# Edits to this file may be lost in upgrades. Instead of changing this file, use # the 'engine_finder_cmake_path' key in your project.json or user/project.json to specify # an alternate .cmake file to use instead of this one. include_guard() set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/project.json) # Option 1: Use engine manually set in CMAKE_MODULE_PATH # CMAKE_MODULE_PATH must contain a path to an engine's cmake folder if(CMAKE_MODULE_PATH) foreach(module_path ${CMAKE_MODULE_PATH}) cmake_path(SET module_engine_version_cmake_path "${module_path}/o3deConfigVersion.cmake") if(EXISTS "${module_engine_version_cmake_path}") include("${module_engine_version_cmake_path}") if(PACKAGE_VERSION_COMPATIBLE) message(STATUS "Selecting engine from CMAKE_MODULE_PATH '${module_path}'") return() else() message(WARNING "Not using engine from CMAKE_MODULE_PATH '${module_path}' because it is not compatible with this project.") endif() endif() endforeach() message(VERBOSE "No compatible engine found from CMAKE_MODULE_PATH '${CMAKE_MODULE_PATH}'.") endif() # before proceeding, check and set a global variable if its a "script only" project file(READ ${CMAKE_CURRENT_SOURCE_DIR}/project.json o3de_project_json) string(JSON project_is_script_only ERROR_VARIABLE json_error GET ${o3de_project_json} "script_only") if(project_is_script_only AND NOT json_error) # we only set it if there's no error and it is a script only project message(STATUS "This is a script-only project, no C++ compiler will be used") set_property(GLOBAL PROPERTY "O3DE_SCRIPT_ONLY" TRUE) endif() # Option 2: Use the engine from the 'engine_path' field in /user/project.json cmake_path(SET O3DE_USER_PROJECT_JSON_PATH ${CMAKE_CURRENT_SOURCE_DIR}/user/project.json) if(EXISTS "${O3DE_USER_PROJECT_JSON_PATH}") file(READ "${O3DE_USER_PROJECT_JSON_PATH}" user_project_json) if(user_project_json) string(JSON user_project_engine_path ERROR_VARIABLE json_error GET ${user_project_json} engine_path) if(user_project_engine_path AND NOT json_error) cmake_path(SET user_engine_version_cmake_path "${user_project_engine_path}/cmake/o3deConfigVersion.cmake") if(EXISTS "${user_engine_version_cmake_path}") include("${user_engine_version_cmake_path}") if(PACKAGE_VERSION_COMPATIBLE) message(STATUS "Selecting engine '${user_project_engine_path}' from 'engine_path' in '/user/project.json'.") list(APPEND CMAKE_MODULE_PATH "${user_project_engine_path}/cmake") return() else() message(FATAL_ERROR "The engine at '${user_project_engine_path}' from 'engine_path' in '${O3DE_USER_PROJECT_JSON_PATH}' is not compatible with this project. Please register this project with a compatible engine, or remove the local override by running:\nscripts\\o3de edit-project-properties -pp ${CMAKE_CURRENT_SOURCE_DIR} --user --engine-path \"\"") endif() else() message(FATAL_ERROR "This project cannot use the engine at '${user_project_engine_path}' because the version cmake file '${user_engine_version_cmake_path}' needed to check compatibility is missing. \nPlease register this project with a compatible engine, or remove the local override by running:\nscripts\\o3de edit-project-properties -pp ${CMAKE_CURRENT_SOURCE_DIR} --user --engine-path \"\"\nIf you want this project to use an older engine(not recommended), provide a custom EngineFinder.cmake using the o3de CLI's --engine-finder-cmake-path option. ") endif() elseif(json_error AND ${user_project_engine_path} STREQUAL "NOTFOUND") # When the value is just NOTFOUND that means there is a JSON # parsing error, and not simply a missing key message(FATAL_ERROR "Unable to read 'engine_path' from '${user_project_engine_path}'\nError: ${json-error}") endif() endif() endif() # Option 3: Find a compatible engine registered in ~/.o3de/o3de_manifest.json if(DEFINED ENV{USERPROFILE} AND EXISTS $ENV{USERPROFILE}) set(manifest_path $ENV{USERPROFILE}/.o3de/o3de_manifest.json) # Windows else() set(manifest_path $ENV{HOME}/.o3de/o3de_manifest.json) # Unix endif() set(registration_error [=[ To enable more verbose logging, run the cmake command again with '--log-level VERBOSE' Engine registration is required before configuring a project. Run 'scripts/o3de register --this-engine' from the engine root. ]=]) # Create a list of all engines if(EXISTS ${manifest_path}) file(READ ${manifest_path} manifest_json) set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS ${manifest_path}) string(JSON engines_count ERROR_VARIABLE json_error