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@@ -2,18 +2,18 @@
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"shaderTemplates": [
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"shaderTemplates": [
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{
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{
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"shader": "./DeferredMaterialPass.shader.template",
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"shader": "./DeferredMaterialPass.shader.template",
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- "preMaterialAzsli": "./MaterialPass_PreMaterial.azsli",
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- "postMaterialAzsli": "Materials/Pipelines/PrototypeDeferredPipeline/DeferredMaterialPass.azsli"
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+ "preMaterialAzsli": "./DeferredMaterialPass_A.azsli",
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+ "postMaterialAzsli": "./DeferredMaterialPass_B.azsli"
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},
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},
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{
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{
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"shader": "Materials/Pipelines/Common/DepthPass.shader.template",
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"shader": "Materials/Pipelines/Common/DepthPass.shader.template",
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- "preMaterialAzsli": "Materials/Pipelines/Common/DepthAndShadow_PreMaterial.azsli",
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- "postMaterialAzsli": "Materials/Pipelines/Common/DepthPass.azsli"
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+ "preMaterialAzsli": "Materials/Pipelines/Common/DepthPass_A.azsli",
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+ "postMaterialAzsli": "Materials/Pipelines/Common/DepthPass_B.azsli"
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},
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},
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{
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{
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"shader": "Materials/Pipelines/Common/ShadowmapPass.shader.template",
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"shader": "Materials/Pipelines/Common/ShadowmapPass.shader.template",
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- "preMaterialAzsli": "Materials/Pipelines/Common/DepthAndShadow_PreMaterial.azsli",
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- "postMaterialAzsli": "Materials/Pipelines/Common/ShadowmapPass.azsli"
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+ "preMaterialAzsli": "Materials/Pipelines/Common/DepthPass_A.azsli",
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+ "postMaterialAzsli": "Materials/Pipelines/Common/DepthPass_B.azsli"
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}
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}
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]
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]
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}
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}
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