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Merge remote-tracking branch 'upstream/stabilization/2106' into nvsickle/MergeStabilizationJun18

nvsickle před 4 roky
rodič
revize
85baaf34ed
100 změnil soubory, kde provedl 11 přidání a 1767 odebrání
  1. 1 1
      Gem/Code/Source/AreaLightExampleComponent.h
  2. 1 1
      Gem/Code/Source/AuxGeomExampleComponent.cpp
  3. 2 3
      Gem/Code/Source/LightCullingExampleComponent.cpp
  4. 1 1
      Gem/Code/Source/Platform/Windows/EntityLatticeTestComponent_Traits_Platform.h
  5. 5 9
      Gem/Code/Source/RHI/IndirectRenderingExampleComponent.cpp
  6. 1 3
      Gem/Code/Source/RHI/IndirectRenderingExampleComponent.h
  7. 0 486
      Objects/Bistro/Bistro_Exterior.fscene
  8. binární
      Objects/Bistro/Bistro_Exterior.hdr
  9. 0 3
      Objects/Bistro/Bistro_Exterior.tiff
  10. 0 561
      Objects/Bistro/Bistro_Interior.fscene
  11. binární
      Objects/Bistro/Bistro_Interior.hdr
  12. 0 3
      Objects/Bistro/Bistro_Interior.tiff
  13. 0 3
      Objects/Bistro/Bistro_Research_Exterior.fbx
  14. 0 3
      Objects/Bistro/Bistro_Research_Interior.fbx
  15. 0 12
      Objects/Bistro/CHANGELOG.txt
  16. 0 396
      Objects/Bistro/LICENSE.txt
  17. 0 33
      Objects/Bistro/README.txt
  18. 0 3
      Objects/Bistro/Textures/Antenna_Metal_0_BaseColor.dds
  19. 0 3
      Objects/Bistro/Textures/Antenna_Metal_0_Normal.dds
  20. 0 3
      Objects/Bistro/Textures/Antenna_Metal_0_Specular.dds
  21. 0 3
      Objects/Bistro/Textures/Antenna_Plastic_0_BaseColor.dds
  22. 0 3
      Objects/Bistro/Textures/Antenna_Plastic_0_Normal.dds
  23. 0 3
      Objects/Bistro/Textures/Antenna_Plastic_0_Specular.dds
  24. 0 3
      Objects/Bistro/Textures/Antenna_Plastic_Blue_0_BaseColor.dds
  25. 0 3
      Objects/Bistro/Textures/Antenna_Plastic_Blue_0_Normal.dds
  26. 0 3
      Objects/Bistro/Textures/Antenna_Plastic_Blue_0_Specular.dds
  27. 0 3
      Objects/Bistro/Textures/Ashtray_0_BaseColor.dds
  28. 0 3
      Objects/Bistro/Textures/Ashtray_0_Normal.dds
  29. 0 3
      Objects/Bistro/Textures/Ashtray_0_Specular.dds
  30. 0 3
      Objects/Bistro/Textures/Awnings_Beams_0_BaseColor.dds
  31. 0 3
      Objects/Bistro/Textures/Awnings_Beams_0_Normal.dds
  32. 0 3
      Objects/Bistro/Textures/Awnings_Beams_0_Specular.dds
  33. 0 3
      Objects/Bistro/Textures/Awnings_Fabric_0_BaseColor.dds
  34. 0 3
      Objects/Bistro/Textures/Awnings_Fabric_0_Normal.dds
  35. 0 3
      Objects/Bistro/Textures/Awnings_Fabric_0_Specular.dds
  36. 0 3
      Objects/Bistro/Textures/Awnings_Hotel_Fabric_0_BaseColor.dds
  37. 0 3
      Objects/Bistro/Textures/Awnings_Hotel_Fabric_0_Normal.dds
  38. 0 3
      Objects/Bistro/Textures/Awnings_Hotel_Fabric_0_Specular.dds
  39. 0 3
      Objects/Bistro/Textures/Balcony_Concrete_0_BaseColor.dds
  40. 0 3
      Objects/Bistro/Textures/Balcony_Concrete_0_Normal.dds
  41. 0 3
      Objects/Bistro/Textures/Balcony_Concrete_0_Specular.dds
  42. 0 3
      Objects/Bistro/Textures/Balcony_Green_Wood_0_BaseColor.dds
  43. 0 3
      Objects/Bistro/Textures/Balcony_Green_Wood_0_Normal.dds
  44. 0 3
      Objects/Bistro/Textures/Balcony_Green_Wood_0_Specular.dds
  45. 0 3
      Objects/Bistro/Textures/Balcony_Ornaments_0_BaseColor.dds
  46. 0 3
      Objects/Bistro/Textures/Balcony_Ornaments_0_Normal.dds
  47. 0 3
      Objects/Bistro/Textures/Balcony_Ornaments_0_Specular.dds
  48. 0 3
      Objects/Bistro/Textures/Balcony_Trims_0_BaseColor.dds
  49. 0 3
      Objects/Bistro/Textures/Balcony_Trims_0_Normal.dds
