EnhancedPBR_DepthPass_WithPS.shadervariantlist 1.1 KB

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  1. {
  2. "Shader": "Shaders/Materials/EnhancedPBR/EnhancedPBR_DepthPass_WithPS.shader",
  3. "Variants": [
  4. {
  5. "StableId": 1,
  6. "Options": {
  7. "o_clearCoat_feature_enabled": "false",
  8. "o_enableAreaLights": "true",
  9. "o_enableDirectionalLights": "true",
  10. "o_enableIBL": "true",
  11. "o_enablePunctualLights": "true",
  12. "o_enableShadows": "true",
  13. "o_enableSubsurfaceScattering": "true",
  14. "o_opacity_mode": "OpacityMode::Cutout",
  15. "o_opacity_source": "OpacitySource::Split",
  16. "o_parallax_algorithm": "ParallaxAlgorithm::POM",
  17. "o_parallax_enablePixelDepthOffset": "false",
  18. "o_parallax_feature_enabled": "false",
  19. "o_parallax_highlightClipping": "false",
  20. "o_parallax_quality": "ParallaxQuality::Low",
  21. "o_specularF0_enableMultiScatterCompensation": "false",
  22. "o_transmission_mode": "TransmissionMode::ThinObject",
  23. "o_useHeightmap": "false"
  24. }
  25. }
  26. ]
  27. }