Browse Source

Merge pull request #2 from guillaume-haerinck/unified_readme

Unified readme
Joe Bryant 1 year ago
parent
commit
277bcfdef9
6 changed files with 32 additions and 13 deletions
  1. 30 12
      README.md
  2. BIN
      doc/cover.png
  3. BIN
      doc/gameplay.gif
  4. BIN
      doc/screenshot-1.png
  5. BIN
      preview.png
  6. 2 1
      project.json

+ 30 - 12
README.md

@@ -1,20 +1,38 @@
+<u>Supported o3de versions</u> : **23.10**
+
 # Third Person Template
 
-A template project to showcase a simple Third Person Character Controller.
+![gameplay](doc/gameplay.gif?raw=true)
 
-## Getting Started
+The Third Person Template Project is a simple foundation project to help users learn about fundamental O3DE concepts and features. Utilizing core components of the engine, users are able to take a rigged character model with animations and use it within a game context. In addition, with a standard O3DE Gem, users can create a simple follow camera system.
 
-In order to add this project as a remote repository in the O3DE Project Manager, you will need to have a personal access token set up for your GitHub Credentials (see "Configure credentials for Git LFS" here: https://www.o3de.org/docs/welcome-guide/setup/setup-from-github/#configure-credentials-for-git-lfs)
+## Prerequisites
 
-## Summary
+You need to build or [install O3DE engine](https://o3de.org/download/).
 
-The Third Person Template Project is a simple foundation project to help users learn about fundamental O3DE concepts and features. Utilizing core components of the engine, users are able to take a rigged character model with animations and use it within a game context. In addition, with a standard O3DE Gem, users can create a simple follow camera system.
+You need to [install git with lfs support](https://git-scm.com/downloads), and [setup a token on your github account](https://www.docs.o3de.org/docs/welcome-guide/setup/setup-from-github/#configure-credentials-for-git-lfs). Needed as the repository uses Git LFS, the "Download ZIP" button will not download assets.
+
+## How to run
+
+1. Clone the github repository (`git clone https://github.com/o3de/ThirdPersonTemplate.git`). When prompted to authenticate, use your github username and the token as password.
+2. Launch O3DE. It will open the Project manager. Click on the **New Project** button then **Open Existing Project** option.
+3. Navigate to your repository. Open this folder. The project should now be registered.
+
+![project](doc/cover.png?raw=true)
+
+4. Click on the **Build Project** button, located on the **Third Person Template** image.
+5. Once the project has been built successfully, use the **Open Editor** button.
+6. The asset pre-processor will run for a bit. Once it is over you will be welcomed with the **Open a Level** window, simply pick the first one.
+
+## Project Highlights
+
+- **Camera Framework Gem for Camera Rig Functionality**, reusable camera gem in action.
+- **PhysX Rigidbody**, physX setup with character colliding with the environment.
+
+### Screenshots
+
+![screenshot](doc/screenshot-1.png?raw=true)
 
-## Features Used
+## License
 
-1. Camera Framework Gem for Camera Rig Functionality
-2. PhysX Rigidbody, Colliders, & Character Controller
-4. Script Canvas
-5. Whitebox Component
-6. EMFX
-7. Prefabs
+For terms please see the LICENSE*.TXT files within this distribution.

BIN
doc/cover.png


BIN
doc/gameplay.gif


BIN
doc/screenshot-1.png


BIN
preview.png


+ 2 - 1
project.json

@@ -12,7 +12,8 @@
         "ThirdPersonTemplate"
     ],
     "icon_path": "preview.png",
-    "engine": "o3de-sdk",
+    "engine": "o3de",
+    "engine_version": "2.2.2",
     "external_subdirectories": [
         "Gem"
     ],