Updating shaders for material pipeline evaluate function signature changes
@@ -50,7 +50,7 @@ DeferredMaterialOutput MaterialPS(VsOutput IN, bool isFrontFace : SV_IsFrontFace
PixelGeometryData geoData = EvaluatePixelGeometry(IN, isFrontFace);
- Surface surface = EvaluateSurface(geoData);
+ Surface surface = EvaluateSurface(IN, geoData);
// ------- Output -------