Procházet zdrojové kódy

rename "Make Fullscreen Pass" to "FullscreenDispatch" (#691)

Signed-off-by: Karl Haubenwallner <[email protected]>
Karl Haubenwallner před 9 měsíci
rodič
revize
5c5c1df08f

+ 1 - 1
Passes/CheckerboardPipeline.pass

@@ -524,7 +524,7 @@
                         "ShaderAsset": {
                             "FilePath": "Shaders/PostProcessing/ScreenSpaceSubsurfaceScatteringCS.shader"
                         },
-                        "Make Fullscreen Pass": true,
+                        "FullscreenDispatch": true,
                         "PipelineViewTag": "MainCamera"
                     }
                 },

+ 1 - 1
Passes/PrototypeDeferredPipeline/DeferredOpaqueParent.pass

@@ -460,7 +460,7 @@
                 //        "ShaderAsset": {
                 //            "FilePath": "Shaders/PostProcessing/ScreenSpaceSubsurfaceScatteringCS.shader"
                 //        },
-                //        "Make Fullscreen Pass": true,
+                //        "FullscreenDispatch": true,
                 //        "PipelineViewTag": "MainCamera"
                 //    }
                 //},