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- // Make sure same cbuffer decalred in different lib works.
- cbuffer A {
- float a;
- float v;
- }
- Texture2D tex;
- SamplerState samp;
- float GetV();
- [shader("pixel")]
- float4 main() : SV_Target
- {
- return tex.Sample(samp, float2(a, GetV()));
- }
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