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- // RUN: %dxc -E main -T vs_6_0 -Vd -validator-version 0.0 %s | %D3DReflect %s | FileCheck %s
- // Verify SB type description does not follow the CB offseting alignment
- // even when structure is shared with a ConstantBuffer.
- #if 0
- // CHECK: Constant Buffers:
- // CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: CB
- // CHECK-NEXT: Type: D3D_CT_CBUFFER
- // CHECK-NEXT: Size: 128
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: Num Variables: 1
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: CB
- // CHECK-NEXT: Size: 116
- // CHECK-NEXT: StartOffset: 0
- // CHECK-NEXT: uFlags: 0x2
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S1
- // CHECK-NEXT: Class: D3D_SVC_STRUCT
- // CHECK-NEXT: Type: D3D_SVT_VOID
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 16
- // CHECK-NEXT: Members: 8
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S0
- // CHECK-NEXT: Class: D3D_SVC_STRUCT
- // CHECK-NEXT: Type: D3D_SVT_VOID
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 3
- // CHECK-NEXT: Members: 2
- // CHECK-NEXT: Offset: 16
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 8
- // CHECK-NEXT: }
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 32
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float3
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 3
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 48
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 64
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float2x1
- // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 2
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 72
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 80
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float1x2
- // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 96
- // CHECK-NEXT: }
- // CHECK-NEXT: CBuffer: CB
- // CHECK-NEXT: }
- // CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: CBuffer
- // CHECK-NEXT: Type: D3D_CT_CBUFFER
- // CHECK-NEXT: Size: 208
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: Num Variables: 7
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: s1
- // CHECK-NEXT: Size: 116
- // CHECK-NEXT: StartOffset: 0
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S1
- // CHECK-NEXT: Class: D3D_SVC_STRUCT
- // CHECK-NEXT: Type: D3D_SVT_VOID
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 16
- // CHECK-NEXT: Members: 8
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S0
- // CHECK-NEXT: Class: D3D_SVC_STRUCT
- // CHECK-NEXT: Type: D3D_SVT_VOID
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 3
- // CHECK-NEXT: Members: 2
- // CHECK-NEXT: Offset: 16
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 8
- // CHECK-NEXT: }
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 32
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float3
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 3
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 48
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 64
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float2x1
- // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 2
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 72
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 80
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float1x2
- // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 96
- // CHECK-NEXT: }
- // CHECK-NEXT: CBuffer: CBuffer
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: s2
- // CHECK-NEXT: Size: 4
- // CHECK-NEXT: StartOffset: 128
- // CHECK-NEXT: uFlags: 0x2
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S2
- // CHECK-NEXT: Class: D3D_SVC_STRUCT
- // CHECK-NEXT: Type: D3D_SVT_VOID
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 1
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: }
- // CHECK-NEXT: CBuffer: CBuffer
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: s3
- // CHECK-NEXT: Size: 4
- // CHECK-NEXT: StartOffset: 144
- // CHECK-NEXT: uFlags: 0x2
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S2
- // CHECK-NEXT: Class: D3D_SVC_STRUCT
- // CHECK-NEXT: Type: D3D_SVT_VOID
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 1
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: }
- // CHECK-NEXT: CBuffer: CBuffer
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: c
- // CHECK-NEXT: Size: 12
- // CHECK-NEXT: StartOffset: 148
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float3
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 3
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: CBuffer: CBuffer
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: k
- // CHECK-NEXT: Size: 4
- // CHECK-NEXT: StartOffset: 160
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: CBuffer: CBuffer
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: f2x1
- // CHECK-NEXT: Size: 8
- // CHECK-NEXT: StartOffset: 164
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float2x1
- // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 2
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: CBuffer: CBuffer
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: f1x2
- // CHECK-NEXT: Size: 20
- // CHECK-NEXT: StartOffset: 176
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float1x2
- // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: CBuffer: CBuffer
- // CHECK-NEXT: }
- // CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: ConstantBufferArray
- // CHECK-NEXT: Type: D3D_CT_CBUFFER
- // CHECK-NEXT: Size: 256
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: Num Variables: 1
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: ConstantBufferArray
- // CHECK-NEXT: Size: 244
- // CHECK-NEXT: StartOffset: 0
- // CHECK-NEXT: uFlags: 0x2
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: SA
- // CHECK-NEXT: Class: D3D_SVC_STRUCT
- // CHECK-NEXT: Type: D3D_SVT_VOID
- // CHECK-NEXT: Elements: 1
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 32
- // CHECK-NEXT: Members: 1
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S1
- // CHECK-NEXT: Class: D3D_SVC_STRUCT
- // CHECK-NEXT: Type: D3D_SVT_VOID
- // CHECK-NEXT: Elements: 2
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 16
- // CHECK-NEXT: Members: 8
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S0
- // CHECK-NEXT: Class: D3D_SVC_STRUCT
- // CHECK-NEXT: Type: D3D_SVT_VOID
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 3
- // CHECK-NEXT: Members: 2
- // CHECK-NEXT: Offset: 16
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 8
- // CHECK-NEXT: }
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 32
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float3
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 3
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 48
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 64
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float2x1
- // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 2
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 72
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 80
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float1x2
- // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 96
- // CHECK-NEXT: }
- // CHECK-NEXT: }
- // CHECK-NEXT: CBuffer: ConstantBufferArray
- // CHECK-NEXT: }
- // CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: ConstantBufferA1
- // CHECK-NEXT: Type: D3D_CT_CBUFFER
- // CHECK-NEXT: Size: 128
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: Num Variables: 1
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: ConstantBufferA1
- // CHECK-NEXT: Size: 116
- // CHECK-NEXT: StartOffset: 0
- // CHECK-NEXT: uFlags: 0x2
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S1
- // CHECK-NEXT: Class: D3D_SVC_STRUCT
- // CHECK-NEXT: Type: D3D_SVT_VOID
- // CHECK-NEXT: Elements: 1
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 16
- // CHECK-NEXT: Members: 8
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S0
- // CHECK-NEXT: Class: D3D_SVC_STRUCT
- // CHECK-NEXT: Type: D3D_SVT_VOID
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 3
- // CHECK-NEXT: Members: 2
- // CHECK-NEXT: Offset: 16
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 8
- // CHECK-NEXT: }
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 32
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float3
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 3
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 48
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 64
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float2x1
- // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 2
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 72
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 80
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float1x2
- // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 96
- // CHECK-NEXT: }
- // CHECK-NEXT: CBuffer: ConstantBufferA1
- // CHECK-NEXT: }
- // CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: ConstantBufferUnbounded
- // CHECK-NEXT: Type: D3D_CT_CBUFFER
- // CHECK-NEXT: Size: 128
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: Num Variables: 1
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: ConstantBufferUnbounded
- // CHECK-NEXT: Size: 116
- // CHECK-NEXT: StartOffset: 0
- // CHECK-NEXT: uFlags: 0x2
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S1
- // CHECK-NEXT: Class: D3D_SVC_STRUCT
- // CHECK-NEXT: Type: D3D_SVT_VOID
- // CHECK-NEXT: Elements: 1
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 16
- // CHECK-NEXT: Members: 8
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S0
- // CHECK-NEXT: Class: D3D_SVC_STRUCT
- // CHECK-NEXT: Type: D3D_SVT_VOID
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 3
- // CHECK-NEXT: Members: 2
- // CHECK-NEXT: Offset: 16
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 8
- // CHECK-NEXT: }
