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@@ -9,13 +9,38 @@
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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#
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#
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-file(READ "${CMAKE_CURRENT_LIST_DIR}/project.json" project_json)
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+#! Adds the --project-path argument to the VS IDE debugger command arguments
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+function(add_vs_debugger_arguments)
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+ # Inject the project root into the --project-path argument into the Visual Studio Debugger arguments by defaults
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+ list(APPEND app_targets AtomSampleViewer.GameLauncher AtomSampleViewer.ServerLauncher)
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+ list(APPEND app_targets AssetBuilder AssetProcessor AssetProcessorBatch Editor)
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+ foreach(app_target IN LISTS app_targets)
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+ if (TARGET ${app_target})
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+ set_property(TARGET ${app_target} APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${CMAKE_CURRENT_LIST_DIR}\"")
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+ endif()
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+ endforeach()
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+endfunction()
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-string(JSON project_target_name ERROR_VARIABLE json_error GET ${project_json} "project_name")
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-if(${json_error})
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- message(FATAL_ERROR "Unable to read key 'project_name' from 'project.json'")
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-endif()
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+if(NOT PROJECT_NAME)
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+ cmake_minimum_required(VERSION 3.19)
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+ project(AtomSampleViewer
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+ LANGUAGES C CXX
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+ VERSION 1.0.0.0
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+ )
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+ include(EngineFinder.cmake OPTIONAL)
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+ find_package(o3de REQUIRED)
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+ o3de_initialize()
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+ add_vs_debugger_arguments()
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+else()
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+ # Add the project_name to global LY_PROJECTS_TARGET_NAME property
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+ file(READ "${CMAKE_CURRENT_LIST_DIR}/project.json" project_json)
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-set_property(GLOBAL APPEND PROPERTY LY_PROJECTS_TARGET_NAME ${project_target_name})
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-add_subdirectory(Gem)
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-add_subdirectory(Standalone)
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+ string(JSON project_target_name ERROR_VARIABLE json_error GET ${project_json} "project_name")
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+ if(json_error)
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+ message(FATAL_ERROR "Unable to read key 'project_name' from 'project.json'")
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+ endif()
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+
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+ set_property(GLOBAL APPEND PROPERTY LY_PROJECTS_TARGET_NAME ${project_target_name})
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+
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+ add_subdirectory(Gem)
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+endif()
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