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Initial checkin of functional design document for the apple tree

Signed-off-by: Steve Pham <[email protected]>
Steve Pham 3 年 前
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      docs/design/apple_tree_function_requirements.md

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+# Apple Tree Functional Requirements
+
+## Goal
+The goal for the Apple Tree environment is to simulate realistic physical behavior of simulated apples on apple trees when they are picked by a robotic device (i.e. arm). 
+
+
+## Phase One
+
+### Apple Tree Setup/Configuration
+* For phase one, each apple in the apple tree prefab will be its one individual prefab
+* The apples will be randomly placed as design time for the level
+* The apple trees will be manually layed out on the apple orchard 
+
+### Handling picking apples
+
+* Apple Prefabs are pre-attached to the Apple Tree Prefab. (No dynamic random spawning)
+* Apple Tree Prefabs will be instantiated in a set/fixed row of apple trees
+* The Apple Prefab entity will add a PhysX rigid body, with gravity initially disabled
+* During runtime of the level, the robotic arm will define a volume box to query for entities that fit inside the box
+    * The volume box to query must be slightly larger than the apples
+* The robot script will act upon any apple that triggers the volume box query
+* The robot script will enable gravity for the selected apple
+* The apple will then be able to fall into the robot arm or collection tube and into the basket
+  
+### Simulating wind in the environment
+
+* Leaves on the tree can be implemented to simulate a windy effect for increased realism
+* O3DE provides a tutorial called [Vertex Defomration for Vegetation Bending](https://www.o3de.org/docs/learning-guide/tutorials/rendering/vegetation-bending-tutorial/)
+
+## Phase Two
+
+TBD
+