Commit History

Autor SHA1 Mensaxe Data
  Nicholas Lawson a4bc94f6ec Merge pull request #41 from guillaume-haerinck/script_only hai 1 mes
  guillaume-haerinck 769d43992e re-enable lfs hai 1 mes
  guillaume-haerinck 3bbc59b2bd script only project hai 1 mes
  Joe Bryant b56f6e1243 Merge pull request #40 from guillaume-haerinck/unified_readme hai 1 ano
  guillaume-haerinck 78efea3db2 Undo lfs changes hai 1 ano
  guillaume-haerinck f95b482c1a Add unified readme and check project against 23.10.3 hai 1 ano
  Steve Pham ff8ea18e2b Merge development->main (#39) %!s(int64=2) %!d(string=hai) anos
  Mike Chang 83a47d1f83 Add DCO remediation signoff config %!s(int64=2) %!d(string=hai) anos
  Jonny Galloway eed5208d3f Merge pull request #26 from o3de/visual_quality %!s(int64=2) %!d(string=hai) anos
  Jonny Galloway 4abd35c108 Merge pull request #31 from o3de/vis_quality_patch %!s(int64=2) %!d(string=hai) anos
  Steve Pham c30c2e6400 Fix missing/bad physx collider on the sectional sofa prefab (#30) %!s(int64=2) %!d(string=hai) anos
  antonmic 869e0dc935 Merge pull request #28 from o3de/Anton/NoMSAA %!s(int64=2) %!d(string=hai) anos
  antonmic 543be77d5a Moved MainRenderPipeline because it wasn't being utilized at that location (folder structure needs to match Atom and so passes need to be at the project root level) %!s(int64=2) %!d(string=hai) anos
  Ken Pruiksma 673ef748c3 Merge pull request #25 from o3de/pruiksma/variant_and_material_updates %!s(int64=2) %!d(string=hai) anos
  Mike Chang 796a3a6034 Update repo address (#27) %!s(int64=2) %!d(string=hai) anos
  Jonny Galloway 2ef57df9f8 update readme banner image %!s(int64=2) %!d(string=hai) anos
  Jonny Galloway 3ce9379418 add banners %!s(int64=2) %!d(string=hai) anos
  Jonny Galloway 35a7b9aced stored a prefab of lights grp w visual quality settings %!s(int64=2) %!d(string=hai) anos
  Jonny Galloway d540e6ae66 stored a prefab of lights grp w visual quality settings %!s(int64=2) %!d(string=hai) anos
  Ken Pruiksma d9ccad519c Adding cvar to enable light type variant selection in the loft project. %!s(int64=2) %!d(string=hai) anos
  Ken Pruiksma 7684a4ae72 Adding shader variants for basePbr %!s(int64=2) %!d(string=hai) anos
  Ken Pruiksma 16c18d6866 Merge branch 'Atom/performance' into pruiksma/variant_and_material_updates %!s(int64=2) %!d(string=hai) anos
  Ken Pruiksma c610113ebc Merge branch 'main' into Atom/performance %!s(int64=2) %!d(string=hai) anos
  Ken Pruiksma 05b84bd1d3 Fixing materials that use deprecated propertyLayoutVersion. Fixed shader variant shader paths. Added variants for light types used by loft. %!s(int64=2) %!d(string=hai) anos
  antonmic 2285d66d31 Merge pull request #23 from aws-lumberyard/Atom/antonmic/LoftPerf01 %!s(int64=2) %!d(string=hai) anos
  antonmic 0fa22daa58 More asset perf improvements for Loft %!s(int64=2) %!d(string=hai) anos
  antonmic f2faa14dbf merging main %!s(int64=2) %!d(string=hai) anos
  Jonny Galloway 27f3e3a453 Merge pull request #24 from aws-lumberyard/gallowj/banner %!s(int64=2) %!d(string=hai) anos
  Jonny Galloway 0c91d72a6f add banners %!s(int64=2) %!d(string=hai) anos
  antonmic 8b1d789d72 Loft perf improvements: Light cone angle, disabling shadows for kitchen counter lights, changing a lot of materials to use base BPR, better SSAO and a few other tweaks %!s(int64=2) %!d(string=hai) anos