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Replaced references to a removed DefaultObjectSrg.azsli

Signed-off-by: santorac <[email protected]>
santorac 2 роки тому
батько
коміт
0183af4d02

+ 0 - 43
ShaderVariants/Shaders/Materials/BasePBR/BasePBR_ForwardPass.shadervariantlist

@@ -1,43 +0,0 @@
-{
-    "Shader": "Shaders/Materials/BasePBR/BasePBR_ForwardPass.shader",
-    "Variants": [
-        {
-            "StableId": 1,
-            "Options": {
-                "o_applySpecularAA": "true",
-                "o_baseColorTextureBlendMode": "TextureBlendMode::Multiply",
-                "o_baseColor_useTexture": "false",
-                "o_enableAreaLights": "true",
-                "o_enableDirectionalLights": "true",
-                "o_enableIBL": "true",
-                "o_enablePunctualLights": "true",
-                "o_enableShadows": "true",
-                "o_materialUseForwardPassIBLSpecular": "false",
-                "o_metallic_useTexture": "false",
-                "o_normal_useTexture": "false",
-                "o_roughness_useTexture": "false",
-                "o_specularF0_enableMultiScatterCompensation": "true",
-                "o_specularF0_useTexture": "false"
-            }
-        },
-        {
-            "StableId": 2,
-            "Options": {
-                "o_applySpecularAA": "false",
-                "o_baseColorTextureBlendMode": "TextureBlendMode::Multiply",
-                "o_baseColor_useTexture": "false",
-                "o_enableAreaLights": "true",
-                "o_enableDirectionalLights": "true",
-                "o_enableIBL": "true",
-                "o_enablePunctualLights": "true",
-                "o_enableShadows": "true",
-                "o_materialUseForwardPassIBLSpecular": "false",
-                "o_metallic_useTexture": "false",
-                "o_normal_useTexture": "false",
-                "o_roughness_useTexture": "false",
-                "o_specularF0_enableMultiScatterCompensation": "true",
-                "o_specularF0_useTexture": "false"
-            }
-        }
-    ]
-}

+ 1 - 1
Shaders/ComprehensiveTestMaterial/Stacks.azsl

@@ -8,7 +8,7 @@
 
 #include <scenesrg.srgi>
 #include <viewsrg.srgi>
-#include <Atom/RPI/ShaderResourceGroups/DefaultObjectSrg.azsli>
+#include <Atom/Features/PBR/DefaultObjectSrg.azsli>
 #include <Atom/RPI/ShaderResourceGroups/DefaultDrawSrg.azsli>
 
 // This shader draws a model with most of the surface clipped away, only drawing regularly spaced slices of it.

+ 1 - 1
Shaders/DebugVertexNormals.azsl

@@ -8,7 +8,7 @@
 
 #include <scenesrg.srgi>
 #include <viewsrg.srgi>
-#include <Atom/RPI/ShaderResourceGroups/DefaultObjectSrg.azsli>
+#include <Atom/Features/PBR/DefaultObjectSrg.azsli>
 
 struct VertexInput
 {