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Removed unused shader "2" files that were part of a redesign effort, which is now complete on the development branch. These files are not needed for the upcoming release and could cause confusion for other developers.
ATOM-15837 Remove Unused Shader System Related *2 Classes From Stabilization Branch.

Testing: ASV full test suite on dx12 and vulkan. Only saw known issues.

Chris Santora %!s(int64=4) %!d(string=hai) anos
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Modificáronse 1 ficheiros con 1 adicións e 2 borrados
  1. 1 2
      Gem/Code/Source/RHI/BindlessPrototypeExampleComponent.cpp

+ 1 - 2
Gem/Code/Source/RHI/BindlessPrototypeExampleComponent.cpp

@@ -432,8 +432,7 @@ namespace AtomSampleViewer
                 // Take layout of first object
                 // Take layout of first object
                 pipelineStateDescriptor.m_inputStreamLayout = layout;
                 pipelineStateDescriptor.m_inputStreamLayout = layout;
 
 
-                const ShaderVariant& shaderVariant2 = m_shader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId);
-                shaderVariant2.ConfigurePipelineState(pipelineStateDescriptor);
+                shaderVariant.ConfigurePipelineState(pipelineStateDescriptor);
 
 
                 RHI::RenderAttachmentLayoutBuilder attachmentsBuilder;
                 RHI::RenderAttachmentLayoutBuilder attachmentsBuilder;
                 attachmentsBuilder.AddSubpass()
                 attachmentsBuilder.AddSubpass()