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+<u>Supported o3de versions</u> : **23.10**
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# Third Person Template
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-A template project to showcase a simple Third Person Character Controller.
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-## Getting Started
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+The Third Person Template Project is a simple foundation project to help users learn about fundamental O3DE concepts and features. Utilizing core components of the engine, users are able to take a rigged character model with animations and use it within a game context. In addition, with a standard O3DE Gem, users can create a simple follow camera system.
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-In order to add this project as a remote repository in the O3DE Project Manager, you will need to have a personal access token set up for your GitHub Credentials (see "Configure credentials for Git LFS" here: https://www.o3de.org/docs/welcome-guide/setup/setup-from-github/#configure-credentials-for-git-lfs)
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+## Prerequisites
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-## Summary
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+You need to build or [install O3DE engine](https://o3de.org/download/).
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-The Third Person Template Project is a simple foundation project to help users learn about fundamental O3DE concepts and features. Utilizing core components of the engine, users are able to take a rigged character model with animations and use it within a game context. In addition, with a standard O3DE Gem, users can create a simple follow camera system.
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+You need to [install git with lfs support](https://git-scm.com/downloads), and [setup a token on your github account](https://www.docs.o3de.org/docs/welcome-guide/setup/setup-from-github/#configure-credentials-for-git-lfs). Needed as the repository uses Git LFS, the "Download ZIP" button will not download assets.
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+## How to run
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+1. Clone the github repository (`git clone https://github.com/o3de/ThirdPersonTemplate.git`). When prompted to authenticate, use your github username and the token as password.
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+2. Launch O3DE. It will open the Project manager. Click on the **New Project** button then **Open Existing Project** option.
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+3. Navigate to your download (and make sure it is unzipped). Open this folder. The project should now be registered.
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+4. Click on the **Build Project** button, located on the **Third Person Template** image.
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+5. Once the project has been built successfully, use the **Open Editor** button.
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+6. The asset pre-processor will run for a bit. Once it is over you will be welcomed with the **Open a Level** window, simply pick the first one.
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+## Project Highlights
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+- **Camera Framework Gem for Camera Rig Functionality**, reusable camera gem in action.
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+- **PhysX Rigidbody**, physX setup with character colliding with the environment.
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+
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+### Screenshots
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-## Features Used
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+## License
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-1. Camera Framework Gem for Camera Rig Functionality
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-2. PhysX Rigidbody, Colliders, & Character Controller
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-4. Script Canvas
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-5. Whitebox Component
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-6. EMFX
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-7. Prefabs
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+For terms please see the LICENSE*.TXT files within this distribution.
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