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- // RUN: %dxc -E main -T ps_6_0 -O0 %s | FileCheck %s
- // CHECK: cbufferLoad
- // CHECK: cbufferLoad
- // CHECK: createHandle
- // CHECK: createHandle
- // CHECK: cbufferLoad
- // CHECK: createHandle
- // CHECK: cbufferLoad
- // CHECK: createHandle
- // CHECK: !"uav1", i32 0, i32 3, i32 8
- // CHECK: !"buf2", i32 0, i32 11, i32 8
- SamplerState samp1[8] : register(s5);
- Texture2D<float4> text1[8] : register(t3);
- RWByteAddressBuffer uav1[8] : register(u3);
- RWStructuredBuffer<float4> buf2[8];
- uint texIdx;
- uint samplerIdx;
- uint bufIdx;
- float4 main (float2 a : A) : SV_Target {
- return text1[texIdx].Sample(samp1[samplerIdx], a) + uav1[bufIdx].Load(a.x) + buf2[bufIdx][a.y];
- }
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