sceneassetimporter.setreg 872 B

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  1. {
  2. "O3DE":
  3. {
  4. "SceneAPI":
  5. {
  6. "AssetImporter":
  7. {
  8. "SupportedFileTypeExtensions":
  9. [
  10. ".dae",
  11. ".fbx",
  12. ".stl",
  13. ".gltf",
  14. ".glb"
  15. ]
  16. },
  17. "MaterialConverter":
  18. {
  19. "Enable": true,
  20. "DefaultMaterial": "Materials/Presets/PBR/default_grid.material"
  21. },
  22. "TangentGenerateComponent":
  23. {
  24. "DefaultGenerationMethod": "FromSourceScene",
  25. "DebugBitangentFlip": false
  26. },
  27. "SkinRule":
  28. {
  29. "DefaultMaxSkinInfluencesPerVertex": 8,
  30. "DefaultWeightThreshold": 0.001
  31. },
  32. "ModelBuilder":
  33. {
  34. // When false, scenes with multiple meshes assigned to the same material but with different vertex layouts will successfully process
  35. // When true, stricter error checking will cause the asset to fail to process with an error message indicating why
  36. "MismatchedVertexLayoutsAreErrors": false
  37. }
  38. }
  39. }
  40. }