LENGTH ${manifest_json} engines) if(json_error) message(FATAL_ERROR "Unable to read key 'engines' from '${manifest_path}'\nError: ${json_error}\n${registration_error}") endif() string(JSON engines_type ERROR_VARIABLE json_error TYPE ${manifest_json} engines) if(json_error OR NOT ${engines_type} STREQUAL "ARRAY") message(FATAL_ERROR "Type of 'engines' in '${manifest_path}' is not a JSON ARRAY\nError: ${json_error}\n${registration_error}") endif() math(EXPR engines_count "${engines_count}-1") foreach(array_index RANGE ${engines_count}) string(JSON manifest_engine_path ERROR_VARIABLE json_error GET ${manifest_json} engines "${array_index}") if(json_error) message(FATAL_ERROR "Unable to read 'engines/${array_index}' from '${manifest_path}'\nError: ${json_error}\n${registration_error}") endif() list(APPEND O3DE_ENGINE_PATHS ${manifest_engine_path}) endforeach() elseif(NOT CMAKE_MODULE_PATH) message(FATAL_ERROR "O3DE Manifest file not found at '${manifest_path}'.\n${registration_error}") endif() # We cannot just run find_package() on the list of engine paths because # CMAKE_FIND_PACKAGE_SORT_ORDER sorts based on file name and chooses # the first package that returns PACKAGE_VERSION_COMPATIBLE set(O3DE_MOST_COMPATIBLE_ENGINE_PATH "") set(O3DE_MOST_COMPATIBLE_ENGINE_VERSION "") foreach(manifest_engine_path IN LISTS O3DE_ENGINE_PATHS) # Does this engine have a config version cmake file? cmake_path(SET version_cmake_path "${manifest_engine_path}/cmake/o3deConfigVersion.cmake") if(NOT EXISTS "${version_cmake_path}") message(VERBOSE "Ignoring '${manifest_engine_path}' because no config version cmake file was found at '${version_cmake_path}'") continue() endif() unset(PACKAGE_VERSION) unset(PACKAGE_VERSION_COMPATIBLE) include("${version_cmake_path}") # Follow the version checking convention from find_package(CONFIG) if(PACKAGE_VERSION_COMPATIBLE) if(NOT O3DE_MOST_COMPATIBLE_ENGINE_PATH) set(O3DE_MOST_COMPATIBLE_ENGINE_PATH "${manifest_engine_path}") set(O3DE_MOST_COMPATIBLE_ENGINE_VERSION ${PACKAGE_VERSION}) message(VERBOSE "Found compatible engine '${manifest_engine_path}' with version '${PACKAGE_VERSION}'") elseif(${PACKAGE_VERSION} VERSION_GREATER ${O3DE_MOST_COMPATIBLE_ENGINE_VERSION}) set(O3DE_MOST_COMPATIBLE_ENGINE_PATH "${manifest_engine_path}") set(O3DE_MOST_COMPATIBLE_ENGINE_VERSION ${PACKAGE_VERSION}) message(VERBOSE "Found more compatible engine '${manifest_engine_path}' with version '${PACKAGE_VERSION}' because it has a greater version number.") else() message(VERBOSE "Not using engine '${manifest_engine_path}' with version '${PACKAGE_VERSION}' because it doesn't have a greater version number or has a different engine name.") endif() else() message(VERBOSE "Ignoring '${manifest_engine_path}' because it is not a compatible engine.") endif() endforeach() if(O3DE_MOST_COMPATIBLE_ENGINE_PATH) message(STATUS "Selecting engine '${O3DE_MOST_COMPATIBLE_ENGINE_PATH}'") # Make sure PACKAGE_VERSION_COMPATIBLE is set so Findo3de.cmake knows # compatibility was checked set(PACKAGE_VERSION_COMPATIBLE True) set(PACKAGE_VERSION O3DE_MOST_COMPATIBLE_ENGINE_VERSION) list(APPEND CMAKE_MODULE_PATH "${O3DE_MOST_COMPATIBLE_ENGINE_PATH}/cmake") return() endif() # No compatible engine was found. # Read the 'engine' field in project.json or user/project.json for more helpful messages if(user_project_json) string(JSON user_project_engine ERROR_VARIABLE json_error GET ${user_project_json} engine) endif() if(NOT user_project_engine) string(JSON project_engine ERROR_VARIABLE json_error GET ${o3de_project_json} engine) if(json_error AND ${project_engine} STREQUAL "NOTFOUND") message(FATAL_ERROR "Unable to read key 'engine' from 'project.json'\nError: ${json_error}") endif() endif() if(user_project_engine) message(FATAL_ERROR "The local '${O3DE_USER_PROJECT_JSON_PATH}' engine is '${user_project_engine}' but no compatible engine with that name and version was found. Please register the compatible engine, or remove the local engine override.\n${registration_error}") elseif(project_engine) message(FATAL_ERROR "The project.json engine is '${project_engine}' but no engine with that name and version was found.\n${registration_error}") else() set(project_registration_error [=[ Project registration is required before configuring a project. Run 'scripts/o3de register -pp PROJECT_PATH --engine-path ENGINE_PATH' from the engine root. ]=]) message(FATAL_ERROR "${project_registration_error}") endif()