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making binding attachment private and adding getters (ASV portion of the change)

Signed-off-by: antonmic <[email protected]>
antonmic 3 년 전
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694f0d4196
2개의 변경된 파일2개의 추가작업 그리고 2개의 파일을 삭제
  1. 1 1
      Gem/Code/Source/Passes/RayTracingAmbientOcclusionPass.cpp
  2. 1 1
      Gem/Code/Source/RenderTargetTextureExampleComponent.cpp

+ 1 - 1
Gem/Code/Source/Passes/RayTracingAmbientOcclusionPass.cpp

@@ -217,7 +217,7 @@ namespace AZ
                 return;
             }
 
-            RPI::PassAttachment* outputAttachment = GetOutputBinding(0).m_attachment.get();
+            RPI::PassAttachment* outputAttachment = GetOutputBinding(0).GetAttachment().get();
             RHI::Size targetImageSize = outputAttachment->m_descriptor.m_image.m_size;
 
             const RHI::ShaderResourceGroup* shaderResourceGroups[] =

+ 1 - 1
Gem/Code/Source/RenderTargetTextureExampleComponent.cpp

@@ -352,7 +352,7 @@ namespace AtomSampleViewer
         {
             // Add attachment preview after pass queued changes processed
             // m_renderTargetPass only has one attachment
-                m_previewPass->PreviewImageAttachmentForPass(m_renderTargetPass.get(), m_renderTargetPass->GetAttachmentBindings()[0].m_attachment.get());
+                m_previewPass->PreviewImageAttachmentForPass(m_renderTargetPass.get(), m_renderTargetPass->GetAttachmentBindings()[0].GetAttachment().get());
         }
         else
         {