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- #
- # Copyright (c) Contributors to the Open 3D Engine Project.
- # For complete copyright and license terms please see the LICENSE at the root of this distribution.
- #
- # SPDX-License-Identifier: Apache-2.0 OR MIT
- #
- #
- # Edits to this file may be lost in upgrades. Instead of changing this file, use
- # the 'engine_finder_cmake_path' key in your project.json or user/project.json to specify
- # an alternate .cmake file to use instead of this one.
- include_guard()
- # Read the engine name from the project_json file
- file(READ ${CMAKE_CURRENT_SOURCE_DIR}/project.json project_json)
- set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/project.json)
- string(JSON LY_ENGINE_NAME_TO_USE ERROR_VARIABLE json_error GET ${project_json} engine)
- if(json_error)
- message(FATAL_ERROR "Unable to read key 'engine' from 'project.json'\nError: ${json_error}")
- endif()
- if(CMAKE_MODULE_PATH)
- foreach(module_path ${CMAKE_MODULE_PATH})
- if(EXISTS ${module_path}/Findo3de.cmake)
- file(READ ${module_path}/../engine.json engine_json)
- string(JSON engine_name ERROR_VARIABLE json_error GET ${engine_json} engine_name)
- if(json_error)
- message(FATAL_ERROR "Unable to read key 'engine_name' from 'engine.json'\nError: ${json_error}")
- endif()
- if(LY_ENGINE_NAME_TO_USE STREQUAL engine_name)
- return() # Engine being forced through CMAKE_MODULE_PATH
- endif()
- endif()
- endforeach()
- endif()
- if(DEFINED ENV{USERPROFILE} AND EXISTS $ENV{USERPROFILE})
- set(manifest_path $ENV{USERPROFILE}/.o3de/o3de_manifest.json) # Windows
- else()
- set(manifest_path $ENV{HOME}/.o3de/o3de_manifest.json) # Unix
- endif()
- set(registration_error [=[
- Engine registration is required before configuring a project.
- Run 'scripts/o3de register --this-engine' from the engine root.
- ]=])
- # Read the ~/.o3de/o3de_manifest.json file and look through the 'engines_path' object.
- # Find a key that matches LY_ENGINE_NAME_TO_USE and use that as the engine path.
- if(EXISTS ${manifest_path})
- file(READ ${manifest_path} manifest_json)
- set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS ${manifest_path})
- string(JSON engines_path_count ERROR_VARIABLE json_error LENGTH ${manifest_json} engines_path)
- if(json_error)
- message(FATAL_ERROR "Unable to read key 'engines_path' from '${manifest_path}'\nError: ${json_error}\n${registration_error}")
- endif()
- string(JSON engines_path_type ERROR_VARIABLE json_error TYPE ${manifest_json} engines_path)
- if(json_error OR NOT ${engines_path_type} STREQUAL "OBJECT")
- message(FATAL_ERROR "Type of 'engines_path' in '${manifest_path}' is not a JSON Object\nError: ${json_error}")
- endif()
- math(EXPR engines_path_count "${engines_path_count}-1")
- foreach(engine_path_index RANGE ${engines_path_count})
- string(JSON engine_name ERROR_VARIABLE json_error MEMBER ${manifest_json} engines_path ${engine_path_index})
- if(json_error)
- message(FATAL_ERROR "Unable to read 'engines_path/${engine_path_index}' from '${manifest_path}'\nError: ${json_error}")
- endif()
- if(LY_ENGINE_NAME_TO_USE STREQUAL engine_name)
- string(JSON engine_path ERROR_VARIABLE json_error GET ${manifest_json} engines_path ${engine_name})
- if(json_error)
- message(FATAL_ERROR "Unable to read value from 'engines_path/${engine_name}'\nError: ${json_error}")
- endif()
- if(engine_path)
- list(APPEND CMAKE_MODULE_PATH "${engine_path}/cmake")
- return()
- endif()
- endif()
- endforeach()
-
- message(FATAL_ERROR "The project.json uses engine name '${LY_ENGINE_NAME_TO_USE}' but no engine with that name has been registered.\n${registration_error}")
- else()
- # If the user is passing CMAKE_MODULE_PATH we assume thats where we will find the engine
- if(NOT CMAKE_MODULE_PATH)
- message(FATAL_ERROR "O3DE Manifest file not found.\n${registration_error}")
- endif()
- endif()
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