説明なし

Guillaume Haerinck 80d94e7dec Make project script-only (#18) 1 ヶ月 前
AssetBundling 80d94e7dec Make project script-only (#18) 1 ヶ月 前
Assets 0eb9fd295e Updated prefabs to follow new pattern that colliders require a rigid body 2 年 前
Config 6d82e9bb78 Removes the need for AWSCore (#17) 2 ヶ月 前
Levels ecfd72624b Update readme and check against 23.10 1 年間 前
Media dbd2d2b0a1 Update gameplay gif as non lfs 1 年間 前
Platform a3ea5b2b8c Initial Commit 2 年 前
Prefabs 3923989648 Updated colliders in prefabs by running 'ed_physxUpdatePrefabsWithColliderComponents' command (#14) 2 年 前
ReflectionProbes a3ea5b2b8c Initial Commit 2 年 前
Registry 80d94e7dec Make project script-only (#18) 1 ヶ月 前
Resources 80d94e7dec Make project script-only (#18) 1 ヶ月 前
Scripts a3ea5b2b8c Initial Commit 2 年 前
ShaderLib 80d94e7dec Make project script-only (#18) 1 ヶ月 前
cmake 80d94e7dec Make project script-only (#18) 1 ヶ月 前
scriptcanvas e43a38ec7c Fixed outdated Script Canvas node references 2 年 前
.command_settings 80d94e7dec Make project script-only (#18) 1 ヶ月 前
.gitattributes 9098ed5245 Set any .pngs in Media folder to not use lfs 2 年 前
.gitignore 80d94e7dec Make project script-only (#18) 1 ヶ月 前
.lfsconfig a3ea5b2b8c Initial Commit 2 年 前
AssetBundlerCommonSettings.json 675545a112 WIP asset bundling support 2 年 前
AssetBundlerUserSettings.json 675545a112 WIP asset bundling support 2 年 前
CMakeLists.txt 80d94e7dec Make project script-only (#18) 1 ヶ月 前
CMakePresets.json 80d94e7dec Make project script-only (#18) 1 ヶ月 前
LICENSE.txt a3ea5b2b8c Initial Commit 2 年 前
LICENSE_APACHE2.TXT a3ea5b2b8c Initial Commit 2 年 前
LICENSE_MIT.TXT a3ea5b2b8c Initial Commit 2 年 前
README.md 80d94e7dec Make project script-only (#18) 1 ヶ月 前
autoexec.cfg 80d94e7dec Make project script-only (#18) 1 ヶ月 前
game.cfg a3ea5b2b8c Initial Commit 2 年 前
package.bat 80d94e7dec Make project script-only (#18) 1 ヶ月 前
package.sh 80d94e7dec Make project script-only (#18) 1 ヶ月 前
preview.png 8c9f0873eb Updating Project Manager preview icon 2 年 前
project.json 80d94e7dec Make project script-only (#18) 1 ヶ月 前
project.json.bak0 a3ea5b2b8c Initial Commit 2 年 前
project.json.bak1 ecfd72624b Update readme and check against 23.10 1 年間 前
repo.json f801523b54 Added origin_uri for remote repository support. 2 年 前

README.md

Supported o3de versions : 24.09.2

Newspaper Delivery Game

gameplay

The player takes the role of a newspaper delivery kid who, within a vast fictional 3D world, delivers newspapers to customer's homes within a set time limit. If all deliveries are made before the timer expires, the player will be allowed to progress on to the next level. Gameplay becomes exceedingly more difficult, by the numerous obstacles in the players path. Obstacles such as electric lawnmowers, cars and trucks.

Prerequisites

You need to build or install O3DE engine.

You need to install git with lfs support, and setup a token on your github account. Needed as the repository uses Git LFS, the "Download ZIP" button will not download assets.

How to run

  1. Clone the github repository (git clone https://github.com/o3de/NewspaperDeliveryGame.git). When prompted to authenticate, use your github username and the token as password.
  2. Launch O3DE. It will open the Project manager. Click on the New Project button then Open Existing Project option.
  3. Navigate to the cloned repository. Open the folder. The project should now be registered.

project

  1. Click on the Open Editor button.
  2. The asset pre-processor will run for a bit. Once it is over you will be welcomed with the Open a Level window. Pick the Neighborhood.

Controls

The Newspaper Kid can be moved around the level using the W,A,S,D keyboard keys.

keyboard

Press the left Mouse Button toss the newspaper around the level.

character

Project Highlights

https://user-images.githubusercontent.com/87207603/207639297-110dcaf4-dd8c-4a97-8d3c-92a34e6040c8.mp4

  • Sprawling suburban environment, includes homes, lawnmowers, vans and other 3D environment asset models
  • Newspaper delivery kid, a ready to use character model, with multiple character animations such as, walk run, strafe and toss.
  • Script Canvas Visual Scripts, editable Script Canvas visual scripts for main and in game menu interaction, gameplay and player movement.

Screenshots

gameplay

gameplay

License

For terms please see the LICENSE*.TXT files at the root of this repository.