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@@ -86,16 +86,15 @@ namespace AtomSampleViewer
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void RenderTargetTextureExampleComponent::AddRenderTargetPass()
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{
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m_renderTargetPassDrawListTag = AZ::Name("rt_1");
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- Name renderPassTemplateName = Name{ "RenderTargetPassTemplate" };
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+ const Name renderPassTemplateName = Name{ "RenderTargetPassTemplate" };
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RHI::ClearValue clearValue = RHI::ClearValue::CreateVector4Float(1, 0, 0, 1);
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- AZStd::shared_ptr<RPI::PassTemplate> rtPassTemplate = RPI::PassSystemInterface::Get()->GetPassTemplate(renderPassTemplateName);
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// Create the template if it doesn't exist
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- if (rtPassTemplate == nullptr)
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+ if (!RPI::PassSystemInterface::Get()->HasTemplate(renderPassTemplateName))
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{
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- // first add a pass template from code (an alternative way then using .pass asset for a new template)
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- rtPassTemplate = AZStd::make_shared<RPI::PassTemplate>();
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- rtPassTemplate->m_name = Name{ "RenderTargetPassTemplate" };
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+ // first add a pass template from code (an alternative way then using .pass asset for a new template)
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+ const AZStd::shared_ptr<RPI::PassTemplate>rtPassTemplate = AZStd::make_shared<RPI::PassTemplate>();
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+ rtPassTemplate->m_name = renderPassTemplateName;
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rtPassTemplate->m_passClass = "RasterPass";
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// only need one slot for render target output
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@@ -115,12 +114,12 @@ namespace AtomSampleViewer
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connection.m_attachmentRef.m_attachment = Name("RenderTarget");
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rtPassTemplate->AddOutputConnection(connection);
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- RPI::PassSystemInterface::Get()->AddPassTemplate(Name{ "RenderTargetPassTemplate" }, rtPassTemplate);
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+ RPI::PassSystemInterface::Get()->AddPassTemplate(renderPassTemplateName, rtPassTemplate);
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}
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// Create pass
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RPI::PassRequest createPassRequest;
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- createPassRequest.m_templateName = Name("RenderTargetPassTemplate");
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+ createPassRequest.m_templateName = renderPassTemplateName;
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createPassRequest.m_passName = Name("RenderTargetPass");
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// Create AttacmentImage which is used for pass render target
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