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Merge pull request #3 from guillaume-haerinck/readme_unified

Readme unified and check project against 23.10
Joe Bryant 1 year ago
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295804a3cf
3 changed files with 78 additions and 166 deletions
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      README.md
  2. 1 1
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README.md

@@ -1,188 +1,52 @@
-# Protect-the-Moon
+<u>Supported o3de versions</u> : **23.10**
 
-Project Or Game Description:
-Protect the Moon is a retro-style game that features classic arcade gameplay. As the defender of one of the most essential and precious
-assets of our planet - the Moon, you must protect it at all costs against alien invaders who have taken control of it. 
-
-**This game is just one example of the many games included in the O3DE learning series 
-available at the following link: https://youtube.com/playlist?list=PLCQwFpnHSZQgyIu4JeOUDCsNCVgWOz3Mf**
-
-![SplashScreen](https://user-images.githubusercontent.com/87207603/235951250-4684e278-e83d-462c-95ab-ce1d51d2026d.jpg)
-
-## The Project Includes
-
-- **Project Setup** Introduction to game development, setup of development environment and introduction to the game concept.
-- **A Creating The Main Menu** Here we create a simple menu that launches the first level of the game.
-- **Enemies & Spawning Assets Prefabs** Importing the player and enemy ships.
-- **Player Movement** Implementing player movement.
-- **Projectiles & Collision** Implementing enemy movement and Projectiles.
-- **In Game HUD - Scoring and Lives** Setting Up the In Game HUD UI Canvas and Script Canvas.
-- **Game Assets Prefabs** The of the Alien Enemies, Projectiles, and the Main Player Character.
+# Protect the Moon
 
-## Protect the Moon Tutorial Video Series![Protect_the_Moon_01](https://user-images.githubusercontent.com/87207603/235951941-332c2166-11d3-4b6b-acc0-ef62ec3e7912.png)
-## In Editor Game Shots!
-![in_editor_shot](https://user-images.githubusercontent.com/87207603/235952125-1ab1c72d-a571-4db4-b4b5-db523526af0e.gif)
-## Full Screen Game Play!
 ![full_screen](https://user-images.githubusercontent.com/87207603/235952195-ed90adac-f32a-4226-aa6f-5bc1ebede266.gif)
-## GAME PLAY VIDEO
-https://user-images.githubusercontent.com/87207603/235952495-29eacd36-fbbf-4fcc-8e86-c816cafcad7c.mp4
-
-## Game Levels
 
-- **Level_01** is the main game play level for a full game loop.
-
-## Requirements
-
-### Platforms
-
-The project supports the following platforms:
+Protect the Moon is a retro-style game that features classic arcade gameplay. As the defender of one of the most essential and precious
+assets of our planet - the Moon, you must protect it at all costs against alien invaders who have taken control of it. 
 
-- **Windows 10 version 1809 (10.0.17763)** or later is required.
+**You can learn to make this project from scratch by [following this youtube playlist](https://www.youtube.com/playlist?list=PLCQwFpnHSZQgyIu4JeOUDCsNCVgWOz3Mf)**
 
-## O3DE Installation
+## Prerequisites
 
-1. Refer to the [O3DE System Requirements](https://www.o3de.org/docs/welcome-guide/requirements/) documentation to make sure that the system/hardware requirements are met.
-2. Please follow the instructions to [set up O3DE from GitHub](https://o3de.org/docs/welcome-guide/setup/setup-from-github/).
-3. **Use the development branch**: git checkout development.
+You need to build or [install O3DE engine](https://o3de.org/download/).
 
-# Building the project
+You need to [install git with lfs support](https://git-scm.com/downloads), and [setup a token on your github account](https://www.docs.o3de.org/docs/welcome-guide/setup/setup-from-github/#configure-credentials-for-git-lfs). Needed as the repository uses Git LFS, the "Download ZIP" button will not download assets.
 
