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- # Currently we are in the GameJam2021/Code folder: ${CMAKE_CURRENT_LIST_DIR}
- # Get the platform specific folder ${pal_dir} for the current folder: ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME}
- # Note: ly_get_list_relative_pal_filename will take care of the details for us, as this may be a restricted platform
- # in which case it will see if that platform is present here or in the restricted folder.
- # i.e. It could here : GameJam2021/Code/Platform/<platorm_name> or
- # <restricted_folder>/<platform_name>/GameJam2021/Code
- ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} ${o3de_project_restricted_path} ${o3de_project_path} ${o3de_project_name})
- # Now that we have the platform abstraction layer (PAL) folder for this folder, thats where we will find the
- # traits for this platform. Traits for a platform are defines for things like whether or not something in this project
- # is supported by this platform.
- include(${pal_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
- # Now that we have loaded our project traits for this platform, see if this project is even supported on this platform.
- # If its not supported we just return after including the unsupported.
- if(NOT PAL_TRAIT_GAMEJAM2021_SUPPORTED)
- return()
- endif()
- # We are on a supported platform, so add the GameJam2021 target
- # Note: We include the common files and the platform specific files which are set in gamejam2021_files.cmake and
- # in ${pal_dir}/gamejam2021_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
- ly_add_target(
- NAME GameJam2021.Static STATIC
- NAMESPACE Gem
- FILES_CMAKE
- gamejam2021_files.cmake
- ${pal_dir}/gamejam2021_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
- INCLUDE_DIRECTORIES
- PUBLIC
- Include
- BUILD_DEPENDENCIES
- PRIVATE
- AZ::AzGameFramework
- Gem::Atom_AtomBridge.Static
- )
- ly_add_target(
- NAME GameJam2021 ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
- NAMESPACE Gem
- FILES_CMAKE
- gamejam2021_shared_files.cmake
- ${pal_dir}/gamejam2021_shared_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
- INCLUDE_DIRECTORIES
- PUBLIC
- Include
- BUILD_DEPENDENCIES
- PRIVATE
- Gem::GameJam2021.Static
- AZ::AzCore
- )
- # if enabled, GameJam2021 is used by all kinds of applications
- ly_create_alias(NAME GameJam2021.Builders NAMESPACE Gem TARGETS Gem::GameJam2021)
- ly_create_alias(NAME GameJam2021.Tools NAMESPACE Gem TARGETS Gem::GameJam2021)
- ly_create_alias(NAME GameJam2021.Clients NAMESPACE Gem TARGETS Gem::GameJam2021)
- ly_create_alias(NAME GameJam2021.Servers NAMESPACE Gem TARGETS Gem::GameJam2021)
- ################################################################################
- # Gem dependencies
- ################################################################################
- # Enable the specified list of gems from GEM_FILE or GEMS list for this specific project:
- ly_enable_gems(PROJECT_NAME GameJam2021 GEM_FILE enabled_gems.cmake)
- if(PAL_TRAIT_BUILD_SERVER_SUPPORTED)
- # this property causes it to actually make a ServerLauncher.
- # if you don't want a Server application, you can remove this and the
- # following ly_enable_gems lines.
- set_property(GLOBAL APPEND PROPERTY LY_LAUNCHER_SERVER_PROJECTS GameJam2021)
- endif()
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