Supported o3de versions : **23.10** # Buon(G.I)orno Sample ![gameplay](doc/gameplay.gif?raw=true) Buon(G.I.)orno is the stylized representation of a small italian village. The main purpose of this graphics demo is to showcase what it's possible to achieve thanks to Ray-Traced Global Illumination in a mobile-friendly game environment. ## Prerequisites You need to build or [install O3DE engine](https://o3de.org/download/). ## How to run 1. Download (green "Code" button, then "Download ZIP") or clone the github repository (`git clone https://github.com/o3de/buongiorno-sample.git`) 2. Launch O3DE. It will open the Project manager. Click on the **New Project** button then **Open Existing Project** option. 3. Navigate to your download (and make sure it is unzipped). Open the **Project** folder. The project should now be registered. ![project](doc/project.png?raw=true) 4. Click on the **Build Project** button, located on the **Buon(G.I)orno Sample** image. 5. Once the project has been built successfully, use the **Open Editor** button. 6. The asset pre-processor will run for a bit. Once it is over you will be welcomed with the **Open a Level** window, simply pick the first one. ## Project Highlights - **Benchmarking**, this scene was made to test performances of O3DE on mobile devices. - **Animated environment**, the scene has cars and characters in movement. ### Screenshots ![screenshot](doc/screenshot-3.png?raw=true) ![screenshot](doc/screenshot-1.png?raw=true) ![screenshot](doc/screenshot-2.png?raw=true) ## License For terms please see the LICENSE*.TXT files within this distribution.