-NEXT: Class: D3D_SVC_SCALAR
  1190. // CHECK-NEXT: Type: D3D_SVT_INT
  1191. // CHECK-NEXT: Elements: 0
  1192. // CHECK-NEXT: Rows: 1
  1193. // CHECK-NEXT: Columns: 1
  1194. // CHECK-NEXT: Members: 0
  1195. // CHECK-NEXT: Offset: 52
  1196. // CHECK-NEXT: ID3D12ShaderReflectionType:
  1197. // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float1x2
  1198. // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
  1199. // CHECK-NEXT: Type: D3D_SVT_FLOAT
  1200. // CHECK-NEXT: Elements: 0
  1201. // CHECK-NEXT: Rows: 1
  1202. // CHECK-NEXT: Columns: 2
  1203. // CHECK-NEXT: Members: 0
  1204. // CHECK-NEXT: Offset: 56
  1205. // CHECK-NEXT: }
  1206. // CHECK-NEXT: CBuffer: StructuredBufferUnbounded[0]
  1207. // CHECK-NEXT: }
  1208. // CHECK-NEXT: Bound Resources:
  1209. // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: CB
  1210. // CHECK-NEXT: Type: D3D_SIT_CBUFFER
  1211. // CHECK-NEXT: uID: 0
  1212. // CHECK-NEXT: BindCount: 1
  1213. // CHECK-NEXT: BindPoint: 0
  1214. // CHECK-NEXT: Space: 0
  1215. // CHECK-NEXT: ReturnType: <unknown: 0>
  1216. // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_UNKNOWN
  1217. // CHECK-NEXT: NumSamples (or stride): 0
  1218. // CHECK-NEXT: uFlags: 0
  1219. // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: CBuffer
  1220. // CHECK-NEXT: Type: D3D_SIT_CBUFFER
  1221. // CHECK-NEXT: uID: 1
  1222. // CHECK-NEXT: BindCount: 1
  1223. // CHECK-NEXT: BindPoint: 1
  1224. // CHECK-NEXT: Space: 0
  1225. // CHECK-NEXT: ReturnType: <unknown: 0>
  1226. // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_UNKNOWN
  1227. // CHECK-NEXT: NumSamples (or stride): 0
  1228. // CHECK-NEXT: uFlags: 0
  1229. // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: ConstantBufferArray
  1230. // CHECK-NEXT: Type: D3D_SIT_CBUFFER
  1231. // CHECK-NEXT: uID: 2
  1232. // CHECK-NEXT: BindCount: 6
  1233. // CHECK-NEXT: BindPoint: 2
  1234. // CHECK-NEXT: Space: 0
  1235. // CHECK-NEXT: ReturnType: <unknown: 0>
  1236. // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_UNKNOWN
  1237. // CHECK-NEXT: NumSamples (or stride): 0
  1238. // CHECK-NEXT: uFlags: 0
  1239. // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: ConstantBufferA1
  1240. // CHECK-NEXT: Type: D3D_SIT_CBUFFER
  1241. // CHECK-NEXT: uID: 3
  1242. // CHECK-NEXT: BindCount: 1
  1243. // CHECK-NEXT: BindPoint: 8
  1244. // CHECK-NEXT: Space: 0
  1245. // CHECK-NEXT: ReturnType: <unknown: 0>
  1246. // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_UNKNOWN
  1247. // CHECK-NEXT: NumSamples (or stride): 0
  1248. // CHECK-NEXT: uFlags: 0
  1249. // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: ConstantBufferUnbounded
  1250. // CHECK-NEXT: Type: D3D_SIT_CBUFFER
  1251. // CHECK-NEXT: uID: 4
  1252. // CHECK-NEXT: BindCount: 4294967295
  1253. // CHECK-NEXT: BindPoint: 9
  1254. // CHECK-NEXT: Space: 0
  1255. // CHECK-NEXT: ReturnType: <unknown: 0>