-## Build Steps
+## How to run
 
-1. Clone the **Protect-the-Moon** game project from the following repo:
-2. git clone https://github.com/o3de/Protect-the-Moon
-3. Within the Project manager locate and click on the **New Project** button. Then from the drop down menu select the **Open Existing Project** option.
-4. Once Windows Explorer opens, navigate to and select the **Protect-the-Moon** folder. Once selected click on the **Select Folder** button.
-5. This will load the **Protect-the-Moon** project into the **Project Manager**.
+1. Clone the github repository (`git clone https://github.com/o3de/Protect-the-Moon.git`). When prompted to authenticate, use your github username and the token as password.
+2. Launch O3DE. It will open the Project manager. Click on the **New Project** button then **Open Existing Project** option.
+3. Navigate to the cloned repository. Open this folder. The project should now be registered.
 
 <img width="162" alt="build" src="https://user-images.githubusercontent.com/87207603/235956071-9c1a20f0-052e-4e06-8fa1-afe8073d1c42.png">
 
+4. Click on the **Build Project** button, located on the **Protect-the-Moon** image.
+5. Once the project has been built successfully, use the **Open Editor** button.
+6. The asset pre-processor will run for a bit. Once it is over you will be welcomed with the **Open a Level** window, simply pick the first one.
 
-1. In order to build the project, locate and click on the **Build Project** button, located on the **Protect-the-Moon** icon.
-
-## Launching the Project
+## Controls
 
-1. Once the project has been built successfully, the **Build Project** button will disappear and an **Open Editor** button should be the only option you can select.
-2. Click on the **Open Editor** button this will open the **Protect-the-Moon** project.
+The player can be moved around the level using the A and D commands and Left Mouse Clicks will fire your weapon.  
 
-## Opening the Game-play Level
+## Project Highlights
 
-1. Once the Asset Processor has completed importing and processing a significance portion of the assets the O3DE Editor will open.
-2. In the **Welcome to O3DE** splash screen select the **Open** button to open a new level.
-3. This will open the **Open a Level** window
-4. Select the **Level_01** level and click the open level to launch the level.
-5. Once the level opens, the menu splash screen will ask you to mouse click to start the game.
+https://user-images.githubusercontent.com/87207603/235952495-29eacd36-fbbf-4fcc-8e86-c816cafcad7c.mp4
 
-**Controlling the Main Player**
+- **Project Setup** Introduction to game development, setup of development environment and introduction to the game concept.
+- **Main Menu** Here we create a simple menu that launches the first level of the game.
+- **Enemies & Spawning Assets Prefabs** Importing the player and enemy ships.
+- **Player Movement** Implementing player movement.
+- **Projectiles & Collision** Implementing enemy movement and Projectiles.
+- **In Game HUD - Scoring and Lives** Setting Up the In Game HUD UI Canvas and Script Canvas.
+- **Game Assets Prefabs** Alien Enemies, Projectiles, and the Main Player Character.
 
-**Navigation**
+### Screenshots
 
-1. The Main Player model can be moved around the level using the A and D commands and Left Mouse Clicks will fire your weapon.  
+![SplashScreen](https://user-images.githubusercontent.com/87207603/235951250-4684e278-e83d-462c-95ab-ce1d51d2026d.jpg)
 
