feedback_array.hlsl 4.3 KB

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  1. // RUN: %dxc -E main -T ps_6_5 %s | FileCheck %s
  2. // Test FeedbackTexture2DArray and its WriteSamplerFeedback methods
  3. FeedbackTexture2DArray<SAMPLER_FEEDBACK_MIN_MIP> feedbackMinMipArray;
  4. FeedbackTexture2DArray<SAMPLER_FEEDBACK_MIP_REGION_USED> feebackMipRegionUsedArray;
  5. Texture2DArray<float> texture2DArray;
  6. Texture2DArray<float4> texture2DArray_float4;
  7. SamplerState samp;
  8. float main() : SV_Target
  9. {
  10. float3 coords2DArray = float3(1, 2, 3);
  11. float clamp = 4;
  12. float bias = 0.5F;
  13. float lod = 6;
  14. float2 ddx = float2(1.0F / 32, 2.0F / 32);
  15. float2 ddy = float2(3.0F / 32, 4.0F / 32);
  16. float idx = 0; // Make each coord set unique
  17. // Test every dxil intrinsic
  18. // CHECK: call void @dx.op.writeSamplerFeedback(
  19. // CHECK: float 1.000000e+00, float 2.000000e+00, float 3.000000e+00, float undef, float 4.000000e+00)
  20. feedbackMinMipArray.WriteSamplerFeedback(texture2DArray, samp, coords2DArray + (10 * idx++), clamp);
  21. // CHECK: call void @dx.op.writeSamplerFeedbackBias(
  22. // CHECK: float 1.100000e+01, float 1.200000e+01, float 1.300000e+01, float undef, float 5.000000e-01, float 4.000000e+00)
  23. feedbackMinMipArray.WriteSamplerFeedbackBias(texture2DArray, samp, coords2DArray + (10 * idx++), bias, clamp);
  24. // CHECK: call void @dx.op.writeSamplerFeedbackLevel(
  25. // CHECK: float 2.100000e+01, float 2.200000e+01, float 2.300000e+01, float undef, float 6.000000e+00)
  26. feedbackMinMipArray.WriteSamplerFeedbackLevel(texture2DArray, samp, coords2DArray + (10 * idx++), lod);
  27. // CHECK: call void @dx.op.writeSamplerFeedbackGrad(
  28. // CHECK: float 3.100000e+01, float 3.200000e+01, float 3.300000e+01, float undef, float 3.125000e-02, float 6.250000e-02, float undef, float 9.375000e-02, float 1.250000e-01, float undef, float 4.000000e+00)
  29. feedbackMinMipArray.WriteSamplerFeedbackGrad(texture2DArray, samp, coords2DArray + (10 * idx++), ddx, ddy, clamp);
  30. // Test with undef clamp
  31. // CHECK: call void @dx.op.writeSamplerFeedback(
  32. // CHECK: float 4.100000e+01, float 4.200000e+01, float 4.300000e+01, float undef, float undef)
  33. feedbackMinMipArray.WriteSamplerFeedback(texture2DArray, samp, coords2DArray + (10 * idx++));
  34. // CHECK: call void @dx.op.writeSamplerFeedbackBias(
  35. // CHECK: float 5.100000e+01, float 5.200000e+01, float 5.300000e+01, float undef, float 5.000000e-01, float undef)
  36. feedbackMinMipArray.WriteSamplerFeedbackBias(texture2DArray, samp, coords2DArray + (10 * idx++), bias);
  37. // CHECK: call void @dx.op.writeSamplerFeedbackGrad(
  38. // CHECK: float 6.100000e+01, float 6.200000e+01, float 6.300000e+01, float undef, float 3.125000e-02, float 6.250000e-02, float undef, float 9.375000e-02, float 1.250000e-01, float undef, float undef)
  39. feedbackMinMipArray.WriteSamplerFeedbackGrad(texture2DArray, samp, coords2DArray + (10 * idx++), ddx, ddy);
  40. // Test on every FeedbackTexture variant
  41. // CHECK: call void @dx.op.writeSamplerFeedback(
  42. // CHECK: float 7.100000e+01, float 7.200000e+01, float 7.300000e+01, float undef, float undef)
  43. feedbackMinMipArray.WriteSamplerFeedback(texture2DArray, samp, coords2DArray + (10 * idx++));
  44. // CHECK: call void @dx.op.writeSamplerFeedback(
  45. // CHECK: float 8.100000e+01, float 8.200000e+01, float 8.300000e+01, float undef, float undef)
  46. feebackMipRegionUsedArray.WriteSamplerFeedback(texture2DArray, samp, coords2DArray + (10 * idx++));
  47. // Test with overloaded texture type
  48. // CHECK: call void @dx.op.writeSamplerFeedback(
  49. // CHECK: float 9.100000e+01, float 9.200000e+01, float 9.300000e+01, float undef, float undef)
  50. feedbackMinMipArray.WriteSamplerFeedback(texture2DArray_float4, samp, coords2DArray + (10 * idx++));
  51. // Test max-clamped bias
  52. // CHECK: call void @dx.op.writeSamplerFeedbackBias(
  53. // CHECK: float 1.010000e+02, float 1.020000e+02, float 1.030000e+02, float undef, float 0x402FFAE140000000, float undef)
  54. feedbackMinMipArray.WriteSamplerFeedbackBias(texture2DArray, samp, coords2DArray + (10 * idx++), 27.0);
  55. // Test min-clamped bias
  56. // CHECK: call void @dx.op.writeSamplerFeedbackBias(
  57. // CHECK: float 1.110000e+02, float 1.120000e+02, float 1.130000e+02, float undef, float -1.600000e+01, float undef)
  58. feedbackMinMipArray.WriteSamplerFeedbackBias(texture2DArray, samp, coords2DArray + (10 * idx++), -27.0);
  59. return 0;
  60. }