Kaynağa Gözat

Updated colliders in prefabs by running 'ed_physxUpdatePrefabsWithColliderComponents' command (#19)

Signed-off-by: moraaar <[email protected]>
Co-authored-by: Michał Pełka <[email protected]>
Michał Pełka 2 yıl önce
ebeveyn
işleme
8c7028c384
1 değiştirilmiş dosya ile 2 ekleme ve 2 silme
  1. 2 2
      Assets/RoboVac/RobotVacuum.prefab

+ 2 - 2
Assets/RoboVac/RobotVacuum.prefab

@@ -858,7 +858,7 @@
                     }
                 },
                 "Component_[12927181747641970582]": {
-                    "$type": "EditorColliderComponent",
+                    "$type": "EditorMeshColliderComponent",
                     "Id": 12927181747641970582,
                     "ColliderConfiguration": {
                         "MaterialSlots": {
@@ -3724,7 +3724,7 @@
                     "Id": 11858580036815791673
                 },
                 "Component_[1817880946152815022]": {
-                    "$type": "EditorColliderComponent",
+                    "$type": "EditorMeshColliderComponent",
                     "Id": 1817880946152815022,
                     "ColliderConfiguration": {
                         "MaterialSlots": {