|
@@ -1,43 +0,0 @@
|
|
|
-{
|
|
|
- "Shader": "Shaders/Materials/BasePBR/BasePBR_ForwardPass.shader",
|
|
|
- "Variants": [
|
|
|
- {
|
|
|
- "StableId": 1,
|
|
|
- "Options": {
|
|
|
- "o_applySpecularAA": "true",
|
|
|
- "o_baseColorTextureBlendMode": "TextureBlendMode::Multiply",
|
|
|
- "o_baseColor_useTexture": "false",
|
|
|
- "o_enableAreaLights": "true",
|
|
|
- "o_enableDirectionalLights": "true",
|
|
|
- "o_enableIBL": "true",
|
|
|
- "o_enablePunctualLights": "true",
|
|
|
- "o_enableShadows": "true",
|
|
|
- "o_materialUseForwardPassIBLSpecular": "false",
|
|
|
- "o_metallic_useTexture": "false",
|
|
|
- "o_normal_useTexture": "false",
|
|
|
- "o_roughness_useTexture": "false",
|
|
|
- "o_specularF0_enableMultiScatterCompensation": "true",
|
|
|
- "o_specularF0_useTexture": "false"
|
|
|
- }
|
|
|
- },
|
|
|
- {
|
|
|
- "StableId": 2,
|
|
|
- "Options": {
|
|
|
- "o_applySpecularAA": "false",
|
|
|
- "o_baseColorTextureBlendMode": "TextureBlendMode::Multiply",
|
|
|
- "o_baseColor_useTexture": "false",
|
|
|
- "o_enableAreaLights": "true",
|
|
|
- "o_enableDirectionalLights": "true",
|
|
|
- "o_enableIBL": "true",
|
|
|
- "o_enablePunctualLights": "true",
|
|
|
- "o_enableShadows": "true",
|
|
|
- "o_materialUseForwardPassIBLSpecular": "false",
|
|
|
- "o_metallic_useTexture": "false",
|
|
|
- "o_normal_useTexture": "false",
|
|
|
- "o_roughness_useTexture": "false",
|
|
|
- "o_specularF0_enableMultiScatterCompensation": "true",
|
|
|
- "o_specularF0_useTexture": "false"
|
|
|
- }
|
|
|
- }
|
|
|
- ]
|
|
|
-}
|