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- // RUN: %dxilver 1.2 | %dxc -E main -T ps_6_2 -enable-16bit-types %s | FileCheck %s
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 1, i32 4)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 4, i8 3, i32 4)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 12, i8 7, i32 4)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 24, i8 15, i32 4)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 40, i8 1, i32 4)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 44, i8 3, i32 4)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 52, i8 7, i32 4)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 64, i8 15, i32 4)
- // CHECK: call %dx.types.ResRet.f16 @dx.op.rawBufferLoad.f16(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 80, i8 1, i32 2)
- // CHECK: call %dx.types.ResRet.f16 @dx.op.rawBufferLoad.f16(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 82, i8 3, i32 2)
- // CHECK: call %dx.types.ResRet.f16 @dx.op.rawBufferLoad.f16(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 86, i8 7, i32 2)
- // CHECK: call %dx.types.ResRet.f16 @dx.op.rawBufferLoad.f16(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 92, i8 15, i32 2)
- // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 100, i8 1, i32 4)
- // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 104, i8 3, i32 4)
- // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 112, i8 7, i32 4)
- // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 124, i8 15, i32 4)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 144, i8 3, i32 8)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 152, i8 15, i32 8)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 168, i8 15, i32 8)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 184, i8 3, i32 8)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 192, i8 15, i32 8)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 208, i8 15, i32 8)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 224, i8 1, i32 4)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 236, i8 1, i32 4)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf1_texture_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 248, i8 1, i32 4)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 0, i8 1, i32 4)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 4, i8 3, i32 4)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 12, i8 7, i32 4)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 24, i8 15, i32 4)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 40, i8 1, i32 4)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 44, i8 3, i32 4)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 52, i8 7, i32 4)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 64, i8 15, i32 4)
- // CHECK: call %dx.types.ResRet.f16 @dx.op.rawBufferLoad.f16(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 80, i8 1, i32 2)
- // CHECK: call %dx.types.ResRet.f16 @dx.op.rawBufferLoad.f16(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 82, i8 3, i32 2)
- // CHECK: call %dx.types.ResRet.f16 @dx.op.rawBufferLoad.f16(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 86, i8 7, i32 2)
- // CHECK: call %dx.types.ResRet.f16 @dx.op.rawBufferLoad.f16(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 92, i8 15, i32 2)
- // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 100, i8 1, i32 4)
- // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 104, i8 3, i32 4)
- // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 112, i8 7, i32 4)
- // CHECK: call %dx.types.ResRet.f32 @dx.op.rawBufferLoad.f32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 124, i8 15, i32 4)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 144, i8 3, i32 8)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 152, i8 15, i32 8)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 168, i8 15, i32 8)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 184, i8 3, i32 8)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 192, i8 15, i32 8)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 208, i8 15, i32 8)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 224, i8 1, i32 4)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 236, i8 1, i32 4)
- // CHECK: call %dx.types.ResRet.i32 @dx.op.rawBufferLoad.i32(i32 139, %dx.types.Handle %buf2_UAV_structbuf, i32 %{{[a-zA-Z0-9]+}}, i32 248, i8 1, i32 4)
- struct MyStruct {
- int i1;
- int2 i2;
- int3 i3;
- int4 i4;
- uint u1;
- uint2 u2;
- uint3 u3;
- uint4 u4;
- half h1;
- half2 h2;
- half3 h3;
- half4 h4;
- float f1;
- float2 f2;
- float3 f3;
- float4 f4;
- double d1;
- double2 d2;
- double3 d3;
- double4 d4;
- int3x3 i3x3;
- };
- StructuredBuffer<MyStruct> buf1;
- RWStructuredBuffer<MyStruct> buf2;
- int4 main(float idx1 : IDX1, float idx2 : IDX2) : SV_Target {
- uint status;
- float4 r = 0;
- r.x += buf1.Load(idx1, status).i1;
- r.xy += buf1.Load(idx1, status).i2;
- r.xyz += buf1.Load(idx1, status).i3;
- r.xyzw += buf1.Load(idx1, status).i4;
- r.x += buf1.Load(idx1, status).u1;
- r.xy += buf1.Load(idx1, status).u2;
- r.xyz += buf1.Load(idx1, status).u3;
- r.xyzw += buf1.Load(idx1, status).u4;
- r.x += buf1.Load(idx1, status).h1;
- r.xy += buf1.Load(idx1, status).h2;
- r.xyz += buf1.Load(idx1, status).h3;
- r.xyzw += buf1.Load(idx1, status).h4;
- r.x += buf1.Load(idx1, status).f1;
- r.xy += buf1.Load(idx1, status).f2;
- r.xyz += buf1.Load(idx1, status).f3;
- r.xyzw += buf1.Load(idx1, status).f4;
- r.x += buf1.Load(idx1, status).d1;
- r.xy += buf1.Load(idx1, status).d2;
- r.xyz += buf1.Load(idx1, status).d3;
- r.xyzw += buf1.Load(idx1, status).d4;
- r.xyz += buf1.Load(idx1, status).i3x3[0];
- r.x += buf2.Load(idx2, status).i1;
- r.xy += buf2.Load(idx2, status).i2;
- r.xyz += buf2.Load(idx2, status).i3;
- r.xyzw += buf2.Load(idx2, status).i4;
- r.x += buf2.Load(idx2, status).u1;
- r.xy += buf2.Load(idx2, status).u2;
- r.xyz += buf2.Load(idx2, status).u3;
- r.xyzw += buf2.Load(idx2, status).u4;
- r.x += buf2.Load(idx2, status).h1;
- r.xy += buf2.Load(idx2, status).h2;
- r.xyz += buf2.Load(idx2, status).h3;
- r.xyzw += buf2.Load(idx2, status).h4;
- r.x += buf2.Load(idx2, status).f1;
- r.xy += buf2.Load(idx2, status).f2;
- r.xyz += buf2.Load(idx2, status).f3;
- r.xyzw += buf2.Load(idx2, status).f4;
- r.x += buf2.Load(idx2, status).d1;
- r.xy += buf2.Load(idx2, status).d2;
- r.xyz += buf2.Load(idx2, status).d3;
- r.xyzw += buf2.Load(idx2, status).d4;
- r.xyz += buf2.Load(idx2, status).i3x3[0];
- return r;
- }
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