sampleGrad.hlsl 1.6 KB

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  1. // RUN: %dxilver 1.5 | %dxc -E main -T ps_6_0 -DTYPE=float4 %s | FileCheck %s -check-prefix=CHK_FLOAT
  2. // RUN: %dxilver 1.5 | %dxc -E main -T ps_6_2 -DTYPE=half4 -enable-16bit-types %s | FileCheck %s -check-prefix=CHK_HALF
  3. // RUN: %dxilver 1.5 | %dxc -E main -T ps_6_2 -DTYPE=min16float4 -enable-16bit-types %s | FileCheck %s -check-prefix=CHK_HALF
  4. SamplerState samp1 : register(s5);
  5. Texture2D<TYPE> text1 : register(t3);
  6. float2 ddx;
  7. float2 ddy;
  8. TYPE main(float2 a
  9. : A) : SV_Target {
  10. uint status;
  11. TYPE r = 0;
  12. // CHK_FLOAT: call %dx.types.ResRet.f32 @dx.op.sampleGrad.f32(i32 63,
  13. // CHK_HALF: call %dx.types.ResRet.f16 @dx.op.sampleGrad.f16(i32 63,
  14. r += text1.SampleGrad(samp1, a, ddx, ddy);
  15. // CHK_FLOAT: call %dx.types.ResRet.f32 @dx.op.sampleGrad.f32(i32 63,
  16. // CHK_HALF: call %dx.types.ResRet.f16 @dx.op.sampleGrad.f16(i32 63,
  17. r += text1.SampleGrad(samp1, a, ddx, ddy, uint2(-5, 7));
  18. // CHK_FLOAT: call %dx.types.ResRet.f32 @dx.op.sampleGrad.f32(i32 63,
  19. // CHK_HALF: call %dx.types.ResRet.f16 @dx.op.sampleGrad.f16(i32 63,
  20. r += text1.SampleGrad(samp1, a, ddx, ddy, uint2(-4, 1), 0.5f);
  21. // CHK_FLOAT: call %dx.types.ResRet.f32 @dx.op.sampleGrad.f32(i32 63,
  22. // CHK_HALF: call %dx.types.ResRet.f16 @dx.op.sampleGrad.f16(i32 63,
  23. r += text1.SampleGrad(samp1, a, ddx, ddy, uint2(-3, 2), 0.f, status);
  24. r += status;
  25. // CHK_FLOAT: call %dx.types.ResRet.f32 @dx.op.sampleGrad.f32(i32 63,
  26. // CHK_HALF: call %dx.types.ResRet.f16 @dx.op.sampleGrad.f16(i32 63,
  27. r += text1.SampleGrad(samp1, a, ddx, ddy, uint2(-3, 2), a.x, status);
  28. r += status;
  29. return r;
  30. }