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@@ -22,13 +22,37 @@ ResizeViewport(500, 500)
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SelectImageComparisonToleranceLevel("Level E")
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+function SetColorRed()
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+ AssetTracking_Start()
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+ AssetTracking_ExpectAsset(g_assetFolder .. "HotReloadTest.material")
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+ SetImguiValue('ColorA = Red', true)
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+ AssetTracking_IdleUntilExpectedAssetsFinish(5)
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+ IdleSeconds(0.25) -- Idle for a bit to give time for the asset to reload
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+end
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+
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+function SetBlendingOn()
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+ AssetTracking_Start()
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+ SetImguiValue('Blending On', true)
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+ AssetTracking_ExpectAsset(g_assetFolder .. "HotReloadTest.material")
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+ AssetTracking_ExpectAsset(g_assetFolder .. "HotReloadTest.materialtype")
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+ AssetTracking_ExpectAsset(g_assetFolder .. "HotReloadTest.shader")
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+ AssetTracking_IdleUntilExpectedAssetsFinish(60)
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+ IdleSeconds(1) -- Idle for a bit to give time for the assets to reload
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+end
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+
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+function SetBlendingOff()
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+ AssetTracking_Start()
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+ SetImguiValue('Blending Off', true)
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+ AssetTracking_ExpectAsset(g_assetFolder .. "HotReloadTest.material")
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+ AssetTracking_ExpectAsset(g_assetFolder .. "HotReloadTest.materialtype")
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+ AssetTracking_ExpectAsset(g_assetFolder .. "HotReloadTest.shader")
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+ AssetTracking_IdleUntilExpectedAssetsFinish(60)
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+ IdleSeconds(1) -- Idle for a bit to give time for the assets to reload
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+end
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+
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CaptureScreenshot(g_screenshotOutputFolder .. '/01_Default.png')
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-AssetTracking_Start()
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-AssetTracking_ExpectAsset(g_assetFolder .. "HotReloadTest.material")
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-SetImguiValue('ColorA = Red', true)
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-AssetTracking_IdleUntilExpectedAssetsFinish(5)
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-IdleSeconds(0.25) -- Idle for a bit to give time for the asset to reload
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+SetColorRed()
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CaptureScreenshot(g_screenshotOutputFolder .. '/02_Red.png')
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AssetTracking_Start()
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@@ -62,13 +86,7 @@ AssetTracking_IdleUntilExpectedAssetsFinish(60)
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IdleSeconds(1) -- Idle for a bit to give time for the assets to reload
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CaptureScreenshot(g_screenshotOutputFolder .. '/06_VerticalPattern.png')
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-AssetTracking_Start()
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-SetImguiValue('Blending On', true)
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-AssetTracking_ExpectAsset(g_assetFolder .. "HotReloadTest.material")
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-AssetTracking_ExpectAsset(g_assetFolder .. "HotReloadTest.materialtype")
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-AssetTracking_ExpectAsset(g_assetFolder .. "HotReloadTest.shader")
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-AssetTracking_IdleUntilExpectedAssetsFinish(60)
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-IdleSeconds(1) -- Idle for a bit to give time for the assets to reload
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+SetBlendingOn()
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CaptureScreenshot(g_screenshotOutputFolder .. '/07_BlendingOn.png')
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-- This will switch to showing the "Shader Variant: Fully Baked" message
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@@ -105,13 +123,7 @@ CaptureScreenshot(g_screenshotOutputFolder .. '/11_Variants_None.png')
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-- Now, changing the .shader file will force the shader to reload and will not find
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-- any baked variants, since we switched to "None" above, and so this screenshot will
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-- switch back to showing the "Shader Variant: Root" message.
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-AssetTracking_Start()
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-SetImguiValue('Blending Off', true)
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-AssetTracking_ExpectAsset(g_assetFolder .. "HotReloadTest.material")
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-AssetTracking_ExpectAsset(g_assetFolder .. "HotReloadTest.materialtype")
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-AssetTracking_ExpectAsset(g_assetFolder .. "HotReloadTest.shader")
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-AssetTracking_IdleUntilExpectedAssetsFinish(60)
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-IdleSeconds(1) -- Idle for a bit to give time for the assets to reload
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+SetBlendingOff()
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--[GFX TODO] This test is consistently failing due to an Asset Processor bug. Re-enable this test once that is fixed.
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--CaptureScreenshot(g_screenshotOutputFolder .. '/12_Variants_None_AfterUpdatingShader.png')
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@@ -138,4 +150,11 @@ AssetTracking_IdleUntilExpectedAssetsFinish(60)
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-- AssetTracking utility and the asset system triggering the reload. We should avoid increasing this if possible (but maybe we'll have no
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-- choice ... we'll see)
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IdleSeconds(0.25) -- Idle for a bit to give time for the assets to reload
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-CaptureScreenshot(g_screenshotOutputFolder .. '/14_HorizontalPattern.png')
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+CaptureScreenshot(g_screenshotOutputFolder .. '/14_HorizontalPattern.png')
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+
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+-- Test a specific scenario that was failing, where color changes fail to reload after making a shader change.
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+SetBlendingOn()
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+SetBlendingOff()
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+SetColorRed()
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+CaptureScreenshot(g_screenshotOutputFolder .. '/15_Red_AfterShaderReload.png')
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+
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