raw_buf5.hlsl 6.8 KB

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  1. // RUN: %dxilver 1.2 | %dxc -E main -T ps_6_2 -enable-16bit-types -HV 2018 %s | FileCheck %s
  2. // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf1_texture_rawbuf, i32 %{{[0-9]+}}, i32 undef, i8 1, i32 4)
  3. // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf1_texture_rawbuf, i32 %{{[0-9]+}}, i32 undef, i8 3, i32 4)
  4. // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf1_texture_rawbuf, i32 %{{[0-9]+}}, i32 undef, i8 7, i32 4)
  5. // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf1_texture_rawbuf, i32 %{{[0-9]+}}, i32 undef, i8 15, i32 4)
  6. // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf2_UAV_rawbuf, i32 %{{[0-9]+}}, i32 undef, i8 1, i32 4)
  7. // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf2_UAV_rawbuf, i32 %{{[0-9]+}}, i32 undef, i8 3, i32 4)
  8. // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf2_UAV_rawbuf, i32 %{{[0-9]+}}, i32 undef, i8 7, i32 4)
  9. // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf2_UAV_rawbuf, i32 %{{[0-9]+}}, i32 undef, i8 15, i32 4)
  10. // CHECK: call %dx.types.ResRet.f16 @dx.op.rawBufferLoad.f16(i32 139, %dx.types.Handle %buf1_texture_rawbuf, i32 %{{[0-9]+}}, i32 undef, i8 1, i32 2)
  11. // CHECK: call %dx.types.ResRet.f16 @dx.op.rawBufferLoad.f16(i32 139, %dx.types.Handle %buf1_texture_rawbuf, i32 %{{[0-9]+}}, i32 undef, i8 3, i32 2)
  12. // CHECK: call %dx.types.ResRet.f16 @dx.op.rawBufferLoad.f16(i32 139, %dx.types.Handle %buf1_texture_rawbuf, i32 %{{[0-9]+}}, i32 undef, i8 7, i32 2)
  13. // CHECK: call %dx.types.ResRet.f16 @dx.op.rawBufferLoad.f16(i32 139, %dx.types.Handle %buf1_texture_rawbuf, i32 %{{[0-9]+}}, i32 undef, i8 15, i32 2)
  14. // CHECK: call %dx.types.ResRet.f16 @dx.op.rawBufferLoad.f16(i32 139, %dx.types.Handle %buf2_UAV_rawbuf, i32 %{{[0-9]+}}, i32 undef, i8 1, i32 2)
  15. // CHECK: call %dx.types.ResRet.f16 @dx.op.rawBufferLoad.f16(i32 139, %dx.types.Handle %buf2_UAV_rawbuf, i32 %{{[0-9]+}}, i32 undef, i8 3, i32 2)
  16. // CHECK: call %dx.types.ResRet.f16 @dx.op.rawBufferLoad.f16(i32 139, %dx.types.Handle %buf2_UAV_rawbuf, i32 %{{[0-9]+}}, i32 undef, i8 7, i32 2)
  17. // CHECK: call %dx.types.ResRet.f16 @dx.op.rawBufferLoad.f16(i32 139, %dx.types.Handle %buf2_UAV_rawbuf, i32 %{{[0-9]+}}, i32 undef, i8 15, i32 2)
  18. // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_rawbuf, i32 %{{[0-9]+}}, i32 undef, i8 3, i32 8)
  19. // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_rawbuf, i32 %{{[0-9]+}}, i32 undef, i8 15, i32 8)
  20. // CHECK: call double @dx.op.makeDouble.f64
  21. // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_rawbuf, i32 %{{[0-9]+}}, i32 undef, i8 3, i32 8)
  22. // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_rawbuf, i32 %{{[0-9]+}}, i32 undef, i8 15, i32 8)
  23. // CHECK: call double @dx.op.makeDouble.f64
  24. // Store by default will store what's passed in
  25. // CHECK: call void @dx.op.rawBufferStore.f32(i32 140, %dx.types.Handle %buf2_UAV_rawbuf, i32 1, i32 undef, float %{{.*}}, float undef, float undef, float undef, i8 1, i32 4)
  26. // CHECK: call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %buf2_UAV_rawbuf, i32 1, i32 undef, i32 %{{.*}}, i32 %{{.*}}, i32 undef, i32 undef, i8 3, i32 4)
  27. // CHECK: call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %buf2_UAV_rawbuf, i32 1, i32 undef, i32 %{{.*}}, i32 %{{.*}}, i32 %{{.*}}, i32 undef, i8 7, i32 4)
