jiaweig
|
be20515039
Move part of the screenshot process to frame capture bus so it can be shared with other projects (#500)
|
2 vuotta sitten |
jiaweig
|
6634711124
Screenshots stored from nightly Jenkins ASV "Test GPU Profile" only contain Vulkan versions, not DX12 versions (#496)
|
2 vuotta sitten |
jiaweig
|
518fc6da59
Fix the 15th screenshot having root variant instead of fully baked (#492)
|
3 vuotta sitten |
antonmic
|
ad0efe8174
fixes for ASV screenshot tests
|
3 vuotta sitten |
santorac
|
a37f0049a6
Fixed a timing issue in MaterialHotReloadTest. When there were many AssetBuilder.exe processes running, many reload operations seemed to happen on the same frame, which made that frame to take the entire IdleSeconds(0.25). Since the shader reloading process can span multiple frames, this was not enough of a delay. So I made the test idle for 0.25s plus 2 frames.
|
3 vuotta sitten |
santorac
|
95dc68753d
Updated the MaterialHotReloadTest "14_HorizontalPattern.png" step to wait for the .shadervariantlist to finish processing. This fixes an intermittent failure (8/30) where sometimes it would have the root variant and sometimes the baked variant. Now it consistently has the baked variant. There was note in the script (originally written by me) about trying to hit a specific time window to test that the new shader was used as soon as possible. This test case was originally used to validate the ShaderAsset m_buildTimestamp check, but even when I commented out that check the test still passed. So considering that the original edge case is no longer enforced by this check (I guess some other improvement is also addressing the edge case), I decided it wasn't worth the intermittent failures. The main aspect of the test case (making sure we see the horizontal pattern rather than the vertical one) is still intact.
|
3 vuotta sitten |
santorac
|
3478a0b7ff
Updated MaterialHotReloadTest to configure a shorter delay for the ShaderVariantAsyncLoader thread, so the IdleSeconds times can be reduced. This sortens the test execution time by about 5 seconds, while also preventing intermittent timing failures especially in debug builds.
|
3 vuotta sitten |
santorac
|
e60382a294
Fixed timeout issues in MaterialHotReloadTest.
|
3 vuotta sitten |
Steve Pham
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 vuotta sitten |
Steve Pham
|
fbc377a2d5
Final update copyright headers to reference license files at the repo root (#152)
|
4 vuotta sitten |
Steve Pham
|
2aa2f9e8df
Applying copyright update script for O3DE to Atom Sample Viewer (#134)
|
4 vuotta sitten |
Chris Santora
|
0c9ff24ff7
Added a new material hot reload test case for a specific issue.
|
4 vuotta sitten |
scottmur
|
248360a7c9
removing jira references from tests
|
4 vuotta sitten |
hershey5045
|
8d561020ab
Use png instead of ppm in ASV tests. (#31)
|
4 vuotta sitten |
alexpete
|
c4dedb08a5
Integrating github/staging through commit 5f214be
|
4 vuotta sitten |
alexpete
|
69567068fb
Initial commit
|
4 vuotta sitten |