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@@ -0,0 +1,43 @@
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+{
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+ "Shader": "Materials/Types/BasePBR_ForwardPass.shader",
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+ "Variants": [
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+ {
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+ "StableId": 1,
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+ "Options": {
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+ "o_applySpecularAA": "true",
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+ "o_baseColorTextureBlendMode": "TextureBlendMode::Multiply",
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+ "o_baseColor_useTexture": "false",
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+ "o_enableAreaLights": "true",
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+ "o_enableDirectionalLights": "true",
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+ "o_enableIBL": "true",
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+ "o_enablePunctualLights": "true",
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+ "o_enableShadows": "true",
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+ "o_materialUseForwardPassIBLSpecular": "false",
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+ "o_metallic_useTexture": "false",
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+ "o_normal_useTexture": "false",
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+ "o_roughness_useTexture": "false",
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+ "o_specularF0_enableMultiScatterCompensation": "true",
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+ "o_specularF0_useTexture": "false"
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+ }
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+ },
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+ {
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+ "StableId": 2,
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+ "Options": {
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+ "o_applySpecularAA": "false",
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+ "o_baseColorTextureBlendMode": "TextureBlendMode::Multiply",
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+ "o_baseColor_useTexture": "false",
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+ "o_enableAreaLights": "true",
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+ "o_enableDirectionalLights": "true",
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+ "o_enableIBL": "true",
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+ "o_enablePunctualLights": "true",
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+ "o_enableShadows": "true",
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+ "o_materialUseForwardPassIBLSpecular": "false",
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+ "o_metallic_useTexture": "false",
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+ "o_normal_useTexture": "false",
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+ "o_roughness_useTexture": "false",
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+ "o_specularF0_enableMultiScatterCompensation": "true",
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+ "o_specularF0_useTexture": "false"
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+ }
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+ }
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+ ]
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+}
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