/*
 * Copyright (c) Contributors to the Open 3D Engine Project.
 * For complete copyright and license terms please see the LICENSE at the root of this distribution.
 *
 * SPDX-License-Identifier: Apache-2.0 OR MIT
 *
 */
#pragma once

#include <Atom/Features/SrgSemantics.azsli>

#define NUM_LIGHTS 10

struct LightInfo
{
    float4 m_position;
    float3 m_color;
    float m_radius;
};

ShaderResourceGroup SubpassInputSceneSrg : SRG_PerScene
{
    LightInfo m_lights[NUM_LIGHTS];
}