-**License**
+## License
 
 For terms please see the LICENSE\*.TXT files at the root of this repository.
-
-For the sake of clarification licensing information can be also be found below.
-
-| OPEN 3D ENGINE LICENSING |
-| ------------------------ |
-|                          |
-
-| The default license for Open 3D Engine is the Apache License, Version 2.0 |
-| ------------------------------------------------------------------------- |
-|                                                                           |
-
-| (see LICENSE_APACHE2.TXT); you may elect at your option to use the Open 3D |
-| -------------------------------------------------------------------------- |
-|                                                                            |
-
-| Engine under the MIT License (see LICENSE_MIT.TXT). Contributions must be |
-| ------------------------------------------------------------------------- |
-|                                                                           |
-
-| made under both licenses. |
-| ------------------------- |
-|                           |
-
-|     |
-| --- |
-|     |
-
-| THIRD PARTY COMPONENTS |
-| ---------------------- |
-|                        |
-
-| Open 3D Engine requires the use of (and in some cases makes available to you) |
-| ----------------------------------------------------------------------------- |
-|                                                                               |
-
-| software and assets that have been developed by third parties and are subject |
-| ----------------------------------------------------------------------------- |
-|                                                                               |
-
-| to separate license terms (such as code licensed under other open source |
-| ------------------------------------------------------------------------ |
-|                                                                          |
-
-| licenses). It is your responsibility to comply with the applicable licenses. |
-| ---------------------------------------------------------------------------- |
-|                                                                              |
-
-| Information on third party materials, and the applicable license terms, are |
-| --------------------------------------------------------------------------- |
-|                                                                             |
-
-| referenced in or included with the materials, such as in separate LICENSE.txt |
-| ----------------------------------------------------------------------------- |
-|                                                                               |
-
-| files accompanying the materials. |
-| --------------------------------- |
-|                                   |
-
-|     |
-| --- |
-|     |
-
-| Please note that certain materials are subject to "copyleft" licenses, which |
-| ---------------------------------------------------------------------------- |
-|                                                                              |
-
-| require distribution of source code, including: |
-| ----------------------------------------------- |
-|                                                 |
-
-|     |
-| --- |
-|     |
-
-| - Qt Toolkit https://github.com/qtproject/, which is subject to the GNU |
-| ----------------------------------------------------------------------- |
-|                                                                         |
-
-| Lesser General Public License version 3 (with certain exceptions). A copy of |
-| ---------------------------------------------------------------------------- |
-|                                                                              |
-
-| the source code for Qt Toolkit may be found at |
-| ---------------------------------------------- |
-|                                                |
-
-| https://s3-us-west-2.amazonaws.com/ly-legal/LicenseConformance/Qt/Src.zip |
-| ------------------------------------------------------------------------- |
-|                                                                           |
-
-|     |
-| --- |
-|     |
-
-| - The AWS Python SDK uses Chardet https://chardet.github.io/, which is |
-| ---------------------------------------------------------------------- |
-|                                                                        |
-
-| subject to the GNU Lesser General Public License version 2.1. A copy of the |
-| --------------------------------------------------------------------------- |
-|                                                                             |
-
-source code may be found at https://github.com/chardet/chardet.

+ 1 - 1
project.json

@@ -44,5 +44,5 @@
         "WhiteBox",
         "LyShineExamples"
     ],
-    "engine_version": "2.0.0"
+    "engine_version": "2.2.2"
 }

+ 48 - 0
project.json.bak1

@@ -0,0 +1,48 @@
+{
+    "project_name": "Protect-the-Moon",
+    "version": "1.0.0",
+    "project_id": "{92A07177-CB9C-49C0-B7EB-3729B0154A48}",
+    "origin": "The primary repo for Protect-the-Moon goes here: i.e. http://www.mydomain.com",
+    "license": "What license Protect-the-Moon uses goes here: i.e. https://opensource.org/licenses/Apache-2.0 Or https://opensource.org/licenses/MIT etc.",
+    "display_name": "Protect-the-Moon",
+    "summary": "A short description of Protect-the-Moon.",
+    "canonical_tags": [
+        "Project"
+    ],
+    "user_tags": [
+        "Protect-the-Moon"
+    ],
+    "icon_path": "preview.png",
+    "engine": "o3de",
+    "external_subdirectories": [
+        "Gem"
+    ],
+    "restricted": "Protect-the-Moon",
+    "gem_names": [
+        "Protect-the-Moon",
+        "Atom",
+        "AudioSystem",
+        "AWSCore",
+        "CameraFramework",
+        "Compression",
+        "DebugDraw",
+        "DiffuseProbeGrid",
+        "EditorPythonBindings",
+        "EMotionFX",
+        "GameState",
+        "ImGui",
+        "LandscapeCanvas",
+        "LyShine",
+        "PhysX",
+        "PrimitiveAssets",
+        "PrefabBuilder",
+        "SaveData",
+        "ScriptCanvasPhysics",
+        "ScriptEvents",
+        "StartingPointInput",
+        "TextureAtlas",
+        "WhiteBox",
+        "LyShineExamples"
+    ],
+    "engine_version": "2.0.0"
+}