  1256. // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_UNKNOWN
  1257. // CHECK-NEXT: NumSamples (or stride): 0
  1258. // CHECK-NEXT: uFlags: 0
  1259. // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: SamplerUnbounded
  1260. // CHECK-NEXT: Type: D3D_SIT_SAMPLER
  1261. // CHECK-NEXT: uID: 0
  1262. // CHECK-NEXT: BindCount: 0
  1263. // CHECK-NEXT: BindPoint: 0
  1264. // CHECK-NEXT: Space: 1
  1265. // CHECK-NEXT: ReturnType: <unknown: 0>
  1266. // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_UNKNOWN
  1267. // CHECK-NEXT: NumSamples (or stride): 0
  1268. // CHECK-NEXT: uFlags: 0
  1269. // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: SB
  1270. // CHECK-NEXT: Type: D3D_SIT_STRUCTURED
  1271. // CHECK-NEXT: uID: 0
  1272. // CHECK-NEXT: BindCount: 1
  1273. // CHECK-NEXT: BindPoint: 0
  1274. // CHECK-NEXT: Space: 0
  1275. // CHECK-NEXT: ReturnType: D3D_RETURN_TYPE_MIXED
  1276. // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_BUFFER
  1277. // CHECK-NEXT: NumSamples (or stride): 64
  1278. // CHECK-NEXT: uFlags: 0
  1279. // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: StructuredBufferArray
  1280. // CHECK-NEXT: Type: D3D_SIT_STRUCTURED
  1281. // CHECK-NEXT: uID: 1
  1282. // CHECK-NEXT: BindCount: 6
  1283. // CHECK-NEXT: BindPoint: 1
  1284. // CHECK-NEXT: Space: 0
  1285. // CHECK-NEXT: ReturnType: D3D_RETURN_TYPE_MIXED
  1286. // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_BUFFER
  1287. // CHECK-NEXT: NumSamples (or stride): 128
  1288. // CHECK-NEXT: uFlags: 0
  1289. // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: StructuredBufferA1
  1290. // CHECK-NEXT: Type: D3D_SIT_STRUCTURED
  1291. // CHECK-NEXT: uID: 2
  1292. // CHECK-NEXT: BindCount: 1
  1293. // CHECK-NEXT: BindPoint: 7
  1294. // CHECK-NEXT: Space: 0
  1295. // CHECK-NEXT: ReturnType: D3D_RETURN_TYPE_MIXED
  1296. // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_BUFFER
  1297. // CHECK-NEXT: NumSamples (or stride): 64
  1298. // CHECK-NEXT: uFlags: 0
  1299. // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: StructuredBufferUnbounded
  1300. // CHECK-NEXT: Type: D3D_SIT_STRUCTURED
  1301. // CHECK-NEXT: uID: 3
  1302. // CHECK-NEXT: BindCount: 0
  1303. // CHECK-NEXT: BindPoint: 8
  1304. // CHECK-NEXT: Space: 0
  1305. // CHECK-NEXT: ReturnType: D3D_RETURN_TYPE_MIXED
  1306. // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_BUFFER
  1307. // CHECK-NEXT: NumSamples (or stride): 64
  1308. // CHECK-NEXT: uFlags: 0
  1309. // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: Texture2DUnbounded
  1310. // CHECK-NEXT: Type: D3D_SIT_TEXTURE
  1311. // CHECK-NEXT: uID: 4
  1312. // CHECK-NEXT: BindCount: 0
  1313. // CHECK-NEXT: BindPoint: 0
  1314. // CHECK-NEXT: Space: 1
  1315. // CHECK-NEXT: ReturnType: D3D_RETURN_TYPE_FLOAT
  1316. // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_TEXTURE2D
