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@@ -1,41 +0,0 @@
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-/*
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- * Copyright (c) Contributors to the Open 3D Engine Project.
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- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
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- *
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- * SPDX-License-Identifier: Apache-2.0 OR MIT
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- *
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- */
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-
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-#include <Atom/Features/SrgSemantics.azsli>
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-
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-#include <Atom/Features/PostProcessing/FullscreenVertex.azsli>
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-#include <Atom/Features/PostProcessing/PostProcessUtil.azsli>
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-
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-ShaderResourceGroup PassSrg : SRG_PerPass
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-{
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- Texture2DMS<float> m_depthTexture;
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-}
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-
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-
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-struct PSOutput
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-{
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- float m_depth : SV_Depth;
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-};
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-
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-
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-PSOutput MainPS(VSOutput IN)
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-{
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- uint width = 0;
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- uint height = 0;
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- uint numberOfSamples = 0;
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- PassSrg::m_depthTexture.GetDimensions(width, height, numberOfSamples);
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-
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- int2 coord = int2(width * IN.m_texCoord.x, height * IN.m_texCoord.y);
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-
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- PSOutput OUT;
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-
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- int sampleIndex = 0;
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- OUT.m_depth = PassSrg::m_depthTexture.Load(coord, sampleIndex);
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-
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- return OUT;
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-}
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