  50. 0 3
      Objects/Bistro/Textures/Balcony_Trims_0_Specular.dds
  51. 0 3
      Objects/Bistro/Textures/Banner_Metal_0_BaseColor.dds
  52. 0 3
      Objects/Bistro/Textures/Banner_Metal_0_Normal.dds
  53. 0 3
      Objects/Bistro/Textures/Banner_Metal_0_Specular.dds
  54. 0 3
      Objects/Bistro/Textures/Bistro_Sign_Letters_0_BaseColor.dds
  55. 0 3
      Objects/Bistro/Textures/Bistro_Sign_Letters_0_Normal.dds
  56. 0 3
      Objects/Bistro/Textures/Bistro_Sign_Letters_0_Specular.dds
  57. 0 3
      Objects/Bistro/Textures/Bistro_Sign_Main_0_BaseColor.dds
  58. 0 3
      Objects/Bistro/Textures/Bistro_Sign_Main_0_Normal.dds
  59. 0 3
      Objects/Bistro/Textures/Bistro_Sign_Main_0_Specular.dds
  60. 0 3
      Objects/Bistro/Textures/Bollards_0_BaseColor.dds
  61. 0 3
      Objects/Bistro/Textures/Bollards_0_Normal.dds
  62. 0 3
      Objects/Bistro/Textures/Bollards_0_Specular.dds
  63. 0 3
      Objects/Bistro/Textures/Chimneys_Metal_0_BaseColor.dds
  64. 0 3
      Objects/Bistro/Textures/Chimneys_Metal_0_Normal.dds
  65. 0 3
      Objects/Bistro/Textures/Chimneys_Metal_0_Specular.dds
  66. 0 3
      Objects/Bistro/Textures/Cloth_0_BaseColor.dds
  67. 0 3
      Objects/Bistro/Textures/Cloth_0_Normal.dds
  68. 0 3
      Objects/Bistro/Textures/Cloth_0_Specular.dds
  69. 0 3
      Objects/Bistro/Textures/Concrete2_0_BaseColor.dds
  70. 0 3
      Objects/Bistro/Textures/Concrete2_0_Normal.dds
  71. 0 3
      Objects/Bistro/Textures/Concrete2_0_Specular.dds
  72. 0 3
      Objects/Bistro/Textures/Concrete3_0_BaseColor.dds
  73. 0 3
      Objects/Bistro/Textures/Concrete3_0_Normal.dds
  74. 0 3
      Objects/Bistro/Textures/Concrete3_0_Specular.dds
  75. 0 3
      Objects/Bistro/Textures/Concrete_0_BaseColor.dds
  76. 0 3
      Objects/Bistro/Textures/Concrete_0_Normal.dds
  77. 0 3
      Objects/Bistro/Textures/Concrete_0_Specular.dds
  78. 0 3
      Objects/Bistro/Textures/Concrete_Striped_0_BaseColor.dds
  79. 0 3
      Objects/Bistro/Textures/Concrete_Striped_0_Normal.dds
  80. 0 3
      Objects/Bistro/Textures/Concrete_Striped_0_Specular.dds
  81. 0 3
      Objects/Bistro/Textures/CookieJar_Cookies_0_BaseColor.dds
  82. 0 3
      Objects/Bistro/Textures/CookieJar_Cookies_0_Normal.dds
  83. 0 3
      Objects/Bistro/Textures/CookieJar_Cookies_0_Specular.dds
  84. 0 3
      Objects/Bistro/Textures/Cutlery_chrome_0_BaseColor.dds
  85. 0 3
      Objects/Bistro/Textures/Cutlery_chrome_0_Normal.dds
  86. 0 3
      Objects/Bistro/Textures/Cutlery_chrome_0_Specular.dds
  87. 0 3
      Objects/Bistro/Textures/Cutlery_details_0_BaseColor.dds
  88. 0 3
      Objects/Bistro/Textures/Cutlery_details_0_Normal.dds
  89. 0 3
      Objects/Bistro/Textures/Cutlery_details_0_Specular.dds
  90. 0 3
      Objects/Bistro/Textures/ElectricBox_0_BaseColor.dds
  91. 0 3
      Objects/Bistro/Textures/ElectricBox_0_Normal.dds
  92. 0 3
      Objects/Bistro/Textures/ElectricBox_0_Specular.dds
  93. 0 3
      Objects/Bistro/Textures/Foliage_Bux_Hedges46_0_BaseColor.dds
  94. 0 3
      Objects/Bistro/Textures/Foliage_Bux_Hedges46_0_Normal.dds
  95. 0 3
      Objects/Bistro/Textures/Foliage_Bux_Hedges46_0_Specular.dds
  96. 0 3
      Objects/Bistro/Textures/Foliage_Flowers_0_BaseColor.dds
  97. 0 3
      Objects/Bistro/Textures/Foliage_Flowers_0_Normal.dds
  98. 0 3
      Objects/Bistro/Textures/Foliage_Flowers_0_Specular.dds
  99. 0 3
      Objects/Bistro/Textures/Foliage_Ivy_branches_0_BaseColor.dds
  100. 0 3
      Objects/Bistro/Textures/Foliage_Ivy_branches_0_Normal.dds

