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- #pragma once
- #include <AzCore/Component/Component.h>
- #include <GameJam2021/GameJam2021Bus.h>
- namespace GameJam2021
- {
- class GameJam2021SystemComponent
- : public AZ::Component
- , protected GameJam2021RequestBus::Handler
- {
- public:
- AZ_COMPONENT(GameJam2021SystemComponent, "{279b3554-e39f-4db3-b47c-5165ceca58ad}");
- static void Reflect(AZ::ReflectContext* context);
- static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
- static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
- static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
- static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
- GameJam2021SystemComponent();
- ~GameJam2021SystemComponent();
- protected:
- ////////////////////////////////////////////////////////////////////////
- // GameJam2021RequestBus interface implementation
- ////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////
- // AZ::Component interface implementation
- void Init() override;
- void Activate() override;
- void Deactivate() override;
- ////////////////////////////////////////////////////////////////////////
- };
- }
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