CommonVS.azsli 1.4 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <viewsrg.srgi>
  10. #include <Atom/RPI/Assets/ShaderLib/Atom/RPI/ShaderResourceGroups/DefaultObjectSrg.azsli>
  11. #include <Atom/RPI/Assets/ShaderLib/Atom/RPI/TangentSpace.azsli>
  12. struct VertexInput
  13. {
  14. float3 m_position : POSITION;
  15. float3 m_normal : NORMAL;
  16. float4 m_tangent : TANGENT;
  17. float3 m_bitangent : BITANGENT;
  18. float2 m_uv : UV0;
  19. };
  20. struct VertexOutput
  21. {
  22. float4 m_position : SV_Position;
  23. float3 m_normal : NORMAL;
  24. float3 m_tangent : TANGENT;
  25. float3 m_bitangent : BITANGENT;
  26. float2 m_uv : UV0;
  27. float3 m_view : VIEW;
  28. };
  29. VertexOutput CommonVS(VertexInput input)
  30. {
  31. float4x4 objectToWorld = ObjectSrg::GetWorldMatrix();
  32. float3x3 objectToWorldIT = ObjectSrg::GetWorldMatrixInverseTranspose();
  33. VertexOutput output;
  34. float3 worldPosition = mul(objectToWorld, float4(input.m_position, 1)).xyz;
  35. output.m_position = mul(ViewSrg::m_viewProjectionMatrix, float4(worldPosition, 1.0));
  36. output.m_uv = input.m_uv;
  37. output.m_view = worldPosition - ViewSrg::m_worldPosition;
  38. ConstructTBN(input.m_normal, input.m_tangent, input.m_bitangent, objectToWorld, objectToWorldIT, output.m_normal, output.m_tangent, output.m_bitangent);
  39. return output;
  40. }