+ 1 - 1
Gem/Code/Source/AreaLightExampleComponent.h

@@ -83,7 +83,7 @@ namespace AtomSampleViewer
         struct Configuration
         {
             LightType m_lightType = Point;
-            AZStd::string m_modelAssetPath = "models/sphere.azmodel";
+            AZStd::string m_modelAssetPath = "objects/test/area_light_test_sphere.azmodel";
             uint32_t m_count = 1;
 
             float m_intensity = 30.0f;

+ 1 - 1
Gem/Code/Source/AuxGeomExampleComponent.cpp

@@ -113,7 +113,7 @@ namespace AtomSampleViewer
             ScriptableImGui::Checkbox("Draw axis lines", &m_drawAxisLines);
             ScriptableImGui::Checkbox("Draw lines", &m_drawLines);
             ScriptableImGui::Checkbox("Draw triangles", &m_drawTriangles);
-            ScriptableImGui::Checkbox("Draw shapex", &m_drawShapes);
+            ScriptableImGui::Checkbox("Draw shapes", &m_drawShapes);
             ScriptableImGui::Checkbox("Draw boxes", &m_drawBoxes);
             ScriptableImGui::Checkbox("Draw many primitives", &m_drawManyPrimitives);
             ScriptableImGui::Checkbox("Draw depth test primitives", &m_drawDepthTestPrimitives);

+ 2 - 3
Gem/Code/Source/LightCullingExampleComponent.cpp

@@ -57,8 +57,7 @@ namespace AtomSampleViewer
     static const float TimingSmoothingFactor = 0.9f;
     static const size_t MaxNumLights = 1024;
     static const float AuxGeomDebugAlpha = 0.5f;
-    static const AZ::Vector3 CameraStartPositionVespa = AZ::Vector3(3.37f, -1.44f, 1.82f);
-    static const AZ::Vector3 CameraStartPositionLongViewDownStreet = AZ::Vector3(-12.f, -35.5f, 0.7438f);
+    static const AZ::Vector3 CameraStartPosition = AZ::Vector3(-12.f, -35.5f, 0.7438f);
 
     AZ::Color LightCullingExampleComponent::GetRandomColor()
     {
@@ -740,7 +739,7 @@ namespace AtomSampleViewer
     void LightCullingExampleComponent::MoveCameraToStartPosition()
     {
         const AZ::Vector3 target = AZ::Vector3::CreateAxisZ();
-        const AZ::Transform transform = AZ::Transform::CreateLookAt(CameraStartPositionLongViewDownStreet, target, AZ::Transform::Axis::YPositive);
+        const AZ::Transform transform = AZ::Transform::CreateLookAt(CameraStartPosition, target, AZ::Transform::Axis::YPositive);
         AZ::TransformBus::Event(GetCameraEntityId(), &AZ::TransformBus::Events::SetWorldTM, transform);
     }
 

