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- // RUN: %dxilver 1.5 | %dxc -E main -T ps_6_0 -DTYPE=float4 %s | FileCheck %s -check-prefix=CHK_FLOAT
- // RUN: %dxilver 1.5 | %dxc -E main -T ps_6_2 -DTYPE=half4 -enable-16bit-types %s | FileCheck %s -check-prefix=CHK_HALF
- // RUN: %dxilver 1.5 | %dxc -E main -T ps_6_2 -DTYPE=min16float4 -enable-16bit-types %s | FileCheck %s -check-prefix=CHK_HALF
- SamplerState samp1 : register(s5);
- Texture2D<TYPE> text1 : register(t3);
- TextureCubeArray<TYPE> text2 : register(t5);
- int LOD;
- TYPE main(float2 a
- : A) : SV_Target {
- uint status;
- TYPE r = 0;
- // CHK_FLOAT: call %dx.types.ResRet.f32 @dx.op.sampleLevel.f32(i32 62,
- // CHK_HALF: call %dx.types.ResRet.f16 @dx.op.sampleLevel.f16(i32 62,
- r += text1.SampleLevel(samp1, a, LOD);
- // CHK_FLOAT: call %dx.types.ResRet.f32 @dx.op.sampleLevel.f32(i32 62,
- // CHK_HALF: call %dx.types.ResRet.f16 @dx.op.sampleLevel.f16(i32 62,
- r += text1.SampleLevel(samp1, a, LOD, uint2(-5, 7));
- // CHK_FLOAT: call %dx.types.ResRet.f32 @dx.op.sampleLevel.f32(i32 62,
- // CHK_HALF: call %dx.types.ResRet.f16 @dx.op.sampleLevel.f16(i32 62,
- // CHK_FLOAT: call i1 @dx.op.checkAccessFullyMapped.i32(i32 71,
- // CHK_HALF: call i1 @dx.op.checkAccessFullyMapped.i32(i32 71,
- r += text1.SampleLevel(samp1, a, LOD, uint2(-3, 2), status);
- r += CheckAccessFullyMapped(status);
- // CHK_FLOAT: call %dx.types.ResRet.f32 @dx.op.sampleLevel.f32(i32 62,
- // CHK_HALF: call %dx.types.ResRet.f16 @dx.op.sampleLevel.f16(i32 62,
- r += text2.SampleLevel(samp1, a.xyxy, LOD);
- // CHK_FLOAT: call %dx.types.ResRet.f32 @dx.op.sampleLevel.f32(i32 62,
- // CHK_HALF: call %dx.types.ResRet.f16 @dx.op.sampleLevel.f16(i32 62,
- // CHK_FLOAT: call i1 @dx.op.checkAccessFullyMapped.i32(i32 71,
- // CHK_HALF: call i1 @dx.op.checkAccessFullyMapped.i32(i32 71,
- r += text2.SampleLevel(samp1, a.xyxy, LOD * 0.5, status);
- r += CheckAccessFullyMapped(status);
- return r;
- }
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