lib_entry4.hlsl 241 B

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  1. // Make sure same cbuffer decalred in different lib works.
  2. cbuffer A {
  3. float a;
  4. float v;
  5. }
  6. Texture2D tex;
  7. SamplerState samp;
  8. float GetV();
  9. [shader("pixel")]
  10. float4 main() : SV_Target
  11. {
  12. return tex.Sample(samp, float2(a, GetV()));
  13. }