CMakeLists.txt 3.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869
  1. set(gem_path ${CMAKE_CURRENT_LIST_DIR})
  2. set(gem_json ${gem_path}/gem.json)
  3. o3de_restricted_path(${gem_json} gem_restricted_path gem_parent_relative_path)
  4. # Currently we are in the Planet_Survival_Game/Code folder: ${CMAKE_CURRENT_LIST_DIR}
  5. # Get the platform specific folder ${pal_dir} for the current folder: ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME}
  6. # Note: o3de_pal_dir will take care of the details for us, as this may be a restricted platform
  7. # in which case it will see if that platform is present here or in the restricted folder.
  8. # i.e. It could here : Planet_Survival_Game/Code/Platform/<platform_name> or
  9. # <restricted_folder>/<platform_name>/Planet_Survival_Game/Code
  10. o3de_pal_dir(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} "${gem_restricted_path}" "${gem_path}" "${gem_parent_relative_path}")
  11. # Now that we have the platform abstraction layer (PAL) folder for this folder, thats where we will find the
  12. # traits for this platform. Traits for a platform are defines for things like whether or not something in this project
  13. # is supported by this platform.
  14. include(${pal_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
  15. # Now that we have loaded our project traits for this platform, see if this project is even supported on this platform.
  16. # If its not supported we just return after including the unsupported.
  17. if(NOT PAL_TRAIT_Planet_Survival_Game_SUPPORTED)
  18. return()
  19. endif()
  20. # We are on a supported platform, so add the Planet_Survival_Game target
  21. # Note: We include the common files and the platform specific files which are set in Planet_Survival_Game_files.cmake and
  22. # in ${pal_dir}/Planet_Survival_Game_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
  23. ly_add_target(
  24. NAME Planet_Survival_Game.Static STATIC
  25. NAMESPACE Gem
  26. FILES_CMAKE
  27. Planet_Survival_Game_files.cmake
  28. ${pal_dir}/Planet_Survival_Game_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
  29. INCLUDE_DIRECTORIES
  30. PUBLIC
  31. Include
  32. BUILD_DEPENDENCIES
  33. PRIVATE
  34. AZ::AzGameFramework
  35. Gem::Atom_AtomBridge.Static
  36. )
  37. ly_add_target(
  38. NAME Planet_Survival_Game ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
  39. NAMESPACE Gem
  40. FILES_CMAKE
  41. Planet_Survival_Game_shared_files.cmake
  42. ${pal_dir}/Planet_Survival_Game_shared_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
  43. INCLUDE_DIRECTORIES
  44. PUBLIC
  45. Include
  46. BUILD_DEPENDENCIES
  47. PRIVATE
  48. Gem::Planet_Survival_Game.Static
  49. AZ::AzCore
  50. )
  51. # if enabled, Planet_Survival_Game is used by all kinds of applications
  52. ly_create_alias(NAME Planet_Survival_Game.Builders NAMESPACE Gem TARGETS Gem::Planet_Survival_Game)
  53. ly_create_alias(NAME Planet_Survival_Game.Tools NAMESPACE Gem TARGETS Gem::Planet_Survival_Game)
  54. ly_create_alias(NAME Planet_Survival_Game.Clients NAMESPACE Gem TARGETS Gem::Planet_Survival_Game)
  55. ly_create_alias(NAME Planet_Survival_Game.Servers NAMESPACE Gem TARGETS Gem::Planet_Survival_Game)
  56. ################################################################################
  57. # Gem dependencies
  58. ################################################################################
  59. # Enable the specified list of gems from GEM_FILE or GEMS list for this specific project:
  60. ly_enable_gems(PROJECT_NAME Planet_Survival_Game GEM_FILE enabled_gems.cmake)