コミット履歴

作者 SHA1 メッセージ 日付
  moraaar a69b9a2631 Add missing platform projects, necessary for Android. (#470) 3 年 前
  antonmic 1d92a6f048 Merge pull request #467 from aws-lumberyard-dev/Atom/antonmic/reEnableReadbackTest 3 年 前
  antonmic ca30117440 Re-enabling Readback test in ASV now that TDR is resolved 3 年 前
  santorac 9bdf44e5be Merge pull request #459 from aws-lumberyard-dev/Atom/santorac/HotReloadTimingFix 3 年 前
  santorac a37f0049a6 Fixed a timing issue in MaterialHotReloadTest. When there were many AssetBuilder.exe processes running, many reload operations seemed to happen on the same frame, which made that frame to take the entire IdleSeconds(0.25). Since the shader reloading process can span multiple frames, this was not enough of a delay. So I made the test idle for 0.25s plus 2 frames. 3 年 前
  antonmic 13b1199607 Merge pull request #457 from aws-lumberyard-dev/Atom/antonmic/AsvSampleReset 3 年 前
  antonmic 7d894cbc51 forcing both RHI and RPI scene reset on sample change 3 年 前
  antonmic 0e39663daf Merge pull request #452 from aws-lumberyard-dev/antonmic/fullscreenShadows 3 年 前
  antonmic 39a9cbe791 adding links to github issues for commented out tests 3 年 前
  antonmic 3494711218 updated non-failing screenshots and updated shadow example components and added test for fullscreen blur 3 年 前
  jromnoa cba09f3023 Merge pull request #453 from aws-lumberyard-dev/Atom/scottmur/exposuretest 3 年 前
  Scott Murray 1baf4ac776 adding Exposure sample screenshot compare test 3 年 前
  antonmic 080fce8f5f merging latest dev 3 年 前
  antonmic 91301a00c0 ASV update for Fullscreen Shadows 3 年 前
  santorac 8cdca6e3a2 Merge pull request #447 from aws-lumberyard-dev/Atom/santorac/ShaderDetailsTool 3 年 前
  Ronald Koppers 3942619194 Merge pull request #450 from aws-lumberyard-dev/Streamer/Profiler 3 年 前
  Tommy Walton d123490be1 Added a new screenshot test for skinned meshes and fixed a crash that would occur after running out of memory if you create too large of a skinned mesh in the sample. (#445) 3 年 前
  jromnoa 0bc0c43c8b Merge pull request #451 from aws-lumberyard-dev/Atom/scottmur/timeout_fix 3 年 前
  Scott Murray 82c2ffd05a bumping the timout for the test run 3 年 前
  antonmic 07dcb5abd7 Merge pull request #449 from aws-lumberyard-dev/antonmic/gitflow_220516_o3de-atom-sampleviewer 3 年 前
  AMZN-koppersr 2a7fd7e898 Merge branch 'development' into Streamer/Profiler 3 年 前
  antonmic 49cb23e540 merging latest dev 3 年 前
  antonmic 4bc8b074a0 updating ASV materials for fullscreen shadow changes 3 年 前
  jromnoa 7b0bfc94be Merge pull request #448 from aws-lumberyard-dev/Atom/scottmur/depth_of_field 3 年 前
  AMZN-koppersr e76fa67d6b Added AZ::IO::Streamer's profiler. 3 年 前
  antonmic 7001fa2dce merging AtomSampleViewer stabilization/2205 3 年 前
  Scott Murray ad17c86418 adding end of file newline to script 3 年 前
  Scott Murray 2b01ff9fe8 Depth Of Field screenshot test 3 年 前
  santorac 95dc68753d Updated the MaterialHotReloadTest "14_HorizontalPattern.png" step to wait for the .shadervariantlist to finish processing. This fixes an intermittent failure (8/30) where sometimes it would have the root variant and sometimes the baked variant. Now it consistently has the baked variant. There was note in the script (originally written by me) about trying to hit a specific time window to test that the new shader was used as soon as possible. This test case was originally used to validate the ShaderAsset m_buildTimestamp check, but even when I commented out that check the test still passed. So considering that the original edge case is no longer enforced by this check (I guess some other improvement is also addressing the edge case), I decided it wasn't worth the intermittent failures. The main aspect of the test case (making sure we see the horizontal pattern rather than the vertical one) is still intact. 3 年 前
  santorac 3478a0b7ff Updated MaterialHotReloadTest to configure a shorter delay for the ShaderVariantAsyncLoader thread, so the IdleSeconds times can be reduced. This sortens the test execution time by about 5 seconds, while also preventing intermittent timing failures especially in debug builds. 3 年 前