uintSample.hlsl 244 B

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  1. // RUN: %dxc -E main -T gs_6_0 %s | FileCheck %s
  2. // CHECK: cannot Sample from resource containing uint
  3. Texture2D<uint> tid;
  4. SamplerState g_s: register(s0);
  5. float4 main(float2 p: A) : SV_Target {
  6. return tid.Sample(g_s, p);
  7. }