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Compile fix (no unity bulid): missing AZ namespace. (#685)

Signed-off-by: Joerg H. Mueller <[email protected]>
jhmueller-huawei 1 年之前
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共有 1 个文件被更改,包括 2 次插入0 次删除
  1. 2 0
      Gem/Code/Source/ProceduralSkinnedMesh.cpp

+ 2 - 0
Gem/Code/Source/ProceduralSkinnedMesh.cpp

@@ -13,6 +13,8 @@
 
 
 const uint32_t maxInfluencesPerVertex = 4;
 const uint32_t maxInfluencesPerVertex = 4;
 
 
+using namespace AZ;
+
 namespace AtomSampleViewer
 namespace AtomSampleViewer
 {
 {
     void ProceduralSkinnedMesh::Resize(SkinnedMeshConfig& skinnedMeshConfig)
     void ProceduralSkinnedMesh::Resize(SkinnedMeshConfig& skinnedMeshConfig)