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 32
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float3
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 3
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 48
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 64
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float2x1
- // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 2
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 72
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 80
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float1x2
- // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 96
- // CHECK-NEXT: }
- // CHECK-NEXT: CBuffer: ConstantBufferUnbounded
- // CHECK-NEXT: }
- // CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: SB
- // CHECK-NEXT: Type: D3D_CT_RESOURCE_BIND_INFO
- // CHECK-NEXT: Size: 64
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: Num Variables: 1
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: $Element
- // CHECK-NEXT: Size: 64
- // CHECK-NEXT: StartOffset: 0
- // CHECK-NEXT: uFlags: 0x2
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S1
- // CHECK-NEXT: Class: D3D_SVC_STRUCT
- // CHECK-NEXT: Type: D3D_SVT_VOID
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 16
- // CHECK-NEXT: Members: 8
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S0
- // CHECK-NEXT: Class: D3D_SVC_STRUCT
- // CHECK-NEXT: Type: D3D_SVT_VOID
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 3
- // CHECK-NEXT: Members: 2
- // CHECK-NEXT: Offset: 4
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 8
- // CHECK-NEXT: }
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 16
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float3
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 3
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 24
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 36
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float2x1
- // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 2
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 44
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 52
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float1x2
- // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 56
- // CHECK-NEXT: }
- // CHECK-NEXT: CBuffer: SB
- // CHECK-NEXT: }
- // CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: StructuredBufferArray[0][0]
- // CHECK-NEXT: Type: D3D_CT_RESOURCE_BIND_INFO
- // CHECK-NEXT: Size: 128
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: Num Variables: 1
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: $Element
- // CHECK-NEXT: Size: 128
- // CHECK-NEXT: StartOffset: 0
- // CHECK-NEXT: uFlags: 0x2
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: SA
- // CHECK-NEXT: Class: D3D_SVC_STRUCT
- // CHECK-NEXT: Type: D3D_SVT_VOID
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 32
- // CHECK-NEXT: Members: 1
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S1
- // CHECK-NEXT: Class: D3D_SVC_STRUCT
- // CHECK-NEXT: Type: D3D_SVT_VOID
- // CHECK-NEXT: Elements: 2
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 16
- // CHECK-NEXT: Members: 8
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S0
- // CHECK-NEXT: Class: D3D_SVC_STRUCT
- // CHECK-NEXT: Type: D3D_SVT_VOID
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 3
- // CHECK-NEXT: Members: 2
- // CHECK-NEXT: Offset: 4
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 8
- // CHECK-NEXT: }
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 16
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float3
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 3
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 24
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 36
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float2x1
- // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 2
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 44
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 52
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float1x2
- // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 56
- // CHECK-NEXT: }
- // CHECK-NEXT: }
- // CHECK-NEXT: CBuffer: StructuredBufferArray[0][0]
- // CHECK-NEXT: }
- // CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: StructuredBufferA1[0]
- // CHECK-NEXT: Type: D3D_CT_RESOURCE_BIND_INFO
- // CHECK-NEXT: Size: 64
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: Num Variables: 1
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: $Element
- // CHECK-NEXT: Size: 64
- // CHECK-NEXT: StartOffset: 0
- // CHECK-NEXT: uFlags: 0x2
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S1
- // CHECK-NEXT: Class: D3D_SVC_STRUCT
- // CHECK-NEXT: Type: D3D_SVT_VOID
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 16
- // CHECK-NEXT: Members: 8
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S0
- // CHECK-NEXT: Class: D3D_SVC_STRUCT
- // CHECK-NEXT: Type: D3D_SVT_VOID
