moraaar
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a69b9a2631
Add missing platform projects, necessary for Android. (#470)
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3 年 前 |
antonmic
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1d92a6f048
Merge pull request #467 from aws-lumberyard-dev/Atom/antonmic/reEnableReadbackTest
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3 年 前 |
antonmic
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ca30117440
Re-enabling Readback test in ASV now that TDR is resolved
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3 年 前 |
santorac
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9bdf44e5be
Merge pull request #459 from aws-lumberyard-dev/Atom/santorac/HotReloadTimingFix
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3 年 前 |
santorac
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a37f0049a6
Fixed a timing issue in MaterialHotReloadTest. When there were many AssetBuilder.exe processes running, many reload operations seemed to happen on the same frame, which made that frame to take the entire IdleSeconds(0.25). Since the shader reloading process can span multiple frames, this was not enough of a delay. So I made the test idle for 0.25s plus 2 frames.
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3 年 前 |
antonmic
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13b1199607
Merge pull request #457 from aws-lumberyard-dev/Atom/antonmic/AsvSampleReset
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3 年 前 |
antonmic
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7d894cbc51
forcing both RHI and RPI scene reset on sample change
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3 年 前 |
antonmic
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0e39663daf
Merge pull request #452 from aws-lumberyard-dev/antonmic/fullscreenShadows
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3 年 前 |
antonmic
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39a9cbe791
adding links to github issues for commented out tests
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3 年 前 |
antonmic
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3494711218
updated non-failing screenshots and updated shadow example components and added test for fullscreen blur
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3 年 前 |
jromnoa
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cba09f3023
Merge pull request #453 from aws-lumberyard-dev/Atom/scottmur/exposuretest
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3 年 前 |
Scott Murray
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1baf4ac776
adding Exposure sample screenshot compare test
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3 年 前 |
antonmic
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080fce8f5f
merging latest dev
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3 年 前 |
antonmic
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91301a00c0
ASV update for Fullscreen Shadows
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3 年 前 |
santorac
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8cdca6e3a2
Merge pull request #447 from aws-lumberyard-dev/Atom/santorac/ShaderDetailsTool
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3 年 前 |
Ronald Koppers
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3942619194
Merge pull request #450 from aws-lumberyard-dev/Streamer/Profiler
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3 年 前 |
Tommy Walton
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d123490be1
Added a new screenshot test for skinned meshes and fixed a crash that would occur after running out of memory if you create too large of a skinned mesh in the sample. (#445)
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3 年 前 |
jromnoa
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0bc0c43c8b
Merge pull request #451 from aws-lumberyard-dev/Atom/scottmur/timeout_fix
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3 年 前 |
Scott Murray
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82c2ffd05a
bumping the timout for the test run
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3 年 前 |
antonmic
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07dcb5abd7
Merge pull request #449 from aws-lumberyard-dev/antonmic/gitflow_220516_o3de-atom-sampleviewer
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3 年 前 |
AMZN-koppersr
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2a7fd7e898
Merge branch 'development' into Streamer/Profiler
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3 年 前 |
antonmic
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49cb23e540
merging latest dev
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3 年 前 |
antonmic
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4bc8b074a0
updating ASV materials for fullscreen shadow changes
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3 年 前 |
jromnoa
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7b0bfc94be
Merge pull request #448 from aws-lumberyard-dev/Atom/scottmur/depth_of_field
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3 年 前 |
AMZN-koppersr
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e76fa67d6b
Added AZ::IO::Streamer's profiler.
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3 年 前 |
antonmic
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7001fa2dce
merging AtomSampleViewer stabilization/2205
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3 年 前 |
Scott Murray
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ad17c86418
adding end of file newline to script
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3 年 前 |
Scott Murray
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2b01ff9fe8
Depth Of Field screenshot test
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3 年 前 |
santorac
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95dc68753d
Updated the MaterialHotReloadTest "14_HorizontalPattern.png" step to wait for the .shadervariantlist to finish processing. This fixes an intermittent failure (8/30) where sometimes it would have the root variant and sometimes the baked variant. Now it consistently has the baked variant. There was note in the script (originally written by me) about trying to hit a specific time window to test that the new shader was used as soon as possible. This test case was originally used to validate the ShaderAsset m_buildTimestamp check, but even when I commented out that check the test still passed. So considering that the original edge case is no longer enforced by this check (I guess some other improvement is also addressing the edge case), I decided it wasn't worth the intermittent failures. The main aspect of the test case (making sure we see the horizontal pattern rather than the vertical one) is still intact.
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3 年 前 |
santorac
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3478a0b7ff
Updated MaterialHotReloadTest to configure a shorter delay for the ShaderVariantAsyncLoader thread, so the IdleSeconds times can be reduced. This sortens the test execution time by about 5 seconds, while also preventing intermittent timing failures especially in debug builds.
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3 年 前 |