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- // RUN: %dxc -E main -T ps_6_0 %s | FileCheck %s
- // CHECK: textureGather
- SamplerState samp1 : register(s5);
- Texture2D<float4> text1 : register(t3);
- float4 main(float2 a : A) : SV_Target
- {
- uint status;
- float4 r = 0;
- r += text1.Gather(samp1, a);
- r += text1.Gather(samp1, a, uint2(-5, 7));
- r += text1.Gather(samp1, a, uint2(-3, 2), status); r += status;
- r += text1.GatherAlpha(samp1, a);
- r += text1.GatherAlpha(samp1, a, uint2(-3,8));
- r += text1.GatherAlpha(samp1, a, uint2(-3,8),status); r += status;
- r += text1.GatherAlpha(samp1, a, uint2(-3,8),uint2(-2,3), uint2(-3,8),uint2(-2,3));
- r += text1.GatherAlpha(samp1, a, uint2(-3,8),uint2(8,-3), uint2(8,-3), uint2(-3,2), status); r+=status;
-
- r += text1.GatherBlue(samp1, a);
- r += text1.GatherBlue(samp1, a, uint2(-3,8));
- r += text1.GatherBlue(samp1, a, uint2(-3,8),status); r += status;
- r += text1.GatherBlue(samp1, a, uint2(-3,8),uint2(-2,3), uint2(-3,8),uint2(-2,3));
- r += text1.GatherBlue(samp1, a, uint2(-3,8),uint2(8,-3), uint2(8,-3), uint2(-3,2), status); r+=status;
-
- r += text1.GatherGreen(samp1, a);
- r += text1.GatherGreen(samp1, a, uint2(-3,8));
- r += text1.GatherGreen(samp1, a, uint2(-3,8),status); r += status;
- r += text1.GatherGreen(samp1, a, uint2(-3,8),uint2(-2,3), uint2(-3,8),uint2(-2,3));
- r += text1.GatherGreen(samp1, a, uint2(-3,8),uint2(8,-3), uint2(8,-3), uint2(-3,2), status); r+=status;
-
- r += text1.GatherRed(samp1, a);
- r += text1.GatherRed(samp1, a, uint2(-3,8));
- r += text1.GatherRed(samp1, a, uint2(-3,8),status); r += status;
- r += text1.GatherRed(samp1, a, uint2(-3,8),uint2(-2,3), uint2(-3,8),uint2(-2,3));
- r += text1.GatherRed(samp1, a, uint2(-3,8),uint2(8,-3), uint2(8,-3), uint2(-3,2), status); r+=status;
-
- return r;
- }
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