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- #include <AzCore/Memory/SystemAllocator.h>
- #include <AzCore/Module/Module.h>
- #include "Planet_Survival_GameSystemComponent.h"
- namespace Planet_Survival_Game
- {
- class Planet_Survival_GameModule
- : public AZ::Module
- {
- public:
- AZ_RTTI(Planet_Survival_GameModule, "{3E1809E9-25EE-4AB2-8FA7-539FCFCC27B6}", AZ::Module);
- AZ_CLASS_ALLOCATOR(Planet_Survival_GameModule, AZ::SystemAllocator, 0);
- Planet_Survival_GameModule()
- : AZ::Module()
- {
- // Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
- m_descriptors.insert(m_descriptors.end(), {
- Planet_Survival_GameSystemComponent::CreateDescriptor(),
- });
- }
- /**
- * Add required SystemComponents to the SystemEntity.
- */
- AZ::ComponentTypeList GetRequiredSystemComponents() const override
- {
- return AZ::ComponentTypeList{
- azrtti_typeid<Planet_Survival_GameSystemComponent>(),
- };
- }
- };
- }// namespace Planet_Survival_Game
- AZ_DECLARE_MODULE_CLASS(Gem_Planet_Survival_Game, Planet_Survival_Game::Planet_Survival_GameModule)
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