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 3
- // CHECK-NEXT: Members: 2
- // CHECK-NEXT: Offset: 4
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 8
- // CHECK-NEXT: }
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 16
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float3
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 3
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 24
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 36
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float2x1
- // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 2
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 44
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 52
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float1x2
- // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 56
- // CHECK-NEXT: }
- // CHECK-NEXT: CBuffer: StructuredBufferA1[0]
- // CHECK-NEXT: }
- // CHECK-NEXT: ID3D12ShaderReflectionConstantBuffer:
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: StructuredBufferUnbounded[0]
- // CHECK-NEXT: Type: D3D_CT_RESOURCE_BIND_INFO
- // CHECK-NEXT: Size: 64
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: Num Variables: 1
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionVariable:
- // CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: $Element
- // CHECK-NEXT: Size: 64
- // CHECK-NEXT: StartOffset: 0
- // CHECK-NEXT: uFlags: 0x2
- // CHECK-NEXT: DefaultValue: <nullptr>
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S1
- // CHECK-NEXT: Class: D3D_SVC_STRUCT
- // CHECK-NEXT: Type: D3D_SVT_VOID
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 16
- // CHECK-NEXT: Members: 8
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S0
- // CHECK-NEXT: Class: D3D_SVC_STRUCT
- // CHECK-NEXT: Type: D3D_SVT_VOID
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 3
- // CHECK-NEXT: Members: 2
- // CHECK-NEXT: Offset: 4
- // CHECK-NEXT: {
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 0
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 8
- // CHECK-NEXT: }
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 16
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float3
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 3
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 24
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int2
- // CHECK-NEXT: Class: D3D_SVC_VECTOR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 36
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float2x1
- // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 2
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 44
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int
- // CHECK-NEXT: Class: D3D_SVC_SCALAR
- // CHECK-NEXT: Type: D3D_SVT_INT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 1
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 52
- // CHECK-NEXT: ID3D12ShaderReflectionType:
- // CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: float1x2
- // CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS
- // CHECK-NEXT: Type: D3D_SVT_FLOAT
- // CHECK-NEXT: Elements: 0
- // CHECK-NEXT: Rows: 1
- // CHECK-NEXT: Columns: 2
- // CHECK-NEXT: Members: 0
- // CHECK-NEXT: Offset: 56
- // CHECK-NEXT: }
- // CHECK-NEXT: CBuffer: StructuredBufferUnbounded[0]
- // CHECK-NEXT: }
- // CHECK-NEXT: Bound Resources:
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: CB
- // CHECK-NEXT: Type: D3D_SIT_CBUFFER
- // CHECK-NEXT: uID: 0
- // CHECK-NEXT: BindCount: 1
- // CHECK-NEXT: BindPoint: 0
- // CHECK-NEXT: Space: 0
- // CHECK-NEXT: ReturnType: <unknown: 0>
- // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_UNKNOWN
- // CHECK-NEXT: NumSamples (or stride): 0
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: CBuffer
- // CHECK-NEXT: Type: D3D_SIT_CBUFFER
- // CHECK-NEXT: uID: 1
- // CHECK-NEXT: BindCount: 1
- // CHECK-NEXT: BindPoint: 1
- // CHECK-NEXT: Space: 0
- // CHECK-NEXT: ReturnType: <unknown: 0>
- // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_UNKNOWN
- // CHECK-NEXT: NumSamples (or stride): 0
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: ConstantBufferArray
- // CHECK-NEXT: Type: D3D_SIT_CBUFFER
- // CHECK-NEXT: uID: 2
- // CHECK-NEXT: BindCount: 6
- // CHECK-NEXT: BindPoint: 2
- // CHECK-NEXT: Space: 0
- // CHECK-NEXT: ReturnType: <unknown: 0>
- // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_UNKNOWN
- // CHECK-NEXT: NumSamples (or stride): 0
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: ConstantBufferA1
- // CHECK-NEXT: Type: D3D_SIT_CBUFFER
- // CHECK-NEXT: uID: 3
- // CHECK-NEXT: BindCount: 1
- // CHECK-NEXT: BindPoint: 8
- // CHECK-NEXT: Space: 0
- // CHECK-NEXT: ReturnType: <unknown: 0>
- // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_UNKNOWN
- // CHECK-NEXT: NumSamples (or stride): 0
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: ConstantBufferUnbounded
- // CHECK-NEXT: Type: D3D_SIT_CBUFFER
- // CHECK-NEXT: uID: 4
- // CHECK-NEXT: BindCount: 4294967295