  28. // CHECK: call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %buf2_UAV_rawbuf, i32 1, i32 undef, i32 %{{.*}}, i32 %{{.*}}, i32 %{{.*}}, i32 %{{.*}}, i8 15, i32 4)
  29. // CHECK: call void @dx.op.rawBufferStore.f16(i32 140, %dx.types.Handle %buf2_UAV_rawbuf, i32 1, i32 undef, half %{{.*}}, half undef, half undef, half undef, i8 1, i32 2)
  30. // CHECK: call void @dx.op.rawBufferStore.f16(i32 140, %dx.types.Handle %buf2_UAV_rawbuf, i32 1, i32 undef, half %{{.*}}, half %{{.*}}, half undef, half undef, i8 3, i32 2)
  31. // CHECK: call void @dx.op.rawBufferStore.f16(i32 140, %dx.types.Handle %buf2_UAV_rawbuf, i32 1, i32 undef, half %{{.*}}, half %{{.*}}, half %{{.*}}, half undef, i8 7, i32 2)
  32. // CHECK: call void @dx.op.rawBufferStore.f16(i32 140, %dx.types.Handle %buf2_UAV_rawbuf, i32 1, i32 undef, half %{{.*}}, half %{{.*}}, half %{{.*}}, half %{{.*}}, i8 15, i32 2)
  33. // CHECK: call void @dx.op.rawBufferStore.f32(i32 140, %dx.types.Handle %buf2_UAV_rawbuf, i32 1, i32 undef, float %{{.*}}, float undef, float undef, float undef, i8 1, i32 4)
  34. // CHECK: call void @dx.op.rawBufferStore.f32(i32 140, %dx.types.Handle %buf2_UAV_rawbuf, i32 1, i32 undef, float %{{.*}}, float %{{.*}}, float undef, float undef, i8 3, i32 4)
  35. // CHECK: call void @dx.op.rawBufferStore.f32(i32 140, %dx.types.Handle %buf2_UAV_rawbuf, i32 1, i32 undef, float %{{.*}}, float %{{.*}}, float %{{.*}}, float undef, i8 7, i32 4)
  36. // CHECK: call void @dx.op.rawBufferStore.f32(i32 140, %dx.types.Handle %buf2_UAV_rawbuf, i32 1, i32 undef, float %{{.*}}, float %{{.*}}, float %{{.*}}, float %{{.*}}, i8 15, i32 4)
  37. // CHECK: call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %buf2_UAV_rawbuf, i32 1, i32 undef, i32 %{{.*}}, i32 %{{.*}}, i32 undef, i32 undef, i8 3, i32 8)
  38. // CHECK: call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %buf2_UAV_rawbuf, i32 1, i32 undef, i32 %{{.*}}, i32 %{{.*}}, i32 %{{.*}}, i32 %{{.*}}, i8 15, i32 8)
  39. ByteAddressBuffer buf1;
  40. RWByteAddressBuffer buf2;
  41. float4 main(uint idx1 : IDX1, uint idx2 : IDX2) : SV_Target {
  42. uint status;
  43. float4 r = float4(0,0,0,0);
  44. r.x += buf1.Load<float>(idx1, status);
  45. r.xy += buf1.Load<float2>(idx1);
  46. r.xyz += buf1.Load<float3>(idx1, status);
  47. r.xyzw += buf1.Load<float4>(idx1);
  48. r.x += buf2.Load<float>(idx2);
  49. r.xy += buf2.Load<float2>(idx2, status);
  50. r.xyz += buf2.Load<float3>(idx2);
  51. r.xyzw += buf2.Load<float4>(idx2, status);
  52. r.x += buf1.Load<half>(idx1, status);
  53. r.xy += buf1.Load<half2>(idx1);
  54. r.xyz += buf1.Load<half3>(idx1, status);
  55. r.xyzw += buf1.Load<half4>(idx1);
  56. r.x += buf2.Load<half>(idx2);
  57. r.xy += buf2.Load<half2>(idx2, status);
  58. r.xyz += buf2.Load<half3>(idx2);
  59. r.xyzw += buf2.Load<half4>(idx2, status);
  60. r.x += buf1.Load<double>(idx1);
  61. r.xy += buf1.Load<double2>(idx1, status);
  62. r.x += buf2.Load<double>(idx2, status);
  63. r.xy += buf2.Load<double2>(idx2);
  64. buf2.Store(1, r.x);
  65. buf2.Store2(1, r.xy);
  66. buf2.Store3(1, r.xyz);
  67. buf2.Store4(1, r);
  68. buf2.Store(1, (half)r.x);
  69. buf2.Store(1, (half2)r.xy);
  70. buf2.Store(1, (half3)r.xyz);
  71. buf2.Store(1, (half4)r);
  72. buf2.Store(1, r.x);
  73. buf2.Store(1, r.xy);
  74. buf2.Store(1, r.xyz);
  75. buf2.Store(1, r);
  76. buf2.Store(1, (double)r.x);
  77. buf2.Store(1, (double2)r.xy);
  78. return r;
  79. }