ParticleTileRenderSlowDynamicCS.hlsl 730 B

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  1. // RUN: %dxc -E main -T cs_6_0 -O0 %s | FileCheck %s
  2. // CHECK: groupId
  3. // CHECK: threadIdInGroup
  4. // CHECK: bufferLoad
  5. // CHECK: textureLoad
  6. // CHECK: textureGather
  7. // CHECK: FirstbitLo
  8. // CHECK: bufferLoad
  9. // CHECK: Saturate
  10. // CHECK: sampleLevel
  11. // CHECK: textureLoad
  12. // CHECK: textureStore
  13. //
  14. // Copyright (c) Microsoft. All rights reserved.
  15. // This code is licensed under the MIT License (MIT).
  16. // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
  17. // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
  18. // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
  19. // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
  20. //
  21. // Developed by Minigraph
  22. //
  23. // Author: James Stanard
  24. #define DYNAMIC_RESOLUTION
  25. #include "ParticleTileRenderCS.hlsl"