- // CHECK-NEXT: BindPoint: 9
- // CHECK-NEXT: Space: 0
- // CHECK-NEXT: ReturnType: <unknown: 0>
- // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_UNKNOWN
- // CHECK-NEXT: NumSamples (or stride): 0
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: SamplerUnbounded
- // CHECK-NEXT: Type: D3D_SIT_SAMPLER
- // CHECK-NEXT: uID: 0
- // CHECK-NEXT: BindCount: 0
- // CHECK-NEXT: BindPoint: 0
- // CHECK-NEXT: Space: 1
- // CHECK-NEXT: ReturnType: <unknown: 0>
- // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_UNKNOWN
- // CHECK-NEXT: NumSamples (or stride): 0
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: SB
- // CHECK-NEXT: Type: D3D_SIT_STRUCTURED
- // CHECK-NEXT: uID: 0
- // CHECK-NEXT: BindCount: 1
- // CHECK-NEXT: BindPoint: 0
- // CHECK-NEXT: Space: 0
- // CHECK-NEXT: ReturnType: D3D_RETURN_TYPE_MIXED
- // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_BUFFER
- // CHECK-NEXT: NumSamples (or stride): 64
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: StructuredBufferArray
- // CHECK-NEXT: Type: D3D_SIT_STRUCTURED
- // CHECK-NEXT: uID: 1
- // CHECK-NEXT: BindCount: 6
- // CHECK-NEXT: BindPoint: 1
- // CHECK-NEXT: Space: 0
- // CHECK-NEXT: ReturnType: D3D_RETURN_TYPE_MIXED
- // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_BUFFER
- // CHECK-NEXT: NumSamples (or stride): 128
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: StructuredBufferA1
- // CHECK-NEXT: Type: D3D_SIT_STRUCTURED
- // CHECK-NEXT: uID: 2
- // CHECK-NEXT: BindCount: 1
- // CHECK-NEXT: BindPoint: 7
- // CHECK-NEXT: Space: 0
- // CHECK-NEXT: ReturnType: D3D_RETURN_TYPE_MIXED
- // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_BUFFER
- // CHECK-NEXT: NumSamples (or stride): 64
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: StructuredBufferUnbounded
- // CHECK-NEXT: Type: D3D_SIT_STRUCTURED
- // CHECK-NEXT: uID: 3
- // CHECK-NEXT: BindCount: 0
- // CHECK-NEXT: BindPoint: 8
- // CHECK-NEXT: Space: 0
- // CHECK-NEXT: ReturnType: D3D_RETURN_TYPE_MIXED
- // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_BUFFER
- // CHECK-NEXT: NumSamples (or stride): 64
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: Texture2DUnbounded
- // CHECK-NEXT: Type: D3D_SIT_TEXTURE
- // CHECK-NEXT: uID: 4
- // CHECK-NEXT: BindCount: 0
- // CHECK-NEXT: BindPoint: 0
- // CHECK-NEXT: Space: 1
- // CHECK-NEXT: ReturnType: D3D_RETURN_TYPE_FLOAT
- // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_TEXTURE2D
- // CHECK-NEXT: NumSamples (or stride): 4294967295
- // CHECK-NEXT: uFlags: 0
- // CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: RWBufferUnbounded
- // CHECK-NEXT: Type: D3D_SIT_UAV_RWTYPED
- // CHECK-NEXT: uID: 0
- // CHECK-NEXT: BindCount: 0
- // CHECK-NEXT: BindPoint: 0
- // CHECK-NEXT: Space: 1
- // CHECK-NEXT: ReturnType: D3D_RETURN_TYPE_FLOAT
- // CHECK-NEXT: Dimension: D3D_SRV_DIMENSION_BUFFER
- // CHECK-NEXT: NumSamples (or stride): 4294967295
- // CHECK-NEXT: uFlags: 0
- #endif
- struct S0 {
- int2 i2; // CB: 0, SB: 0
- float f; // CB: 8, SB: 8
- };
- struct S1 {
- int i; // CB: 0, SB: 0
- S0 s0; // CB: 16, SB: 4 (new row for CB)
- int2 j; // CB: 32, SB: 16 (new row for CB)
- float3 c; // CB: 48, SB: 24 (new row for CB)
- int2 k; // CB: 64, SB: 36 (new row for CB)
- float2x1 f2x1; // CB: 72, SB: 44 pack with previous
- int l; // CB: 80, SB: 52
- float1x2 f1x2; // CB: 96, SB: 56 (new rows for CB)
- };
- StructuredBuffer<S1> SB;
- ConstantBuffer<S1> CB;
- struct S2 {
- int i;
- };
- cbuffer CBuffer {
- S1 s1; // CB: 0
- S2 s2; // CB: 128 (new row for struct)
- S2 s3; // CB: 144 (new row for struct)
- float3 c; // CB: 148 (fits into last row)
- int k; // CB: 160 (new row for CB)
- float2x1 f2x1; // CB: 164 pack with previous
- float1x2 f1x2; // CB: 176 (new rows for multi-row matrix in col_major)
- }
- struct SA {
- S1 s1[2];
- };
- // fxc bug: auro-binds StructuredBufferA1 before StructuredBufferArray for seemingly no reason.
- StructuredBuffer<SA> StructuredBufferArray[2][3] : register(t1);
- ConstantBuffer<SA> ConstantBufferArray[2][3];
- StructuredBuffer<S1> StructuredBufferA1[1];
- ConstantBuffer<S1> ConstantBufferA1[1];
- // fxc bug: can't automatically allocate unbounded StructuredBuffer array in same space
- StructuredBuffer<S1> StructuredBufferUnbounded[] : register(t8);
- ConstantBuffer<S1> ConstantBufferUnbounded[];
- Texture2D<float> Texture2DUnbounded[] : register(t0, space1);
- RWBuffer<float> RWBufferUnbounded[] : register(u0, space1);
- SamplerState SamplerUnbounded[] : register(s0, space1);
- float3 main() : OUT {
- float3 result = 0
- + SB[CB.s0.i2.x + s3.i].c
- + StructuredBufferA1[0][ConstantBufferA1[0].s0.i2.x + s3.i].c
- + StructuredBufferArray[1][2][ConstantBufferArray[1][2].s1[1].s0.i2.x + s3.i].s1[1].c
- + StructuredBufferUnbounded[s2.i][ConstantBufferUnbounded[s3.i].s0.i2.x + s3.i].c
- ;
- RWBufferUnbounded[s2.i][s3.i] =
- Texture2DUnbounded[s2.i].SampleLevel(
- SamplerUnbounded[s2.i], float2(0.5, 0.5), 0).x;
- return result;
- }
|