AoBlurUpsampleBlendOutCS.hlsl 690 B

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  1. // RUN: %dxc -E main -T cs_6_0 %s | FileCheck %s
  2. // CHECK: flattenedThreadIdInGroup
  3. // CHECK: threadIdInGroup
  4. // CHECK: threadId
  5. // CHECK: textureGather
  6. // CHECK: barrier
  7. // CHECK: barrier
  8. // CHECK: barrier
  9. // CHECK: FAbs
  10. // CHECK: dot4
  11. //
  12. // Copyright (c) Microsoft. All rights reserved.
  13. // This code is licensed under the MIT License (MIT).
  14. // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
  15. // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
  16. // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
  17. // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
  18. //
  19. // Developed by Minigraph
  20. //
  21. // Author: James Stanard
  22. //
  23. #define BLEND_WITH_HIGHER_RESOLUTION
  24. #include "AoBlurAndUpsampleCS.hlsli"