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removed dupe MSAAResolveDepth.azsl/shader

Signed-off-by: antonmic <[email protected]>
antonmic 3 năm trước cách đây
mục cha
commit
5645f8e74e

+ 0 - 41
Shaders/PostProcessing/MSAAResolveDepth.azsl

@@ -1,41 +0,0 @@
-/*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
-
-#include <Atom/Features/SrgSemantics.azsli>
-
-#include <Atom/Features/PostProcessing/FullscreenVertex.azsli>
-#include <Atom/Features/PostProcessing/PostProcessUtil.azsli>
- 
-ShaderResourceGroup PassSrg : SRG_PerPass
-{
-    Texture2DMS<float> m_depthTexture;
-}
-
-
-struct PSOutput
-{
-    float m_depth : SV_Depth;
-};
-
-
-PSOutput MainPS(VSOutput IN)
-{
-    uint width = 0;
-    uint height = 0;
-    uint numberOfSamples = 0;
-    PassSrg::m_depthTexture.GetDimensions(width, height, numberOfSamples);
-
-    int2 coord = int2(width * IN.m_texCoord.x, height * IN.m_texCoord.y);
-
-    PSOutput OUT;
-  
-    int sampleIndex = 0;
-    OUT.m_depth = PassSrg::m_depthTexture.Load(coord, sampleIndex);
-
-    return OUT;
-}

+ 0 - 22
Shaders/PostProcessing/MSAAResolveDepth.shader

@@ -1,22 +0,0 @@
-{ 
-    "Source" : "MSAAResolveDepth.azsl",
-
-    "DepthStencilState" : { 
-        "Depth" : { "Enable" : true, "CompareFunc" : "Always" }
-    },
-
-    "ProgramSettings":
-    {
-      "EntryPoints":
-      [
-        {
-          "name": "MainVS",
-          "type": "Vertex" 
-        },
-        {
-          "name": "MainPS",
-          "type": "Fragment"
-        }
-      ]
-    }
-}