# Apple Tree Functional Requirements ## Goal The goal for the Apple Tree environment is to simulate realistic physical behavior of simulated apples on apple trees when they are picked by a robotic device (i.e. arm). ### Apple Tree Setup/Configuration * For phase one, each apple in the apple tree prefab will be its one individual prefab * The apples will be randomly placed as design time for the level * The apple trees will be manually layed out on the apple orchard ### Handling picking apples * Apple Prefabs are pre-attached to the Apple Tree Prefab. (No dynamic random spawning) * Apple Tree Prefabs will be instantiated in a set/fixed row of apple trees * The Apple Prefab entity will add a PhysX rigid body, with gravity initially disabled * During runtime of the level, the robotic arm will define a volume box to query for entities that fit inside the box * The volume box to query must be slightly larger than the apples * The robot script will act upon any apple that triggers the volume box query * The robot script will detach the apple through the manipulator and collect it into a basket