+ 1 - 1
Gem/Code/Source/Platform/Windows/EntityLatticeTestComponent_Traits_Platform.h

@@ -13,4 +13,4 @@
 #define ENTITY_LATTICE_TEST_COMPONENT_WIDTH                     5
 #define ENTITY_LATTICE_TEST_COMPONENT_HEIGHT                    5
 #define ENTITY_LATTICE_TEST_COMPONENT_DEPTH                     5
-#define ENTITY_LATTEST_TEST_COMPONENT_MAX                       20
+#define ENTITY_LATTEST_TEST_COMPONENT_MAX                       10

+ 5 - 9
Gem/Code/Source/RHI/IndirectRenderingExampleComponent.cpp

@@ -42,7 +42,7 @@ namespace AtomSampleViewer
 
     float GetRandomFloat(float min, float max)
     {
-        float scale = static_cast<float>(rand()) / RAND_MAX;
+        float scale = aznumeric_cast<float>(rand()) / aznumeric_cast<float>(RAND_MAX);
         float range = max - min;
         return scale * range + min;
     }
@@ -1106,23 +1106,19 @@ namespace AtomSampleViewer
 
     ///////////////////////////////////////////////////////////////////////
     // ShaderReloadNotificationBus overrides
-    void IndirectRenderingExampleComponent::OnShaderVariantReinitialized(
-        const AZ::RPI::Shader& shader, const AZ::RPI::ShaderVariantId& shaderVariantId,
-        AZ::RPI::ShaderVariantStableId shaderVariantStableId)
-    {
-        AZ_UNUSED(shader);
-        AZ_UNUSED(shaderVariantId);
 
+    void IndirectRenderingExampleComponent::OnShaderVariantReinitialized(const AZ::RPI::ShaderVariant& shaderVariant)
+    {
         //AZ_TracePrintf(LogName, "Got variant %s\n", shaderVariantAsset.GetHint().c_str());
         const AZ::Data::AssetId* shaderAssetId = AZ::RPI::ShaderReloadNotificationBus::GetCurrentBusId();
         if (*shaderAssetId == m_indirectDrawShader->GetAsset().GetId())
         {
-            m_indirectDrawShaderVariantStableId = shaderVariantStableId;
+            m_indirectDrawShaderVariantStableId = shaderVariant.GetStableId();
             m_imguiProgressList.RemoveItem(IndirectDrawVariantLabel);
         }
         else if (*shaderAssetId == m_indirectDispatchShader->GetAsset().GetId())
         {
-            m_indirectDispatchShaderVariantStableId = shaderVariantStableId;
+            m_indirectDispatchShaderVariantStableId = shaderVariant.GetStableId();
             m_imguiProgressList.RemoveItem(IndirectDispatchVariantLabel);
         }
 

+ 1 - 3
Gem/Code/Source/RHI/IndirectRenderingExampleComponent.h

@@ -138,9 +138,7 @@ namespace AtomSampleViewer
 
         ///////////////////////////////////////////////////////////////////////
         // ShaderReloadNotificationBus overrides
-        void OnShaderVariantReinitialized(
-            const AZ::RPI::Shader& shader, const AZ::RPI::ShaderVariantId& shaderVariantId,
-            AZ::RPI::ShaderVariantStableId shaderVariantStableId) override;
+        void OnShaderVariantReinitialized(const AZ::RPI::ShaderVariant& shaderVariant) override;
         ///////////////////////////////////////////////////////////////////////
 
         void InitRequestsForShaderVariants();

