/*
 * Copyright (c) Contributors to the Open 3D Engine Project.
 * For complete copyright and license terms please see the LICENSE at the root of this distribution.
 *
 * SPDX-License-Identifier: Apache-2.0 OR MIT
 *
 */

#include "RTAODefines.azsli"

// miss shader that runs when a ray does not intersect anything in the scene
// Set the ao value to 1 which means illuminated
[shader("miss")]
void AoMiss(inout AORayPayload rayData)
{
    rayData.aoValue = 1.0f;
}


