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Updated some TODO comments

Signed-off-by: santorac <[email protected]>
santorac 2 years ago
parent
commit
710ae5cb51

+ 1 - 0
Materials/Pipelines/PrototypeDeferredPipeline/DeferredMaterialPass.azsli

@@ -40,6 +40,7 @@ struct DeferredMaterialOutput
 #endif
 };
 
+// TODO(MaterialPipeline): Probably replace this with FORCE_EARLY_DEPTH_STENCIL like how it's done in MultiViewForwardPassVertexAndPixel.azsli
 #if !OUTPUT_DEPTH
     [earlydepthstencil]
 #endif

+ 2 - 2
Materials/Pipelines/PrototypeDeferredPipeline/DeferredPipeline.materialpipeline

@@ -90,14 +90,14 @@
             {
                 "type": "Lua",
                 "args": {
-                    //TODO(MaterialPipeline): Make the builder touch up this path so it can be relative to the .materialtype file
+                    //TODO(MaterialPipeline): Make the builder touch up this path so it can be relative to the .materialpipeline file
                     "file": "Materials/Pipelines/Common/ShaderEnable.lua"
                 }
             },
             {
                 "type": "Lua",
                 "args": {
-                    //TODO(MaterialPipeline): Make the builder touch up this path so it can be relative to the .materialtype file
+                    //TODO(MaterialPipeline): Make the builder touch up this path so it can be relative to the .materialpipeline file
                     "file": "Materials/Pipelines/Common/DoubleSided.lua"
                 }
             }