Planet_Survival_GameModule.cpp 1.2 KB

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  1. #include <AzCore/Memory/SystemAllocator.h>
  2. #include <AzCore/Module/Module.h>
  3. #include "Planet_Survival_GameSystemComponent.h"
  4. namespace Planet_Survival_Game
  5. {
  6. class Planet_Survival_GameModule
  7. : public AZ::Module
  8. {
  9. public:
  10. AZ_RTTI(Planet_Survival_GameModule, "{3E1809E9-25EE-4AB2-8FA7-539FCFCC27B6}", AZ::Module);
  11. AZ_CLASS_ALLOCATOR(Planet_Survival_GameModule, AZ::SystemAllocator, 0);
  12. Planet_Survival_GameModule()
  13. : AZ::Module()
  14. {
  15. // Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
  16. m_descriptors.insert(m_descriptors.end(), {
  17. Planet_Survival_GameSystemComponent::CreateDescriptor(),
  18. });
  19. }
  20. /**
  21. * Add required SystemComponents to the SystemEntity.
  22. */
  23. AZ::ComponentTypeList GetRequiredSystemComponents() const override
  24. {
  25. return AZ::ComponentTypeList{
  26. azrtti_typeid<Planet_Survival_GameSystemComponent>(),
  27. };
  28. }
  29. };
  30. }// namespace Planet_Survival_Game
  31. AZ_DECLARE_MODULE_CLASS(Gem_Planet_Survival_Game, Planet_Survival_Game::Planet_Survival_GameModule)