  1317. // CHECK-NEXT: NumSamples (or stride): 4294967295
  1318. // CHECK-NEXT: uFlags: 0
  1319. // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: RWBufferUnbounded
  1320. // CHECK-NEXT: Type: D3D_SIT_UAV_RWTYPED
  1321. // CHECK-NEXT: uID: 0
  1322. // CHECK-NEXT: BindCount: 0
  1323. // CHECK-NEXT: BindPoint: 0
  1324. // CHECK-NEXT: Space: 1
  1325. // CHECK-NEXT: ReturnType: D3D_RETURN_TYPE_FLOAT
  1326. // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_BUFFER
  1327. // CHECK-NEXT: NumSamples (or stride): 4294967295
  1328. // CHECK-NEXT: uFlags: 0
  1329. #endif
  1330. struct S0 {
  1331. int2 i2; // CB: 0, SB: 0
  1332. float f; // CB: 8, SB: 8
  1333. };
  1334. struct S1 {
  1335. int i; // CB: 0, SB: 0
  1336. S0 s0; // CB: 16, SB: 4 (new row for CB)
  1337. int2 j; // CB: 32, SB: 16 (new row for CB)
  1338. float3 c; // CB: 48, SB: 24 (new row for CB)
  1339. int2 k; // CB: 64, SB: 36 (new row for CB)
  1340. float2x1 f2x1; // CB: 72, SB: 44 pack with previous
  1341. int l; // CB: 80, SB: 52
  1342. float1x2 f1x2; // CB: 96, SB: 56 (new rows for CB)
  1343. };
  1344. StructuredBuffer<S1> SB;
  1345. ConstantBuffer<S1> CB;
  1346. struct S2 {
  1347. int i;
  1348. };
  1349. cbuffer CBuffer {
  1350. S1 s1; // CB: 0
  1351. S2 s2; // CB: 128 (new row for struct)
  1352. S2 s3; // CB: 144 (new row for struct)
  1353. float3 c; // CB: 148 (fits into last row)
  1354. int k; // CB: 160 (new row for CB)
  1355. float2x1 f2x1; // CB: 164 pack with previous
  1356. float1x2 f1x2; // CB: 176 (new rows for multi-row matrix in col_major)
  1357. }
  1358. struct SA {
  1359. S1 s1[2];
  1360. };
  1361. // fxc bug: auro-binds StructuredBufferA1 before StructuredBufferArray for seemingly no reason.
  1362. StructuredBuffer<SA> StructuredBufferArray[2][3] : register(t1);
  1363. ConstantBuffer<SA> ConstantBufferArray[2][3];
  1364. StructuredBuffer<S1> StructuredBufferA1[1];
  1365. ConstantBuffer<S1> ConstantBufferA1[1];
  1366. // fxc bug: can't automatically allocate unbounded StructuredBuffer array in same space
  1367. StructuredBuffer<S1> StructuredBufferUnbounded[] : register(t8);
  1368. ConstantBuffer<S1> ConstantBufferUnbounded[];
  1369. Texture2D<float> Texture2DUnbounded[] : register(t0, space1);
  1370. RWBuffer<float> RWBufferUnbounded[] : register(u0, space1);
  1371. SamplerState SamplerUnbounded[] : register(s0, space1);
  1372. float3 main() : OUT {
  1373. float3 result = 0
  1374. + SB[CB.s0.i2.x + s3.i].c
  1375. + StructuredBufferA1[0][ConstantBufferA1[0].s0.i2.x + s3.i].c
  1376. + StructuredBufferArray[1][2][ConstantBufferArray[1][2].s1[1].s0.i2.x + s3.i].s1[1].c
  1377. + StructuredBufferUnbounded[s2.i][ConstantBufferUnbounded[s3.i].s0.i2.x + s3.i].c
  1378. ;
  1379. RWBufferUnbounded[s2.i][s3.i] =
  1380. Texture2DUnbounded[s2.i].SampleLevel(
  1381. SamplerUnbounded[s2.i], float2(0.5, 0.5), 0).x;
  1382. return result;
  1383. }