+ 0 - 486
Objects/Bistro/Bistro_Exterior.fscene

@@ -1,486 +0,0 @@
-{
-    "version": 2,
-    "camera_speed": 1.0,
-    "lighting_scale": 1.0,
-    "active_camera": "Camera0",
-    "models": [
-        {
-            "file": "Bistro_Research_Exterior.fbx",
-            "name": "Bistro_Research_Exterior",
-            "instances": [
-                {
-                    "name": "Bistro_Research_Exterior0",
-                    "translation": [
-                        0.0,
-                        0.0,
-                        -6.169583320617676
-                    ],
-                    "scaling": [
-                        1.0,
-                        1.0,
-                        1.0
-                    ],
-                    "rotation": [
-                        0.0,
-                        0.0,
-                        0.0
-                    ]
-                }
-            ]
-        }
-    ],
-    "lights": [
-        {
-            "name": "dirLight0",
-            "type": "dir_light",
-            "intensity": [
-                5.0,
-                5.0,
-                5.0
-            ],
-            "direction": [
-                0.172,
-                -0.818,
-                -0.549
-            ]
-        }
-    ],
-    "light_probes": [
-        {
-            "file": "Bistro_Exterior.hdr",
-            "diff_samples" : 8000,
-            "spec_samples" : 4000,
-            "intensity": [
-                1.0,
-                1.0,
-                1.0
-            ],
-            "pos": [
-                0.0,
-                0.0,
-                0.0
-            ]
-        }
-    ],
-    "cameras": [
-        {
-            "name": "Camera0",
-            "pos": [
-                13.595003128051758,
-                2.7701950073242189,
-                -41.11944580078125
-            ],
-            "target": [
-                13.35048770904541,
-                2.756652355194092,
-                -40.14455032348633
-            ],
-            "up": [
-                0.0029445558320730926,
-                0.9979846477508545,
-                -0.06451356410980225
-            ],
-            "focal_length": 21.0,
-            "depth_range": [
-                0.10000000149011612,
-                10000.0
-            ],
-            "aspect_ratio": 1.7777777910232545
-        }
-    ],
-    "user_defined": {
-        "sky_box": "san_giuseppe_bridge_4k.hdr"
-    },
-    "paths": [
-        {
-            "name": "Path 0",
-            "loop": true,
-            "frames": [
-                {
-                    "time": 0.0,
-                    "pos": [
-                        13.923543930053711,
-                        2.7613539695739748,
-                        -42.24497604370117
-                    ],
-                    "target": [
-                        13.661382675170899,
-                        2.7480368614196779,
-                        -41.28004455566406
-                    ],
-                    "up": [
-                        0.005598172079771757,
-                        0.9979587197303772,
-                        -0.06361734122037888
-                    ]
-                },
-                {
-                    "time": 5.0,
-                    "pos": [
-                        11.651172637939454,
-                        2.7613539695739748,
-                        -35.828819274902347
-                    ],
-                    "target": [
-                        11.38901138305664,
-                        2.7480368614196779,
-                        -34.863887786865237
-                    ],
-                    "up": [
-                        0.005598172079771757,
-                        0.9979587197303772,
-                        -0.06361734122037888
-                    ]
-                },
-                {
-                    "time": 10.0,
-                    "pos": [
-                        6.6110053062438969,
-                        2.7369210720062258,
-                        -25.962244033813478
-                    ],
-                    "target": [
-                        6.03696870803833,
-                        2.7327098846435549,
-                        -25.14342498779297
-                    ],
-                    "up": [
-                        0.045367538928985599,
-                        0.9973963499069214,
-                        -0.056057896465063098
-                    ]
-                },
-                {
-                    "time": 15.0,
-                    "pos": [
-                        2.6546883583068849,
-                        2.7369210720062258,
-                        -21.64069938659668
-                    ],
-                    "target": [
-                        2.0806517601013185,
-                        2.7327098846435549,
-                        -20.821880340576173
-                    ],
-                    "up": [
-                        0.045367538928985599,
-                        0.9973963499069214,
-                        -0.056057896465063098
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-                },
-                {
-                    "time": 20.0,
-                    "pos": [
-                        -1.2345881462097169,
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-                        -14.9891996383667
-                    ],
-                    "target": [
-                        -0.897132396697998,
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-                    "up": [
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-                    ]
-                },
-                {
-                    "time": 25.0,
-                    "pos": [
-                        -4.378947734832764,
-                        1.58937406539917,
-                        -10.89019775390625
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-                    "target": [
-                        -3.8419899940490724,
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-                    ],
-                    "up": [
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-                    ]
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-                {
-                    "time": 30.0,
-                    "pos": [
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-                    "target": [
-                        -6.15872049331665,
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-                    "up": [
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-                    "time": 35.0,
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-                    "time": 40.0,
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-                    "target": [
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-                    "up": [
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-                {
-                    "time": 45.0,
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-                    ],
-                    "target": [
-                        8.570557594299317,
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-                    ],
-                    "up": [
-                        -0.09565823525190354,
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-                    ]
-                },
-                {
-                    "time": 50.0,
-                    "pos": [
-                        28.07780647277832,
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-                    ],
-                    "target": [
-                        29.01921272277832,
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-                    ],
-                    "up": [
-                        -0.05490463972091675,
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-                        -0.01480579562485218
-                    ]
-                },
-                {
-                    "time": 55.0,
-                    "pos": [
-                        37.031925201416019,
-                        3.0822043418884279,
-                        21.699663162231447
-                    ],
-                    "target": [
-                        38.01303482055664,
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-                    ],
-                    "up": [
-                        -0.0664961114525795,
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-                        -0.014466449618339539
-                    ]
-                },
-                {
-                    "time": 60.0,
-                    "pos": [
-                        40.5792236328125,
-                        2.947580575942993,
-                        27.79330825805664
-                    ],
-                    "target": [
-                        41.01888656616211,
-                        2.953585624694824,
-                        26.895164489746095
-                    ],
-                    "up": [
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binární
Objects/Bistro/Bistro_Interior.hdr


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-Amazon Open 3D Engine Bistro
-
-v1: Initial release
-
-v2:
-- Added improved Metal/Rough textures for Falcor 3.0
-- Fixed holes in Bistro interior walls
-- New environment probes for interior and exterior scenes
-- Tweaked lighting in .fscenes
-
-v3:
-- Removed absolute paths to textures in FBX files

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-Attribution 4.0 International
-
-=======================================================================
-
-Creative Commons Corporation ("Creative Commons") is not a law firm and
-does not provide legal services or legal advice. Distribution of
-Creative Commons public licenses does not create a lawyer-client or
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-warranties regarding its licenses, any material licensed under their
-terms and conditions, or any related information. Creative Commons
-disclaims all liability for damages resulting from their use to the
-fullest extent possible.
-
-Using Creative Commons Public Licenses
-
-Creative Commons public licenses provide a standard set of terms and
-conditions that creators and other rights holders may use to share
-original works of authorship and other material subject to copyright
-and certain other rights specified in the public license below. The
-following considerations are for informational purposes only, are not
-exhaustive, and do not form part of our licenses.
-
-     Considerations for licensors: Our public licenses are
-     intended for use by those authorized to give the public
-     permission to use material in ways otherwise restricted by
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-     material not subject to the license. This includes other CC-
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-	wiki.creativecommons.org/Considerations_for_licensors
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-By exercising the Licensed Rights (defined below), You accept and agree
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-Section 4 -- Sui Generis Database Rights.
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-Where the Licensed Rights include Sui Generis Database Rights that
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-Creative Commons may be contacted at creativecommons.org.
-

+ 0 - 33
Objects/Bistro/README.txt

@@ -1,33 +0,0 @@
-Amazon Open 3D Engine Bistro
-
-Vertex counts:
-- Interior: 814,435
-- Exterior: 2,965,809
-
-Textures (compressed .DDS) designed for GGX-based metal-rough PBR material system with the following convention: 
-- BaseColor
-	RGB channels: BaseColor value
-	Alpha channel: Opacity
-
-- Specular:
-	Red channel: Occlusion
-	Green channel: Roughness
-	Blue channel: Metalness
-
-- Normal (DirectX)
-
-Also included:
-- Spherical reflection HDR maps for interior and exterior 
-- Environment HDR map for exterior from https://hdrihaven.com
-- Falcor scene files (Bistro_Interior.fscene, Bistro_Exterior.fscene) to be used with Falcor's forward rendering demo. Contains lighting and camera information.
-
-How to cite use of this asset:
-
-  @misc{ORCAAmazonBistro,
-   title = {Amazon Open 3D Engine Bistro, Open Research Content Archive (ORCA)},
-   author = {Amazon Open 3D Engine},
-   year = {2017},
-   month = {July},
-   note = {\small \texttt{http://developer.nvidia.com/orca/amazon-lumberyard-bistro}},
-   url = {http://developer.nvidia.com/orca/amazon-lumberyard-bistro}
-}

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Některé soubory nejsou zobrazeny, neboť je v těchto rozdílových datech změněno mnoho souborů